With how heated this subject apparently is I'm going to suggest a potential line of changes we could make easily that would hopefully appease people for the time being until things could get looked at and tweaked in greater detail as we head into Season 1 (We're on Season 0 right now, the Testbed. There's a reason why everything changes at the drop of a hat right now. Season 1 proper will begin in January of 2017 with a full EXP reset being likely.)
Rally:
Higher level users no longer go below 1x Rally. Instead, the same general formula used for determining how low below 1x one's Rally can go is used to see how high a low levelled user's Rally can be above 1x as the bottom line.
This solves the issue of members feeling bad because their rally is below 1x, though it doesn't change how level and Rally interaction works much.
Spells:
Feelin' Fab:
Extended to 1 week duration. 100 EXP
Size Matters:
Extended to 1 week duration. 100 EXP
Autocorreect:
100 EXP
Great Sh*t:
150 EXP
Frame That Sh*t:
450 EXP
Normalizes the lowest tier and brings the 24 hour spells more in line with other spells. Some price increases due to the increase in ease of building XP as a result of altering Rally as well as how often Spells get used.
Spell Knockback:
Up to 100% Spell Cost depending on Rally, up from static 50%
With the advent of Rally no longer affecting Spell Knockback, the nice feeling as well as one of the primary benefits of having your Rally increased in the first place has been lost. This allows users to use Rally as a mechanic more effectively while not creating more EXP out of thin air as per what was fun but unfortunately exploited before.
What do people make of this, and are there any suggestions for other potential quick changes that could be made to make members happier with the system for the moment?
Rally:
Higher level users no longer go below 1x Rally. Instead, the same general formula used for determining how low below 1x one's Rally can go is used to see how high a low levelled user's Rally can be above 1x as the bottom line.
This solves the issue of members feeling bad because their rally is below 1x, though it doesn't change how level and Rally interaction works much.
Spells:
Feelin' Fab:
Extended to 1 week duration. 100 EXP
Size Matters:
Extended to 1 week duration. 100 EXP
Autocorreect:
100 EXP
Great Sh*t:
150 EXP
Frame That Sh*t:
450 EXP
Normalizes the lowest tier and brings the 24 hour spells more in line with other spells. Some price increases due to the increase in ease of building XP as a result of altering Rally as well as how often Spells get used.
Spell Knockback:
Up to 100% Spell Cost depending on Rally, up from static 50%
With the advent of Rally no longer affecting Spell Knockback, the nice feeling as well as one of the primary benefits of having your Rally increased in the first place has been lost. This allows users to use Rally as a mechanic more effectively while not creating more EXP out of thin air as per what was fun but unfortunately exploited before.
What do people make of this, and are there any suggestions for other potential quick changes that could be made to make members happier with the system for the moment?