Search Results
Post:
RE: [Studio X - Final] Curtain Call
in
Killing Game 6
[Image: https://i.imgur.com/bch1BHc.png] Nyahahahahahahaha! Isn't this great, Honoka? You may be dead, but now you and I and your father can all- [Image: https://i.imgur.com/vkvP2bi.png] Fuck off, bi...
Feb 1, 2019 at 11:33 PM
Jan 30, 2019 at 5:06 AM
Post:
RE: Metroid: The Text Adventure (Day Two)
in
Gimmuseum Garrison
>Go open the door and enter You do so. You find a weird statue in the room and touch it. As you do, you feel some new power flow through you. Wave Beam, get! Now you can shoot through walls.
Jan 30, 2019 at 12:16 AM
Post:
RE: Metroid: The Text Adventure (Day One)
in
Gimmuseum Garrison
>take the left path You go down the left path for a while. It's a pretty normal cavern filled with enemies, and partway through you pass over what looks to be unstable ground. At the end of the pa...
Jan 28, 2019 at 4:18 PM
Jan 23, 2019 at 1:43 AM
Post:
RE: Final.5 Day: Your Questions
in
Gimmuseum Garrison
I keep hearing the voice of my father in my head. He continues to suggest that I murder people and dismember their corpses to create holy art in his name. How do I tell him to shut up?
Jan 16, 2019 at 5:43 PM
Post:
RE: [Studio X] - Trial 11
in
Killing Game 6
I make this decision knowing that no matter which of us I vote, it is the wrong answer. Gnome.
Jan 12, 2019 at 3:59 AM
Post:
RE: [Studio X - Day 11] - Blind Justice
in
Killing Game 6
Pry open the hatch, inspect the camera, and unroll the banner.
Jan 12, 2019 at 3:11 AM
Post:
RE: [Studio X - Day 11] - Blind Justice
in
Killing Game 6
Investigate the Final Dead Room while taking Trip along to make sure nothing goes wrong.
Jan 12, 2019 at 2:13 AM
Post:
RE: [Studio X - Day 11] - Blind Justice
in
Killing Game 6
Compare Gnome's weapon to the damage to the bedsheet.
Jan 12, 2019 at 1:30 AM
Post:
RE: [Studio X - Day 11] - Blind Justice
in
Killing Game 6
Thoroughly investigate the Button Room.
Jan 12, 2019 at 12:28 AM
Post:
RE: [Studio X - Day 11] - Blind Justice
in
Killing Game 6
I'd like to use the spare shovel from Studio A that has not been used, and smash the head of a corpse to replicate the damage done to Terezi. Does this result in a bloody shovel?
Jan 11, 2019 at 11:45 PM
Post:
RE: [Studio X - Day 11] - Blind Justice
in
Killing Game 6
Is the blood in the button room teal or red? Also ask Liz for her testimony.
Jan 11, 2019 at 10:59 PM
Post:
RE: [Studio X - Day 11] - Blind Justice
in
Killing Game 6
Check Studio A's tool shed to see if both spare shovels are still there. Also check Studio B for any places that might have had shovels.
Jan 11, 2019 at 10:36 PM
Post:
RE: [Studio X - Day 11] - Blind Justice
in
Killing Game 6
Go investigate Studio A's executive building the janitor's gravesite for the previous shovel.
Jan 11, 2019 at 10:26 PM
Post:
RE: [Studio X - Day 11] - Blind Justice
in
Killing Game 6
Present my shovel, and compare it to the damage on the animatronic and the wounds on Terezi. Also, investigate the manor scene where Terezi's body is.
Jan 11, 2019 at 5:16 PM
Post:
RE: [Studio X - Day 11] - Blind Justice
in
Killing Game 6
Well. This night wasn't QUITE as successful as I expected, but hey. I've got some very interesting toys to play with this day! I woke up, ready to figure out what the shit was up with the retina scan...
Jan 11, 2019 at 5:39 AM
Jan 11, 2019 at 5:13 AM
Post:
RE: [Studio X - Day 11] - Blind Justice
in
Killing Game 6
Investigate the animatronic and see if it's finally done for.
Jan 11, 2019 at 4:47 AM
Post:
RE: [Studio X - Night 11] - Sin and Punishment
in
Killing Game 6
[Image: https://cdn.discordapp.com/attachments/3...15/4-4.png]
Jan 8, 2019 at 1:29 AM
Post:
RE: [Studio X] - Trial 10
in
Killing Game 6
Suicide. Teddie's explanation clears up things that confused me (the body going into the elevator, for example) and I don't see any holes in it.
Jan 7, 2019 at 1:00 AM
Post:
RE: [Studio X - Day 10] - Stolen Revelations
in
Killing Game 6
Does it still inflict the same damage that it did to him previously, or was the impact force less and thus it didn't completely shatter his skull on impact?
Jan 7, 2019 at 12:22 AM
Post:
RE: [Studio X - Day 10] - Stolen Revelations
in
Killing Game 6
How difficult would it be to lift and swing the cement bag like a bludgeon? If I hit a body with it, does it actually work like a weapon or does it burst on impact?
Jan 7, 2019 at 12:18 AM
Post:
RE: [Studio X - Day 10] - Stolen Revelations
in
Killing Game 6
I'd like to read the Tome of the Abyss.
Jan 6, 2019 at 9:58 PM
Post:
RE: [Studio X - Day 10] - Stolen Revelations
in
Killing Game 6
Investigate the Prop Workshop and Practical Effects Workshop for missing cement, missing rope, and missing pulley system.
Jan 6, 2019 at 8:27 PM