Poll: is mario kart world worth 80 dollars usd

yes
22.22%
2
no
44.44%
4
monkey island
33.33%
3
Total: 9 vote(s)
#21
Spritanium
Miyamoto, original inventor of Mario who is like 80 years old and has no financial role at Nintendo, famously has a big "US video game prices" lever on the wall of his office that he pulls when he wants to be extra corporationy
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#22
Draku
(Apr 4, 2025 at 12:41 PM)Spritanium Wrote: Miyamoto, original inventor of Mario who is like 80 years old and has no financial role at Nintendo, famously has a big "US video game prices" lever on the wall of his office that he pulls when he wants to be extra corporationy
https://www.nintendolife.com/news/2022/0...asnt-happy

unironically likely
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#23
Spritanium
I wish you hated your cheapskate boss as much as you hate the guy who created your favorite video game character. Serenity Now
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#24
T-man
So, in a vacuum, I think Mario Kart World is probably worth its price tag, assuming I get as much mileage out of it as I did Mario Kart 8 Deluxe. I feel like in any other context an 80 dollar purchase you get hundreds of hours of enjoyment out of would just be a good deal, end of story. I'm almost certain we've all paid more for less at some point in our lives.

The contention arises with Nintendo taking every opportunity to give a little to their customers and instead asking for more. Performance patches for Nintendo Switch 1 software should have been free to existing owners and come independent of any additional content that muddies the waters to justify charging for it.

Most egregiously, there's no reason to ask us to spend 5 dollars on Nintendo Switch 2 Welcome Tour when anyone dumb enough to buy it is only going to play it once and forget it ever existed. Sony giving away Astro's Playroom, an actual video game AND hardware showcase, with every PS5 just makes it look even more pathetic to charge people for bland infotainment software about the console they just spent $450 on (soon to rise.)
#25
Spritanium
At the risk of sounding like I'm defending the corporation, the cost of a video game has been $60 for like 15-20 years, which means the company's margins have been decreasing that entire time, and now the pent-up price increase from the last two decades is coming in all at once, which is the only reason it feels like it sucks this much

If it was $60 in 2010, $62 in 2011, $64 in 2012 then we would've been a little bit angry every year instead of a lot angry now. But we're paying the same amount either way

$5 for the welcome tour is dumb but I don't care about that because I probably wouldn't open it even if it was free
#26
Spritanium
Overall I think it's just way too easy for us to see the whole entity of Nintendo as some corporate behemoth and assume they're misusing every cent we give them, but some of those cents are going to the people making the products, and since the value of money has decreased, it doesn't make sense for prices to go down if we want to maintain or improve those people's quality of life. As the old saying goes: I want shorter games with worse graphics made by people who are paid more to work less and I’m not kidding
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#27
T-man
As far as I'm concerned Nintendo gets their fair share by being incredibly stingy with sales and making games a generation behind in scope and fidelity. I can buy the devs gotta eat argument when they sell New Super Mario Bros. Deluxe and Super Mario Bros. Wonder for the same price despite the former being a relic of the previous generation. I can't really jive with it when they take the opportunity to charge 10 dollars more than the established price of next generation games on what will certainly be the best selling game on the console by a significant margin, at some point it's just ball busting.
#28
Draku
T-Man said it better than i would have and I'm going to be reiterating a lot of his points here. The Welcome Tour being paid is the most ridiculous thing I've ever seen, it's not even a game like Nintendo Land or something. Astro's Playroom is a fantastic example, that game was super fun and fulfilled both the role of "new console tech demo" and "history of Playstation" while acting as an ad for the much bigger paid sequel down the line, which is a lot more effective than "let's develop a $5 piece of shit that no one will pay for". I linked the story about Reggie and Wii Sports before, but with him gone apparently Nintendo is still stuck on the same stupid thinking as before he was around to argue about it -- Bundling software, to them, removes value from it. You're supposed to be happy that you're paying $5 for a premium introductory experience that the developers worked hard on. Not, you know, the sensible thing where you paid $450 goddamn dollars for a new console and get a nice intro to it packed in to make THAT huge purchase feel you've just bought a premium product.

On the margins thing, it's just as T-Man said -- Major Playstation games tend to be these super high budget spectacle endeavors that are still by and large $60 and go on sale a month later, with $70 being an extremely rare special price point that not many actually wind up having to pay. Nintendo on the other hand never provides meaningful sales until YEARS down the line and stopped doing their budget reprint lines as much too. Their evergreen strategy means that a game is going to STAY whatever price it is for a long, long time. (Unless it's a massive flop like the Super Mario RPG remake, but that's a rare case.) Tears of the Kingdom was a special case itself, one huge game for $70 in a sea of $60 titles is completely reasonable by comparison to what they want to do now. When they're charging you $70 for the new fucking WarioWare game, you're just going to feel like a tool. And again, they jumped up $20 in one generation. Who knows what they're going to deem $80 worthy? Mario Kart of all games is certainly not what I would have expected as the first one to bear such a huge pricetag.

Nintendo spent the entire Switch generation reselling old WiiU games at arguably HIGHER prices than before. Now admittedly some of those were special like Bowser's Fury + 3D World which I was happy to pay for, but admittedly if they tried to pass that off as some kind of $80 premium product when the game is like 3 hours long (even though it kicks ass, it's still very much a souped-up gameplay test) I would have been far, far more upset.

I am, on the other hand, not that terribly upset about $10 upgrade packs to existing Switch games. The ones that are purely performance-based are more egregious because those are usually free in the industry, but I'm not super upset either way because SOMEONE had to work on them and get paid. Stuff like Forgotten Land getting extra content because of it is cool and I'm down for treating that like it's a DLC pack that also improves the game's performance.

"But Draku," you say, "You're mad about $70 games, yet $60+$10 later is okay?" Yeah, because I'm paying the extra money for more game way down the line.
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#29
Spritanium
Yeah I wish it was cheaper. It sucks that it costs more now
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#30
Hifumi
can nintendo pay me
#31
Spritanium
It's a Mario Eat Kart World out there
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#32
sealelement
spritey how does it feel to be a libertarian when the discussion is about nintendo?
100% pure gamer 100%
#33
Spritanium
I genuinely have no earthly idea where you got the idea that I'm a libertarian
#34
Spritanium
I'm basically the furthest from a libertarian you can get, my argument is based on the idea that labor has intrinsic worth? This discussion is really dumb, like yeah I get it, you want video games to be cheaper because you don't think it's fair that they're expensive. It wouldn't be hard to be the cool guy in this thread and just say "man FUCK Nintendo and this new console! I can't wait to play it"
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#35
T-man
spritey is not a librarian for giving us the straight dope, even if we don't want to hear it

that said, fuck nintendo and this new console, i can't wait to play it
#36
T-man
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