And with that, another wrongly accused soul on the sl-Oh, what’s that? You chose wisely, this time? It appears as if I chose a poor time to not pay attention. Yes, you were right, the one who dispatched Smasher was your very own Merchant. His wares will still be available for your convenience, but unfortunately, I cannot say the same for him. He was:
Without a place to call home, you are a wandering merchant who plants himself in any village that looks like would have a good “opportunity” for sales….though this time, a bit unwillingly. As the Ultimate Shopkeeper, you have on display a wide variety of weapons and other trinkets that players can purchase if they have enough gold (which can be found by meeting certain rewards or simply exploring the environment. You’re not allowed to use your own wares, but with enough gold, you have an entirely different toy at your disposal: somewhere on the map is a forge only you have access to. Once you have enough gold, you can melt it down here, and then remold it into any small-to-medium object you can imagine (we can discuss how much gold exactly is needed for an object on a case-by-case basis). Also, as you know an excellent haggle, you can try and work out a compromise with the host to have a negative night condition lessened for you; if unsuccessful, it will instead be made worse for you.
You all most likely deserve an execution less excruciating to watch than the last one, for all your hard work. So let’s make this one short and sweet, shall we?
The Merchant wakes up tied upright to a post, his arms and legs weak. Everything is enveloped in darkness until the curtains in front of him are pulled open, turning on the lights. Standing on the other side of the room is a man with a blurred-out face he can’t recognize, but his chiseled body and straps and ammo all over him remind him of a Hollywood action star. An intercom starts beeping on the count of three, and after the third beep, wooden cutouts, showing bandits, pirates, and regular civilians, go up all around him while a whimsical tune starts playing. The man before him whips out a pistol and suddenly starts shooting, each cutout exploding into wooden scraps with each connecting shot. It was clear he was aiming at the Merchant, but if he didn’t miss, due to the salesman’s post moving side to side, another cutout intercepted the shot. Eventually, the timer ran out, and the Merchant thought he was in the clear…until the man lobbed something into the range. A grenade. The Merchant’s last thought before his insides escaped his body was:
“Bloody cheata’.”
Your next objective will be soon.