This post was last modified: Jun 24, 2021 at 4:37 AM by
Spooks?.
Previously...
SO, YOU HAVE CONCLUDED THAT SUMMER IS THE TRUE IDENTITY OF THE PERSON PULLING THE STRINGS? NONSENSE, A FOOL’S CONCLUSION.
THIS “SUMMER” IS SIMPLY ANOTHER VICTIM. ANOTHER PAWN IN THIS GAME. I WILL NOT BE INSULTED BY BEING COMPARED TO SOMEONE SUCH AS HER. NOR WILL I ALLOW THE INSULT OF BEING TOLD THAT I DRESSED IN SENPAI'S GARB.
FOR YOUR INSOLENCE, I WILL PRESENT A NEW MOTIVE TO MONOKUMA FOR CONSIDERATION.
YOU WILL BE PUNISHED.
THIS FOLLOWING NIGHT WILL BE A DOUBLE MURDER NIGHT, AND UNLESS EVERY PLAYER ATTEMPTS, ONE OF THE PLAYERS IN THE "NPC” CATEGORY WILL BE GUARANTEED TO PERISH IN ONE OF THE KILLS.
IF I TRULY WERE "SUMMER", THEN I WOULD BE PUTTING MYSELF AT RISK WITH THIS MOTIVE AS WELL. THIS SHOULD SERVE AS A WARNING. DO NOT INSULT ME IN SUCH A WAY AGAIN.
…What the hell? I swear to god I had an actual video on here. Did you do this, bear? Did you... swap out my files or something? Is this actually... the mastermind?
Yeah I dunno. We don't really have open communication, I mostly just do my thing and show up when I'm called. And like hell I'm keeping track of everyone's costumes, have you seen this place lately? I didn't touch your shitty computer though, bub. Give me a break.
I like this guy's motive though... He's got a pretty solid point, what with the whole punishment angle... People really shouldn't be throwing out their theories all willy-nilly like this, especially at an innocent girl like poor old Summer! I'll just... steal that idea...
Well, now things are getting interesting... Puhuhuhuhu! Finally, one of these chumps is gonna drop dead! Better hope it's not you, Wexy-boy!
Personally, I hope it IS you! You know, I was ALMOST starting to believe you had a brain in that head of yours last night when you suggested lynching one of the Crimson Eye, but then you go and pull this stunt?
What were you thinking, that you'd out the Mastermind and then they'd... roll over and die? Give up and stop the game? Well congratulations are in order, Dr. Wexlyn, because you've fucked it all up and doomed us. Well done!
In case your brain is too smooth to actually understand the concept, that was sarcasm, by the way.
But... It's not possible. I've looked at every angle, I've taken in every possibility. There's no way my theory's wrong, it's just...
...Well, I wouldn't complain if the kill ended up hitting me anyway. I've already sacrificed Garth, a guy who was not only my friend, but also someone I knew was completely innocent. I'm really just the same as all those surviving killers, aren't I?
I don't know how the guilt doesn't eat them up inside... I thought my theory would be... I don't know. I thought it would do something, I thought it would help. I thought it would make everything okay and-
And? And what? You thought it'd all work out? Laughable.
Hey, it's not like you're doing any better, huh? You can't even handle your goddamn *hic* Crimson Eye shit, and if Wexlyn isn't full of it, its still your fault this is happening at all! You know how many people probably want you dead? I wouldn't be surprised I was the mastermind at this point!
Uh... and I'm not, before anyone wants to crawl up my ass over it. Just wanted to *hic* clarify.
Well, he ISN'T right, is he? A revenge plot, against me? What reason would Summer of all people have to take revenge on me? Regardless, if all this didn't happen, I would hav- Wait, what if you ARE the mastermind!? You're faking it, yes! I bet you're not even drunk!
Oh god, can you all just cut this out? I honestly expected less infighting from all this, but APPARENTLY that's a Killing Game for you.
Look, you've gotta get a grip here. There's something weird about this video, but I can't put my finger on it. If Wexlyn's theory is wrong, then where the hell is the orange nurse? She can't be dead, or else Monokuma would have announced the kill, and if she's alive then where IS she? If she's innocent, why did she vanish?
