This post was last modified: Dec 22, 2019 at 5:36 AM by
Pea.
UPDATE 6: OR HOW THIS UPDATE WILL BRING DEATH UPON THE PARK
Right. Our park's a total fucking mess. The amount of difficulties we're been having with this campaign have been nothing short of painful. I say "we", but really, it's an "I" thing. The biggest issue we have with our park is with how disgusting and lackluster of a thematic it is. Well, there is a thematic, technically, but it's a lie if I said it weren't "confusing". And so I had a look at the title screen, where it showcases all sorts of parks and their guests, who are having loads of fun in it. Perhaps I can learn a thing or two from these showcases.
Look at this! It looks beautiful! It's a huge roller coaster, in a park, located within a forest with clear blue lakes. The paths are neat, flowers and trees are everywhere: It looks good. That's what my park is missing. And so, how do I make
our park look this good?
Big desert. Flat terrain. Clusterfuck of pathways...
I've got just the thing.
Water. Hell fucking yes. The one thing we were missing, of course! On the bottom left, you can see another handyman I've hired. james will take care of the entire park, just in case one of the other people in the j-list is slacking about.
Moving on.
Oh baby. Let's make one. This works well to make shortcuts. Fight Club is in dire need of a purpose, and so, I will create a super elevator, bringing guests to new heights!
Unfortunately, this ride couldn't be built underground, despite me making a big hole at the corner. The solution? Build a bigger hole so that the game sees that you want to place a ride down there. Isometric bullfuckery is at it again. If anyone knows how to do this better I would appreciate the pointer, because...
I've spent all of my money on this.
Digging a 6x6x1 hole costs 720 pounds. Now, I have to dig about a 6x6x6 sized hole. You do the math, I'm not a teacher, nor am I a mathematician. I didn't calculate any of this. Mind you, the cost depends on where you're digging, as the game considers that any hole lower/higher than the spot you want to fill up/dig down needs to be addressed before doing the other squares of the same height. The total for 6x6x1 is 720 pounds. Trust me.
Well, at least our park rating's higher than ever. A slight dip in the recent months, but I won't worry much.
I could loan some money again, but that requires paying per month and I hate that. We get about 2-3k per month, so we'll get those costs sorted out eventually. Plus, the elevator is already placed down, so all I have to do is finish constructing it and dealing with the terrain later. Looks bad, but it's a price I have to pay for recklessly terraforming my park like that.
Elevator's done, but those entrances and exits look wack. You can have multiple floors of entrance and exit, so you can make guests get even more lost, not that that's what I want to do with them... Oh, right, before I forget. Caroline is still in the jail thingo. Let's go get her out.
...
where
I swear I didn't touch her since I got her in there. She actually escaped. And yes, I checked: No deaths were announced, no secret path was taken and ALSO, Caroline is conspiring against me. I gotta be careful.
JoJo reference. Haha.
As you can see, we somehow hit nearly 4k in ride tickets for one month. This means that we're getting closer to the goal as we might have thought if we were to read last update. Remember to increase your ride fares, kids.
With that said, I'm scared to have this done without doing the one thing people really wanted me to do.
So, without further ado:
CHALLENGE 5: Mickey's Dick Smasher
This is it. The ride that will make this park die before I ever hit the goal. But for the sake of doing more updates, I will make this ride. No, I will make these
two rides. But for those who do not know how the ride works, here's a simple image describing the ride(s).
Two rollercoasters are sent down a steep slope, eventually colliding with whoever is in the center of both coasters' path.
Another design image. Unfortunately, I cannot replicate the train itself and implement it inside the game. Use your imagination, if you can. Also, if anyone knows what a "wheks" is, please DM me.
The concept of this coaster is unique. If you haven't noticed yet: It's not a circuit design. It's a straight line. Roller Coaster Tycoon doesn't let you open up unfinished rides! What is this?
To that, I say: Yes it does.
Some types of roller coaster rides are made to be "Power-launch" designed. They gain a boost of speed at the very beginning, then, they go up and down in a line, eventually going back at the same station without ever doing a circuit-style lap. The Looping Roller Coaster design is the most popular type to do so. For that, we will use this design to make the rides.
Although this ride will not be able to precisely smash dicks, we can at least make it smash
dicks, in a different way. Of course, I do mean that this is going to be another jail. One for the biggest of oppressors. Wait 'til Caroline sees this.
*(Note: These roller coasters conflict with Challenge 3. Rest assured that these rides were only there for testing purposes and will be placed somewhere else on a later update)
Unfortunately, there's no real way to synchronize this without tweaking with the ride's settings. In other words, one ride's gonna have to launch earlier, but with less speed than the other.
And so, we play the guessing game. Which setting will make the rides collide with each other the most accurately? Many tests were done.
That'll do.
It took quite a few tries.
Hey BY THE WAY? DON'T DO THESE TESTS IN A PARK, WHERE PEOPLE CAN SEE IT. IT TANKS YOUR RATING.
Now I gotta wait some more.
Next time: We open the dick smasher to the public.
EDIT: just realized i made another vertical ride, are you happy black? are you happy now?