[CRIMSON EYE COMMUNICATION BEGIN]
Hmmm... The scans retrieved from the Server Room are troubling, to say the least. One of Dr. Pierce's experiments in particular stands out as... dangerous to this operation. Perhaps we need to call a retreat? I've already lost two men to this endeavor, and we've lost several more before this to the Bureau's little attack dog.
We may have made immense progress in the past night, but is it really worth it?
Of course it has worth, should the operation succeed, we will be having an infinite revenue stream! Unparalleled financial growth! The Crimson Eye will be unstoppable! Already I am having the seeds being planted for distribution network on black market, people will pay. Eternal life is an offer that provokes much temptation regardless of cost, no?
Your brain is smooth like fancy rock, Seiko. Just wait and see.
Oh, don't worry about Morgan. She's always been more ambitious than she is talented. She's an idiot in a lab coat. As for the Bureau... well, I think we'll be able to keep their special agent under control for now. Evidently, our operatives have done a good enough job of keeping themselves obscured. For now, there are other things to address.
For example, you, the one listening in on our conversation.
I can feel you, the ever-hungry presence of prying eyes. Well, we're past the point of caring. The gears of progress have begun turning, and there is little you can do to stop it. Best to sit back, relax, and enjoy this Killing Game while you still can. It'll all be over soon, one way or another.
...Cut the communications.
[CRIMSON EYE COMMUNICATION END]
So, I suppose we've reached that point, haven't we? The point where no one can be trusted, anyone could be one of the Crimson Eye, and my pool of Staff grows thinner and thinner... Horrible, I know. I didn't particularly want things to go this way, but I'm running out of options. Luckily, I was provided with a particularly viable corpse last night, so it's time to play the first of my wild cards.
...What are you talking about?
I'm talking about what I spent the majority of the day working on, of course. While you morons were running around crying about murder and killing my lawyer, I've been developing something that's sure to stop the Crimson Eye dead in their tracks. Jack of Spades, or at least... what remains of her, is currently waiting in my containment cell, and she's quite eager to begin the hunt.
Wait, what'd you do to her? You got someone to bring her corpse down to your morgue for... whatever messed-up shit you're doing down there? How could you? Does Dr. Hawke know?
Oh please, I've just converted her dead body into a cybernetic bio-weapon, it's hardly messed up. And to hell with Hawke, he's known her for less than a week. Chances are he'll forget her in the same timespan once he's dug himself deeper into his addiction hole. You've got too much faith in the man. You're soft, Wexlyn.
No, I'm just realistic. You're the only reason the Crimson Eye is here in the first place. We're stuck here in the middle of a clash between an evil crime organization, and an evil mad scientist, how the hell am I supposed to be okay with this? I just wanted to help people, to keep our patients safe.
And you still can. By shutting the fuck up and letting me do my job. I'm not evil, Wexlyn. I'm determined. But... that's neither here nor there. Once I release the first of my recent projects, you can judge my efficiency for yourself. It's time for my first in my Crimson Hunter series to take the stage!
...What are they talkin' about? Wexlyn seems really pissed off. Not that I blame him, but it must be something serious to piss that guy off. Even when I was being a drunken ass, he still kept himself together. I was a real dick to that guy, and he was STILL nice to me. Hope she isn't up to anything fucked up.
Nah, she probably just told him his sweater sucked or something.
His sweater does kind of suck. He'd probably rock some kind of coat though! Maybe some kind of cool black and red deal!
Look, I don't want to talk about Wexlyn's fucking sweater. Pierce is up to something, trust me. I know that look in her eyes, even from across the room. Shit.
She's been up to something this whole time, hasn't really impacted you all that much. You're just paranoid, focus on not dying maybe, then go strangle Dr. Pierce or whatever after you get out of this alive. It's getting annoying hearing you pop your hate boner every five minutes. Keep it in your metaphorical pants.
But he'd totally get caught if he just strangled her! He'd have to dress up in some kind of costume, maybe with something dumb on his head, THEN go strangle her and drag the body to the Patio and make a noose out of someone's bedsheet and hang her off the side. Then he'd have to go down to the basement and turn on that Mandrill Maze thingy, then dump the costume in there were no one would find it!
What? No. First of all, the game would be over in this hypothetical, and secondly that's a horrible plan. The Mandrill Maze? You can just turn that off and check the room anyway, that'd barely be hiding.
I'm not paranoid! I've just got a really, really bad feeling.
Patient Ward - A ward for Nadare’s patients. Patients are allowed to freely roam the facility, but must return here by the end of the night or face consequences.
Cable Car Station (Access Level: I) - The point of entry and exit for Nadare's guests. Or it was anyway, before the CRIMSON EYE SABOTEUR decided to destroy the cable car for good. The Drifter's corpse is up here, dredged up from the mountain.
Lobby (Access Level: I) - Nadare's lobby, containing a reception desk and two decorative statues featuring a skeleton and an angel. The skeleton statue is holding a moon-shaped sculpture, while the angel holds nothing. Situated in the back is the elevator to B1F.