Not to mention her connection to... Hm... Maybe it's time I investigate something myself...
just to make sure, it's either we attempt murder or one of us dies, right? Well, second time's a charm. Hey Hank, meet me on the Patio, why don't you. Wanna try for round 2?
I'm kidding, I'm kidding. Should've seen the look on his face when I talked about my first plan though, it was like telling him that you preferred natural gas. Priceless. Anyway, special request: If one of us is gonna drop dead unless you all attempt anyway, mind leaving me out of your actual attempts? Unlike that weird guy who got lynched for Night 3, I'd rather not have the roulette rigged against me.
...Well, either way, if anyone wants an easy target... I won't fight back too much. At this point I probably deserve it.
Just make it quick, haha.
Patient Ward - A ward for Nadare’s patients. Patients are allowed to freely roam the facility, but must return here by the end of the night or face consequences.
Cable Car Station (Access Level: I) - The point of entry and exit for Nadare's guests. Or it was anyway, before the CRIMSON EYE SABOTEUR decided to destroy the cable car for good.
Lobby (Access Level: I) - Nadare's lobby, containing a reception desk and two decorative statues featuring a skeleton and an angel. Situated in the back is the elevator to B1F.
Gift Shop (Access Level: I) - Nadare's obligatory gift shop. Snowglobes, postcards, and various other forms of trinkets and knick knacks can be found here, as well as some way too overpriced clothing. A hole has been smashed in the wall to the Cafeteria, though it is somewhat taped up.
Media Library (Access Level: I) - A library containing many books, movies, and video games. There are no late fees, and any Nadare guest or staff member may use the items here.
Lounge (Access Level: I) - A relatively modern and fancy bar. There are two tables, three stools at the bar, and pretty much any alcoholic beverage you can think of. Small snacks and food items can be prepared behind the bar too in a mini-kitchen. A large hole in the bottom leads to Dr. Pierce's Office.
Patio (Access Level: I) - A patio with an indestructible glass floor allowing you to see the scale of the mountain. Several stools are seated almost precariously by a counter at the railing, but a safety net underneath will catch any falling individuals.
Rec Room (Access Level: I) - A loud room decked out with couches, a huge TV, and many video game consoles and other media players. Against the western wall is a large, booming sound system that can fit up to three discs at a time. Why? Indecisiveness probably.
Terrarium - A glassed-off display with various trees and plants. A small placard states that many of them are poisonous, but are frequently used for medical purposes even in the modern day.
Glass Hall (Access Level: I) - A hallway with a glass floor. You can see the river running underneath. You can also see a hole in the hallway that some sucker broke right over the river.
Cafeteria (Access Level: I) - A hospital cafeteria with several food items up for grabs on the counter, though it all looks notably better than usual hospital cafeteria food. Behind the counter is a full kitchen, outfitted with… kitchen things. A hole has been smashed in the wall to the Gift Shop, though it is now covered in caution tape.
Gallery (Access Level: I) - An art gallery in which sits several paintings and a few sculptures on display in cases in the center of the room. Some of these items are soothing, others… less so.
Fountain (Access Level: I) - An indoor fountain adorned with a statue of some kind of bird. Looks to have seen better days. The base of it is made of glass, and looking downwards reveals some kind of aquarium as well as a view into the Surgery Ward. Currently there is a large hole in the base, courtesy of Bigfoot. A rope ladder descends from 1F to B1F.
History Hall (Access Level: 1) - A hallway lined with glass-protected displays about the history of medicine. Dating back to the Black Plague, all manner of strange old medical equipment can be found. Breaking the glass will set off an alarm, however. Speaking of which, the Black Plague display has been broken open, with the plague doctor costume removed.
Relaxation Room (Access Level: I) - A calming and quiet room with calming music playing. Features several chairs, a coffee table, and a CRT TV. It can be tuned to several channels, though unlike the TV in the Rec Room, the signal is poor and acts oddly.
