This post was last modified: Apr 5, 2025 at 1:54 AM by
Draku.
T-Man said it better than i would have and I'm going to be reiterating a lot of his points here. The Welcome Tour being paid is the most ridiculous thing I've ever seen, it's not even a game like Nintendo Land or something. Astro's Playroom is a fantastic example, that game was super fun and fulfilled both the role of "new console tech demo" and "history of Playstation" while acting as an ad for the much bigger paid sequel down the line, which is a lot more effective than "let's develop a $5 piece of shit that no one will pay for". I linked the story about Reggie and Wii Sports before, but with him gone apparently Nintendo is still stuck on the same stupid thinking as before he was around to argue about it -- Bundling software, to them, removes value from it. You're supposed to be happy that you're paying $5 for a premium introductory experience that the developers worked hard on. Not, you know, the sensible thing where you paid $450 goddamn dollars for a new console and get a nice intro to it packed in to make THAT huge purchase feel you've just bought a premium product.
On the margins thing, it's just as T-Man said -- Major Playstation games tend to be these super high budget spectacle endeavors that are still by and large $60 and go on sale a month later, with $70 being an extremely rare special price point that not many actually wind up having to pay. Nintendo on the other hand never provides meaningful sales until YEARS down the line and stopped doing their budget reprint lines as much too. Their evergreen strategy means that a game is going to STAY whatever price it is for a long, long time. (Unless it's a massive flop like the Super Mario RPG remake, but that's a rare case.) Tears of the Kingdom was a special case itself, one huge game for $70 in a sea of $60 titles is completely reasonable by comparison to what they want to do now. When they're charging you $70 for the new fucking WarioWare game, you're just going to feel like a tool. And again, they jumped up $20 in one generation. Who knows what they're going to deem
$80 worthy? Mario Kart of all games is certainly not what I would have expected as the first one to bear such a huge pricetag.
Nintendo spent the entire Switch generation reselling old WiiU games at arguably HIGHER prices than before. Now admittedly some of those were special like Bowser's Fury + 3D World which I was happy to pay for, but admittedly if they tried to pass that off as some kind of $80 premium product when the game is like 3 hours long (even though it kicks ass, it's still very much a souped-up gameplay test) I would have been far, far more upset.
I am, on the other hand, not that terribly upset about $10 upgrade packs to existing Switch games. The ones that are purely performance-based are more egregious because those are usually free in the industry, but I'm not super upset either way because SOMEONE had to work on them and get paid. Stuff like Forgotten Land getting extra content because of it is cool and I'm down for treating that like it's a DLC pack that also improves the game's performance.
"But Draku," you say, "You're mad about $70 games, yet $60+$10 later is okay?" Yeah, because I'm paying the extra money for more game way down the line.