Gift Shop (Access Level: I) - Nadare's obligatory gift shop. Snowglobes, postcards, and various other forms of trinkets and knick knacks can be found here, as well as some way too overpriced clothing. A hole has been smashed in the wall to the Cafeteria.
Media Library (Access Level: I) - A library containing many books, movies, and video games. There are no late fees, and any Nadare guest or staff member may use the items here.
Lounge (Access Level: I) - A relatively modern and fancy bar. There are two tables, three stools at the bar, and pretty much any alcoholic beverage you can think of. Small snacks and food items can be prepared behind the bar too in a mini-kitchen.
Patio (Access Level: I) - A patio with an indestructible glass floor allowing you to see the scale of the mountain. Several stools are seated almost precariously by a counter at the railing, but a safety net underneath will catch any falling individuals. One of the stools is missing a leg.
Rec Room (Access Level: I) - A loud room decked out with couches, a huge TV, and many video game consoles and other media players. Against the western wall is a large, booming sound system that can fit up to three discs at a time. Why? Indecisiveness probably.
Terrarium - A glassed-off display with various trees and plants. A small placard states that many of them are poisonous, but are frequently used for medical purposes even in the modern day.
Glass Hall (Access Level: I) - A hallway with a glass floor. You can see the river running underneath. You can also see a hole in the hallway that some sucker broke right over the river.
Cafeteria (Access Level: I) - A hospital cafeteria with several food items up for grabs on the counter, though it all looks notably better than usual hospital cafeteria food. Behind the counter is a full kitchen, outfitted with… kitchen things. A hole has been smashed in the wall to the Gift Shop, though it is now covered in caution tape.
Gallery (Access Level: I) - An art gallery in which sits several paintings and a few sculptures on display in cases in the center of the room. Some of these items are soothing, others… less so.
Fountain (Access Level: I) - An indoor fountain adorned with a statue of some kind of bird. Looks to have seen better days. The base of it is made of glass, and looking downwards reveals some kind of aquarium as well as a view into the Surgery Ward. Currently there is a large hole in the base, courtesy of Bigfoot. A rope ladder descends from 1F to B1F.
History Hall (Access Level: 1) - A hallway lined with glass-protected displays about the history of medicine. Dating back to the Black Plague, all manner of strange old medical equipment can be found. Breaking the glass will set off an alarm, however. Speaking of which, the Black Plague display has been broken open, with the plague doctor costume removed.
Relaxation Room (Access Level: I) - A calming and quiet room with calming music playing. Features several chairs, a coffee table, and a CRT TV. It can be tuned to several channels, though unlike the TV in the Rec Room, the signal is poor and acts oddly.
Bathrooms (Access Level: I) - you can figure out what these are. A series of tubes is collecting urine from the urinals and putting it in the tank of a toilet.
Courtyard (Access Level: I) - A snowy courtyard with a lazy river flowing through it. Three bridges lead to an island in the middle, upon which sits two benches and a lone tree. A pathway leads over to the Hot Springs and a large shed. Under the tree is a grave with a nice placard reading "Anime Mother". Lynn Tyrne's corpse, still in the suit, is lying out here in the snow.
Hot Springs (Access Level: I) - A bubbling pool of water that flows in through underground tunnels. It smells slightly of sulfur but is extremely relaxing to soak in nonetheless. Lita's corpse is in here.
Pharmacy (Access Level: II) - A pharmacy not unlike that which you’d find in most hospitals on their main floor. Contains a large amount of over-the-counter drugs, with the harder stuff being kept in the back. Sticky notes reading TESCO SALE are abundant.
Outdoor Storage (Access Level: II) - A large shed for lawn equipment, snowblowers, and other general outdoor maintenance gear. There are several snowmobiles in here as well, though they are not fueled up.
Drug Supply (Access Level: III) - The harder stuff kept in the back. Prescription drugs and medication of the rarer variety can be found back here.
Equipment Storage (Access Level: III) - Cleaning supplies, equipment such as floor cleaner machines, and various other heavy-duty maintenance gear is kept here, albeit for the inside of the building rather than the items found in the Outdoor Storage.
Dr. Wexlyn’s Office (Access Level: IV) - The office of Dr. Alexander Wexlyn. Unlike several other staff members, he enjoys inviting others into his office to talk. Obviously however, he doesn’t enjoy his stuff being snooped through. Especially his snacks, which he is known for giving patients.
Terrarium Control - A series of valves that controls the conditions of the Terrarium and opens the glass front. Also contains some garden supplies, and the river runs below your feet into a large pipe, visible through the floor's grating.
Staff Dorms - A dormitory belonging to the staff. Every staff member must return here by the end of the night, or face consequences.
Experiment Dorms - A dormitory belonging to members of the Experimental Research Program. Every member of the program must return here by the end of the night, or face consequences.
Garth’s Bedroom - A bedroom belonging to famous horror writer and director Garth Marenghi. Only he can can enter or exit it without his permission. Why does he get a room to himself? Hell if I know.
VR Control (Access Level: I) - A room with several high-tech machines, including a rack of discs. Inserting a disc into the machine changes the contents and scale of the Virtual Reality room. Several discs appear to be missing. Right now the "MANDRILL MAZE" disc is inserted.