Bathrooms (Access Level: I) - you can figure out what these are. A series of tubes is collecting urine from the urinals and putting it in the tank of a toilet.
Courtyard (Access Level: I) - A snowy courtyard with a lazy river flowing through it. Three bridges lead to an island in the middle, upon which sits two benches and a lone tree. A pathway leads over to the Hot Springs and a large shed. Under the tree is a grave with a nice placard reading "Anime Mother". Lynn Tyrne's corpse, still in the suit, is lying out here in the snow.
Hot Springs (Access Level: I) - A bubbling pool of water that flows in through underground tunnels. It smells slightly of sulfur but is extremely relaxing to soak in nonetheless. Lita's corpse is in here.
Pharmacy (Access Level: II) - A pharmacy not unlike that which you’d find in most hospitals on their main floor. Contains a large amount of over-the-counter drugs, with the harder stuff being kept in the back. Sticky notes reading TESCO SALE are abundant.
Outdoor Storage (Access Level: II) - A large shed for lawn equipment, snowblowers, and other general outdoor maintenance gear. There are several snowmobiles in here as well, though they are not fueled up.
Drug Supply (Access Level: III) - The harder stuff kept in the back. Prescription drugs and medication of the rarer variety can be found back here. It is covered in assorted gore.
Equipment Storage (Access Level: III) - Cleaning supplies, equipment such as floor cleaner machines, and various other heavy-duty maintenance gear is kept here, albeit for the inside of the building rather than the items found in the Outdoor Storage.
Dr. Wexlyn’s Office (Access Level: IV) - The office of Dr. Alexander Wexlyn. Unlike several other staff members, he enjoys inviting others into his office to talk. Obviously however, he doesn’t enjoy his stuff being snooped through. Especially his snacks, which he is known for giving patients.
Terrarium Control - A series of valves that controls the conditions of the Terrarium and opens the glass front. Also contains some garden supplies, and the river runs below your feet into a large pipe, visible through the floor's grating.
Staff Dorms - A dormitory belonging to the staff. Every staff member must return here by the end of the night, or face consequences.
Experiment Dorms - A dormitory belonging to members of the Experimental Research Program. Every member of the program must return here by the end of the night, or face consequences.
Garth’s Bedroom - A bedroom belonging to famous horror writer and director Garth Marenghi. Only he can can enter or exit it without his permission. Why does he get a room to himself? Hell if I know.
VR Control (Access Level: I) - A room with several high-tech machines, including a rack of discs. Inserting a disc into the machine changes the contents and scale of the Virtual Reality room. Several discs appear to be missing. Right now the "MANDRILL MAZE" disc is inserted.
Virtual Reality (Access Level: I) - A room with a high-tech pad on the floor and sensors lining the walls. Depending on what disc is inserted in VR control, the contents and scale of this room will change. If you die in the game, you die in real life. Speaking of, Violent Jimin certain did. His body is here.
Surgery Ward (Access Level: I) - The hospital’s surgery ward. A large glass-enclosed aquarium pillar sits in the center of the ward, though it has been shattered open, causing water to spill everywhere. You can see into the Fountain above's glass bottom, which is also broken. Sad. A rope ladder ascends from B1F to 1F. The mutilated form of Robert Winters is strewn about
Panic Room (Access Level: I) - A small bunker with survival supplies, books for entertainment, and various other tools. Entering the panic room causes it to lock for the rest of the night, not letting anyone in or out.
Break Room (Access Level: II) - A room for staff to relax on their break. Several tables, as well as coffee machines, cutlery, a microwave, and a fridge are here for staff use.
Shipping and Receiving (Access Level: II) - A second cable car station, used for transporting goods and supplies from the base of the mountain. Or it was anyway, before the CRIMSON EYE SABOTEUR decided to destroy the cable car for good. Contains a few shelves and crates.
Warehouse (Access Level: III) - Used to store several bulk items and supplies received via the cable car in Shipping and Receiving. Mostly low-level medical supplies such as saline solution, scrubs, and the like, though more interesting items may lie within.
