#41
God
the number 1 thig i hate abt vidoe gmaes si when bros hit on u jus coz ur a GRIL
"If Your Plate Doesn't Have Any Beef On It, Send It Back To The Hecking Cafeteria!!!" - OracularRELOADED
#42
MoonAge
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escort missions, boss battles that consist of mostly chasing, long loading times, drawn out tutorials

I can do this all day
#43
T-man
Oh here's one that a certain recent critically acclaimed release is guilty of,

Games with no end state. You know, games that boot your ass back to before the final boss after you beat the game. Fuck you.
Thanks for making me feel like I shouldn't have bothered fighting the final boss.
#44
Yrrzy
tbf if its a game you can 100%, people get annoyed if they dont get the chance to go back and 100% the save file after beating the boss
#45
T-man
(Mar 13, 2017 at 12:11 PM)🦌Yrr🦌 Wrote: tbf if its a game you can 100%, people get annoyed if they dont get the chance to go back and 100% the save file after beating the boss

I'm sure there are plenty of valid reasons for doing things that way, it's just not very satisfying to me as a player to have the events of the last 30 minutes stricken from the record because some NPC somewhere needs to make reference to the fact that the bad guy is still at large or something.

It honestly feels like a relic of older games. At least these days they have the decency to send you back to the title screen without having to turn the console off.
#46
Yrrzy
fair, gating the boss fight with a Point Of No Return can work altho it breaks the fourth wall pretty hard and often leads to people never finishing the game cause they didnt finish the sidequests first
#47
Draku
(Mar 13, 2017 at 12:07 PM)T-man Wrote: Oh here's one that a certain recent critically acclaimed release is guilty of,

Games with no end state. You know, games that boot your ass back to before the final boss after you beat the game. Fuck you.
Thanks for making me feel like I shouldn't have bothered fighting the final boss.
I thought the Megaman Battle Network/Star Force series usually handled this pretty well by tending to have everything but the postgame area stay about the same and you could refight the final boss indefinitely, but the postgame area would make it clear that it was post-final boss confrontation. That's probably the best way to do it since it pleases everyone.
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#48
Pedigree
You should always be able to see the world after the final boss. If you want to make it so you can refight the final boss, make it an option. Don't save the story right before the final boss and never progress it past that point.

If the game T-man is talking about is what I think it is then it makes absolutely no sense that an open world adventure would end this way.
#49
T-man
(Mar 13, 2017 at 8:41 PM)Pedigree Wrote: If the game T-man is talking about is what I think it is then it makes absolutely no sense that an open world adventure would end this way.

Clearly I'm talking about Horizon: Zero Dawn

Nah, it's Zeldo. Getting kicked back to before the final boss was not a satisfying end to my 50+ hour adventure. Totally ruined the glow of an otherwise incredible finale. But hey! I got a little star on my save. So that's something. I guess. The true ending even provides context for a potential post-game as "having more work to do." Guess that's for the DLC story.
#50
Spritanium
I wish games would persist after beating the final boss, but also let you pick from a menu to replay any battle you'd like

Best of both worlds
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#51
Yrrzy
i get a lil annoyed on my first playthrough of a game where theres no indication of how rare items/stats are gonna be so im worried to use anything or assign any points to things in case im not gonna get any more for ages
#52
Draku
(Mar 15, 2017 at 12:05 AM)🦌Yrr🦌 Wrote: i get a lil annoyed on my first playthrough of a game where theres no indication of how rare items/stats are gonna be so im worried to use anything or assign any points to things in case im not gonna get any more for ages
oh yeah fuck this trash. what really bugs me is when stat distribution is permanent but you have no idea exactly how effective some stuff is so you can fuck yourself over unless you restart the game
[Image: s2n7oi.png]
#53
Yrrzy
a game should give u a good demonstration of how effective stuff will be before u get the chance to assign points, and items should appear at the appropriate frequency before you have to use them so that you're aware how frequently you'll run into them before you start consuming them
#54
T-man
Any game where you can pick your stats needs the ability to reallocate them. It doesn't need to be free, but it needs to be there.
#55
Vertette
(Mar 15, 2017 at 12:07 AM)Draku Wrote: oh yeah fuck this trash. what really bugs me is when stat distribution is permanent but you have no idea exactly how effective some stuff is so you can fuck yourself over unless you restart the game

New Vegas did this pretty well, you got to build your character and take it through a little tutorial town to see what the game's like, then when you head out it asks you if you want to rebuild your character

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