Virtual Reality (Access Level: I) - A room with a high-tech pad on the floor and sensors lining the walls. Depending on what disc is inserted in VR control, the contents and scale of this room will change. If you die in the game, you die in real life. Speaking of, Violent Jimin certain did. His body is here.
Surgery Ward (Access Level: I) - The hospital’s surgery ward. A large glass-enclosed aquarium pillar sits in the center of the ward, though it has been shattered open, causing water to spill everywhere. You can see into the Fountain above's glass bottom, which is also broken. Sad. A rope ladder ascends from B1F to 1F.
Panic Room (Access Level: I) - A small bunker with survival supplies, books for entertainment, and various other tools. Entering the panic room causes it to lock for the rest of the night, not letting anyone in or out.
Break Room (Access Level: II) - A room for staff to relax on their break. Several tables, as well as coffee machines, cutlery, a microwave, and a fridge are here for staff use.
Shipping and Receiving (Access Level: II) - A second cable car station, used for transporting goods and supplies from the base of the mountain. Or it was anyway, before the CRIMSON EYE SABOTEUR decided to destroy the cable car for good. Contains a few shelves and crates.
Warehouse (Access Level: III) - Used to store several bulk items and supplies received via the cable car in Shipping and Receiving. Mostly low-level medical supplies such as saline solution, scrubs, and the like, though more interesting items may lie within.
Laboratory (Access Level: III) - A laboratory used for various purposes. Contains equipment used for sample analysis, chemicals for chemistry, and other advanced tech that you aren’t sure as to the purpose of.
Locker Room (Access Level: III) - A room containing lockers for staff to store their possessions in, also used for changing. The lockers do lock, however they can be unlocked by anyone with a higher access level.
Operating Room (Access Level: III) - Nadare’s primary operating room for surgical procedures. Contains one operating table and several tanks of anesthetic. Also has scrubs, surgical tools, sterilization chemicals and masks.
Radiology (Access Level: III) - Contains an X-Ray machine and an MRI. The X-Ray machine can be used to identify injuries, but is potentially dangerously radioactive. Caution must be exercised when using the MRI, as it is magnetic and attracts all nearby metals. Also can demagnetize your e-Pass. Mr. Mundy's corpse is here, along with a crossbow and some bolts.
Dr. Hawke’s Office (Access Level: III) - An office belonging to Dr. Jim Hawke. Littered with bottles of cheap booze, who knows what wonders can be found within? Not him, as he spends most of his time instead wondering where his promised vacation went.
Security Office (Access Level: IV) - An office with a small desk and several CCTV feeds you can view. A rack of guns with… surprising variety is fixed to the wall in case of “an outbreak”. It also contains a holding cell that can be locked from the office itself.
Hazardous Materials (Access Level: IV) - A room with an incinerator and several shelves of hazardous waste, both chemical and biological. Exercise extreme caution when entering this room.
Medical Records (Access Level: IV) - Row upon row of old medical documents belonging to Dr. Jim Hawke, Alexander Wexlyn, and the rest of the staff of Nadare from their previous ventures. Only accessible to higher-level employees due to the sensitivity of the information.
Restricted Records (Access Level: V) - Medical records related to restricted subjects. Do not enter.
Dr. Pierce’s Office (Access Level: VI) - A heavily restricted and private office belonging to Dr. Morgan Pierce, with a large window overlooking the mountains. Almost no one enters her office, besides those she wishes to yell at. There are several filing cabinets, shelves of occult books, and a terminal with monitors in the bottom right corner.The e-Pass reader on the door is nonfunctional, allowing access.
e-Pass Control - A room with several racks of inert, deactivated e-Passes. A large machine against the wall appears to be able to program them, but is locked behind Access Level X.
Weather Station - An abandoned weather station located up the mountain trail. Now unlocked, it contains several files, newspapers, a laptop, and a corkboard with some photographs. A sleeping bag indicates that someone has been camping out up here.
CURRENT PLAYERS
STAFF:
@
Kids TV Show Host
@
Bigfoot
@
Faust
@
Hank Hill
@
Among Us
@
Senpai
PATIENTS:
@
Professional Robuster
@
Hu Tao
@
Robert Winters
@
ASMR Youtuber
@
Rio Ranger
EXPERIMENTS:
@
Nemesis
@
Deathborn
@
Dark Souls II
@
°☆◇_Lost_In_Hogwarts◇☆°
@
Garth Marenghi
@
Mr Waltar Whité
NPCs:
@
Dr. Morgan Pierce
@
Dr. Jim Hawke
@
Dr. Alexander Wexlyn
@"Nurses"
>
>
>
>DOWNLOADING MOTIVE FILE TO E-PASS
>INSTALLING...
>COMPLETE_
CRIMSON HUNTER 001: J4-CK will be released into the Facility. It will attempt to hunt and kill the Crimson Eye. Its capabilities and weaponry are unknown. Take extreme caution. As an autonomous non-living cyberorganic entity, CRIMSON HUNTER 001's victims will not recieve a trial
Submissions are due by... I don't know, just get them in as soon as you can, I already know people won't listen to whatever deadline I give, so I'm gonna be generous with you chumps!