This post was last modified: May 10, 2020 at 10:17 PM by Angie Yonaga.
Angie wouldn't be a good host at all if she didn't show you what the castle you'll be staying in was like! Please, take a look at the map!
First Floor:
Great Hall: A huge central room that's full of several tables. At the northeast corner burns a large fireplace, big enough to fit a few people. A set of stairs leads down to the lower level, and this room has a notably higher ceiling than any other.
Bedrooms: Sixteen bedrooms, one per player. Each bedroom contains a bed, a closet, and a boogeyman.
Closet: A small janitorial closet. Contains various cleaning supplies.
Bathroom: The usual - toilet, bathtub, and sink. This is the only bathroom in the entire castle. Please do not destroy it.
Hall of Statues: This particular hallway is lined one end to the other with all sorts of high-quality stone statues carved by Angie. Besides the obvious of Atua and Angie herself, there are plenty of other KG murderers past, such as MCD, The Other Monokuma, Colonel Sanders, and Tony the Tiger, just to name a few.
Chapel: A nondenominational religious chapel, complete with an altar and several benches. Pray to whichever god you wish in here.
Poolhouse: This room has been converted into a poolhouse, complete with potted plants and poolchairs, for all your desires to swim. People, bodies and items thrown into the moat will turn up in the pool at the start of the day.
Beekeeper's Room: COVERED IN BEES. A room devoted to the care and raising of bees, and thus it's filled to the brim with bees, beehives, and beekeeping equipment. A set of stairs heads to the basement.
Indoor Garden: A lush garden covers the entirety of this room, plants growing everywhere except for a small path that leads between the doors and to the well. It's humid in there!
Well: An empty well that leads right down into the Dungeon. Without some sort of climbing or cushioning equipment, anyone who falls down this well will be knocked out and have their night end unceremoniously.
Library: Full of several fully-loaded bookcases. The bookcases are not designed to be moved, but they're not bolted or restrained. With enough force...
Smithy: As the still-burning firepit here shows, this was the room where weapons were crafted. While there aren't any crafted weapons to be found, there's still hammer, tongs, and anvil, as well the general decor of a smithy. A set of stairs heads to the basement.
Angie's Room: Angie Yonaga's personal bedroom. It doubles as an impressively detailed shrine to Atua, as well as her personal art room, complete with all sorts of art supplies. This is where you can find Angie at the start of the game, and where she'll return to for each night's end if possible.
Solarium: A massive glass window in the south wall and another in the ceiling mean there's plenty of sunlight to go around. Beyond that, just the basics in rest and relaxation, such as a couch, a coffee table, and a couple chairs.
Gatehouse: The entranceway to the castle. The only items of note are the drawbridge sealing the entrance and the mechanisms to control it... which have been disabled.
Dining Hall: Multiple tables loaded with plates and utensils take up this room's space. A welcoming feast has been arranged.
Kitchen: Modernized! A fridge, a pantry, an oven... what you'd expect from a current-day kitchen. Still shows signs of its past, such as the roaring fireplace that's crackling in one wall of the room.
Freezer: A large walk-in freezer, currently full of frozen cuts of meat. The freezer door can be shut and locked from the outside only.
Moat: The entire castle is surrounded by a large moat, preventing anyone from leaving the castle for the duration of the game. Players, corpses, and objects that end up in the moat will be moved to the Poolhouse at the start of a day phase.
Basement:
Dungeon: A bleak, dank cell with absolutely nothing in it except an unreachable hole in the ceiling that leads to the Indoor Garden.
Guardpost: A small room with a desk, designed for watching the dungeon. The dungeon can be locked from this room.
Wine Cellar: Containing many fine vintages, there's all sorts of wine casks and crates. A few of them currently block the door to the Guardpost, though they can be moved with some effort.
Throne Room: The central room of the basement. Largely empty outside of rugs and curtains, a massive throne sits at the north end of the room, and a staircase to the first floor runs up against the west wall.
Painting Gallery: Several beautiful works of art hang on these walls. There's nothing Atuan or murdery about these, they seem to have been added solely for aesthetic value.
Armory: Full of suits of armor, as well as a large number of medieval weapons - swords, spears, axes, maces, flails...
Treasure Room: It's gold! A lot of valuable objects, such as gold, coins, and gems, can be found in this room. Not that it does you any good while stuck in here!
Guardroom: Once where the King's Guard was stationed. There's a number of beds, a fireplace, a small dining table, a rack of knives, and a large book of some sort.
Music Hall: This room is full of several different musical instruments. Everything from strings to brass to keyboard. There's a staircase to the first floor, as well.
???: Whatever this room is, there's no entrance. It's solid stone on all sides.
Gym: If you want to get a workout in, this is the place. It's equipped with all the exercise machine staples, as well as weights and tools.
Furnace: The central heating system is located here. Powered by an old-style burning furnace, big enough to fit a person, it supplies heat to the entire castle.
Machinery Room: Contains the plumbing, electricity, and ventilation systems for the entire building. Be careful in here. There's also a staircase to the first floor.
Graveyard: A gloomy room, with graves running wall to wall. There's a string of unlabeled empty graves in the back.
Angie would now like all of her guests to pick a bedroom! Don't be shy! Take whichever one you like!
(This thread will double as dupe finalizing, so whichever account you pick a bedroom with is going to be the one I mark down as playing)
(Also, thanks to FWD for taking my plain black and white map and giving it KG coloring!)