This post was last modified: Jun 5, 2017 at 2:28 PM by
Fun With Despair.
(Jun 5, 2017 at 3:03 AM)Mario Wrote: some other ideas
- you're allowed 2 afk nights or you Die Instantly. i just feel like the game is less Fun when active people get thrown out before inactive people
- well thought out kill attempts should have a higher chance of success than ones that are simply 'kill x' or whatever. If you put effort into trying to get away with your muder, then obviously it should be more likely to happen i think. also i guess the likelyhood of it happening should be considered too- for example if you have a revolver with one bullet and the chamber or whatever is rolled, 1/6 chance if it happens or something like that- not sure how much this applies to other stuff though lol. I guess a lot of this is just behind the scenes RNG stuff that we don't see anyway so IDK how much it matters.
- no limit on amount of death per night, but each death is rolled. guaranteed at least one but if two people come up with really intricate plans, why not let it happen? also allows things like stuff backfiring or whatever and killing the murderer too- though i guess its boring if there's no mystery when there's two people dead and its clear one tried to kill the other
>you're allowed 2 afk nights or you Die Instantly. i just feel like the game is less Fun when active people get thrown out before inactive people
Might actually do this. I get that half the fun of an AFK is wondering if they actually ARE or not, but in the case of this game, I'd much rather have no Spritey than an afk Spritey everyone is too afraid to kill/lynch.
>well thought out kill attempts should have a higher chance of success than ones that are simply 'kill x' or whatever. If you put effort into trying to get away with your muder, then obviously it should be more likely to happen i think. also i guess the likelyhood of it happening should be considered too- for example if you have a revolver with one bullet and the chamber or whatever is rolled, 1/6 chance if it happens or something like that- not sure how much this applies to other stuff though lol. I guess a lot of this is just behind the scenes RNG stuff that we don't see anyway so IDK how much it matters.
I also will probably be weighting actual good murders over stuff like "lol i will shoot dude in the head and then go back to sleep". KG2 had some issues with exceedingly lame murders too, and I'm not saying they SHOULDN'T HAPPEN, but someone who actually does put a fuck load of effort into planning should get some kind of boon out of it.
As for stuff like the revolver barrel, yeah if that was rolled on I'd probably spin a 1/6 roll and reroll if it failed.
>no limit on amount of death per night, but each death is rolled. guaranteed at least one but if two people come up with really intricate plans, why not let it happen? also allows things like stuff backfiring or whatever and killing the murderer too- though i guess its boring if there's no mystery when there's two people dead and its clear one tried to kill the other
This is also something I will probably look into. Not "no limit" really, but maybe have it so there's a 50/50 chance that another could happen or something. The entire reason the one kill limit is even a thing is because only 8 people joined the first one and I wanted to make it last more than a couple days.