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Alright, so on the attack I definitely think that the cooling down period and the slowing of movement during its animation should both be decreased, but primarily the cooling down. I'd love to see some momentum implemented so that those loops feel more natural.
I think I grabbed all four objectives. The one I got at the first loop wasn't clear if it was for doing the loop or not to me.
I think I grabbed all four objectives. The one I got at the first loop wasn't clear if it was for doing the loop or not to me.
Yeah, I'm not sure how you would approach it mathematically. Maybe key holding, even if a new direction, will add velocity until a cap in any direction? Elsewise you could just spin until you zip out of the level.
Get it by your own hands.
MFGG Staff Slaying Expert
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MFGG Staff Slaying Expert
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