#21
Spritanium
Ideally someone at level 1 should get right up to 2.00x rally after casting a 100EX spell, while someone at level 100 should effectively get no increase. But for the umpteenth time I can't do math to save my life. Help me out here
[Image: supercorrect.png]
#22
Aidan
https://repl.it/GQ7v/3
i made a shitty python script to output rally decay. feel free to punch your own numbers and formulas in

here's what we currently have (100 EX cost)

Code:
Lvl  0 Gain 0.25
Lvl 10 Gain 0.12
Lvl 20 Gain 0.08
Lvl 30 Gain 0.06
Lvl 40 Gain 0.05
-----------Other Formula--------------
Lvl 50 Gain 0.01
Lvl 60 Gain 0.01
Lvl 70 Gain 0.01
Lvl 80 Gain 0.01
Lvl 90 Gain 0.01
Lvl 100 Gain 0.01

tried some shit out and came up with this
Code:
if level < 50:
    gain = (cost / (100 + level * level * .2))
  else:
    gain = (cost / (level * level * .5))
Lvl  0 Gain 1.00
Lvl 10 Gain 0.83
Lvl 20 Gain 0.56
Lvl 30 Gain 0.36
Lvl 40 Gain 0.24
-----------Other Formula--------------
Lvl 50 Gain 0.08
Lvl 60 Gain 0.06
Lvl 70 Gain 0.04
Lvl 80 Gain 0.03
Lvl 90 Gain 0.02
Lvl 100 Gain 0.02
#23
Spritanium
Okay done, thanks @"BlasterMaster"
[Image: supercorrect.png]
#24
Draku
HOLY FUCK I CAN ACTUALLY GAIN RALLY NOW THIS IS A MIRACLE
[Image: s2n7oi.png]
#25
Spritanium
Yeah this is much better, now rally can mean something again
#26
Spritanium
OK I talked about this in discord yesterday, but the rally increase rate seems so high now that I'm actually having trouble getting my rally to go down.

I have two potential options to suggest:

1. Decrease the rally gain rate, not as low as it was before, but using a formula that more accurately incorporates the user's level

2. Switch back to a time-based rally decay - right now I'm stuck with a 5.00x rally because I keep casting spells without receiving a ton of new EX. The time-based decay provided a sense of urgency.

Or some combination of the two. Basically my problem right now is that casting Frame That Sh*t or a similar spell shoots my rally right up to 5.00 (it would be over 7 without a cap), and there's no fun in trying to keep it up anymore. I can't be the only one who feels this way.
#27
Spritanium
Here's a formula that I think produces fairer numbers: https://repl.it/GQ7v/4

Code:
(For 100EX spell)

Lvl  0 Gain 0.50
Lvl 10 Gain 0.45
Lvl 20 Gain 0.36
Lvl 30 Gain 0.26
Lvl 40 Gain 0.19
----High Level, Rally Gain Adjusted----
Lvl 50 Gain 0.08
Lvl 60 Gain 0.06
Lvl 70 Gain 0.04
Lvl 80 Gain 0.03
Lvl 90 Gain 0.02
Lvl 100 Gain 0.02

Though for a 1000ex spell it's still pretty high
[Image: supercorrect.png]

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