Some paper mario-ish sprites
It's super on the nose. It's supposed to taunt the companies
I also like how the word "Parody" lets me create an obvious callback to the Pokemon logo with the P that looks pretty much exactly the same
Finally, it functions as an ironic critique of my own project: I can't come up with my own ideas so I gotta just do a pale imitation of someone else's
I also like how the word "Parody" lets me create an obvious callback to the Pokemon logo with the P that looks pretty much exactly the same
Finally, it functions as an ironic critique of my own project: I can't come up with my own ideas so I gotta just do a pale imitation of someone else's
Introducing Fat Cat, owner of all the world's licensed video game IPs
![[Image: fatcat.png]](https://i.ibb.co/FqqNyBN/fatcat.png)
Ever since Marty O'Shaughnessy (Marty-O for short) found a secret warp zone during a bar fight, he's found his home among the mushroom people. There are only two things he cares about: having an enemy to stomp on, and being a still-tasteful caricature of a white european with a silly accent.
![[Image: martyo.png]](https://i.ibb.co/ng8YHGR/martyo.png)
![[Image: supercorrect.png]](https://i.ibb.co/g3J0P4F/supercorrect.png)
Yeah thats pretty much exactly what I was picturing lol
![[Image: supercorrect.png]](https://i.ibb.co/g3J0P4F/supercorrect.png)
Sometimes you just need a 16-bit glowup
![[Image: Untitled-1.png]](https://i.ibb.co/rf1Qm0dV/Untitled-1.png)
![[Image: supercorrect.png]](https://i.ibb.co/g3J0P4F/supercorrect.png)
Trying to figure out a way to animate these things without drawing a million frames
![[Image: snucklesanimrun.gif]](https://i.ibb.co/jkK4nwr2/snucklesanimrun.gif)
![[Image: spriteyanimrun.gif]](https://i.ibb.co/xqVQ418m/spriteyanimrun.gif)
These are 3 frames each with a little bounce to create the illusion of more frames, also the middle frame is reused from the idle pose
![[Image: snucklesanimrun.gif]](https://i.ibb.co/jkK4nwr2/snucklesanimrun.gif)
![[Image: spriteyanimrun.gif]](https://i.ibb.co/xqVQ418m/spriteyanimrun.gif)
These are 3 frames each with a little bounce to create the illusion of more frames, also the middle frame is reused from the idle pose
Some TTYD-like puppet pieces that can be adapted to allow holding pretty much any object that is generally club-like
![[Image: Untitled-1.png]](https://i.ibb.co/vCDv2dft/Untitled-1.png)
Snuckles' class is "Physical Comedian"
![[Image: Untitled-1.png]](https://i.ibb.co/vCDv2dft/Untitled-1.png)
Snuckles' class is "Physical Comedian"
Hit animation (works w/ any weapon using some basic layering)
![[Image: snuckleshit.gif]](https://i.ibb.co/yn2br6kZ/snuckleshit.gif)
Changed the initial stance a little bit so the weapon is held at 45 degrees. Basically for each weapon we only need a "straight up" and a 45deg sprite, and using rotation in 90deg increments we can display it in all 8 directions.
![[Image: snuckleshit.gif]](https://i.ibb.co/yn2br6kZ/snuckleshit.gif)
Changed the initial stance a little bit so the weapon is held at 45 degrees. Basically for each weapon we only need a "straight up" and a 45deg sprite, and using rotation in 90deg increments we can display it in all 8 directions.
![[Image: supercorrect.png]](https://i.ibb.co/g3J0P4F/supercorrect.png)
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