It's become pretty obvious lately that spell costs are becoming far too low for how quickly EX comes in. While we wanted to save eliminating knockback for whenever Classes are introduced, it may be a good time to cut it down as well, perhaps to 20%. This would go into effect alongside generally raised spell costs, so as to lessen their potential upsetting effect in generating even more EX to go around and making them have a point.
Please submit any balancing suggestions you may have, I know that people want Outta Sight to be far more expensive and I'd love ideas for formulas for that. The base cost could certainly go up. I think Frame That Sh*t could easily go up to 2000. Give a Sh*t is EXTREMELY strong right now and is a huge source of EX income and could serve to have its cost increased dramatically, perhaps to 600 or 700. I believe almost all Salty Spells could go with a cost increase short of maybe Whoops. Autocorrect could serve to become a 300 EX spell itself. Autoplay's effect is incredibly profound and I don't think its own price is right either though it's close, perhaps just nudging it to 1000 would do the trick.
I have talked before about the dangers of making EX costs go up forever and thus discouraging new members from using spells, but the way EX flows around so easily these days makes it simple for anyone even at lv1 to rocket up the level chain at a moment's notice. Plus, I don't intend to have all Spell prices be raised either.
Please submit any balancing suggestions you may have, I know that people want Outta Sight to be far more expensive and I'd love ideas for formulas for that. The base cost could certainly go up. I think Frame That Sh*t could easily go up to 2000. Give a Sh*t is EXTREMELY strong right now and is a huge source of EX income and could serve to have its cost increased dramatically, perhaps to 600 or 700. I believe almost all Salty Spells could go with a cost increase short of maybe Whoops. Autocorrect could serve to become a 300 EX spell itself. Autoplay's effect is incredibly profound and I don't think its own price is right either though it's close, perhaps just nudging it to 1000 would do the trick.
I have talked before about the dangers of making EX costs go up forever and thus discouraging new members from using spells, but the way EX flows around so easily these days makes it simple for anyone even at lv1 to rocket up the level chain at a moment's notice. Plus, I don't intend to have all Spell prices be raised either.