weird question butt;
you could find an open source one or one with easily exchangeable graphics, if what you want is to throw your work into something
dwarf fortress might even work fine
dwarf fortress might even work fine
Do you have anything in mind for your game, any unique mechanics, what sort of setting it'll have?
Your tilesets look nice, but tilesets alone won't entice many programmers to work on a project
You don't have to go in-depth or anything, just let potential developers have a better idea of what they'd be getting into if they helped out
Your tilesets look nice, but tilesets alone won't entice many programmers to work on a project
You don't have to go in-depth or anything, just let potential developers have a better idea of what they'd be getting into if they helped out
oh i know........i know....it's true....i know it. i got it. iknow it, yeah it's true. yeah. yeah yeah yeah.
real roguelike hours smash that mf like button
t h e y e l l o w s i g n . . .
this is going to be a roguelike from another dimention btw
like forget what you know about roguelikes, neither me nor the guy programming have ever played 1 and we're basing everything on what we imagine playing a roguelike is like
like forget what you know about roguelikes, neither me nor the guy programming have ever played 1 and we're basing everything on what we imagine playing a roguelike is like
whoops how did i post that again i meant to post this
This is my wife now
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