Laboratory (Access Level: III) - A laboratory used for various purposes. Contains equipment used for sample analysis, chemicals for chemistry, and other advanced tech that you aren’t sure as to the purpose of. Misty's skeleton is here.
Locker Room (Access Level: III) - A room containing lockers for staff to store their possessions in, also used for changing. The lockers do lock, however they can be unlocked by anyone with a higher access level.
Operating Room (Access Level: III) - Nadare’s primary operating room for surgical procedures. Contains one operating table and several tanks of anesthetic. Also has scrubs, surgical tools, sterilization chemicals and masks.
Radiology (Access Level: III) - Contains an X-Ray machine and an MRI. The X-Ray machine can be used to identify injuries, but is potentially dangerously radioactive. Caution must be exercised when using the MRI, as it is magnetic and attracts all nearby metals. Also can demagnetize your e-Pass. Mr. Mundy's corpse is here, along with a crossbow and some bolts.
Dr. Hawke’s Office (Access Level: III) - An office belonging to Dr. Jim Hawke. Littered with bottles of cheap booze, who knows what wonders can be found within? Not him, as he spends most of his time instead wondering where his promised vacation went.
Security Office (Access Level: IV) - An office with a small desk and several CCTV feeds you can view. A rack of guns with… surprising variety is fixed to the wall in case of “an outbreak”. It also contains a holding cell that can be locked from the office itself.
Hazardous Materials (Access Level: IV) - A room with an incinerator and several shelves of hazardous waste, both chemical and biological. Exercise extreme caution when entering this room.
Medical Records (Access Level: IV) - Row upon row of old medical documents belonging to Dr. Jim Hawke, Alexander Wexlyn, and the rest of the staff of Nadare from their previous ventures. Only accessible to higher-level employees due to the sensitivity of the information.
Restricted Records (Access Level: V) - Medical records related to restricted subjects. Do not enter.
Dr. Pierce’s Office (Access Level: VI) - A heavily restricted and private office belonging to Dr. Morgan Pierce, with a large window overlooking the mountains. Almost no one enters her office, besides those she wishes to yell at. There are several filing cabinets, shelves of occult books, and a terminal with monitors in the bottom right corner. The e-Pass reader on the door is nonfunctional, allowing access.
e-Pass Control - A room with several racks of inert, deactivated e-Passes. A large machine against the wall appears to be able to program them, but is locked behind Access Level X.
Weather Station - An abandoned weather station located up the mountain trail. Now unlocked, it contains several files, newspapers, a laptop, and a corkboard with some photographs. A sleeping bag indicates that someone has been camping out up here.
Research Lab (Access Level: VI) - Dr. Pierce's main laboratory, and the place where she theorycrafts and researches methods of reanimating the dead. Contains a large array of scientific equipment, a computer, and her personal journal. A hallway stretches off into the darkness at the south end of the room.
Morgue (Access Level: III) - A fairly standard, if expansive, hospital morgue. Contains several cadavers in coolers, if you wish to use them to test certain kill methods and other such things on.
CURRENT PLAYERS
STAFF:
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Kids TV Show Host
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Bigfoot
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Faust
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Hank Hill
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Among Us
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Senpai
PATIENTS:
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ASMR Youtuber
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Rio Ranger
EXPERIMENTS:
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Nemesis
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Deathborn
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Dark Souls II
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°☆◇_Lost_In_Hogwarts◇☆°
@
Mr Waltar Whité
NPCs:
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Dr. Morgan Pierce
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Dr. Jim Hawke
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Dr. Alexander Wexlyn
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Nurse Luna Wayne
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Agent Liz Grayson
OTHER:
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DK West
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>DOWNLOADING MOTIVE FILE TO E-PASS
>INSTALLING...
>COMPLETE_
CRIMSON HUNTER 001: J4-CK will be released into the Facility. It will attempt to hunt and kill the Crimson Eye. Its capabilities and weaponry are unknown. Take extreme caution. As an autonomous non-living cyberorganic entity, CRIMSON HUNTER 001's victims will not recieve a trial
You may initiate a vote to fire the Crimson Bullet during the night phase as well as the day phase.