http://www.gamesindustry.biz/articles/20...-steam-spy
This guy says indie game devs are hurting themselves by charging a very small fee for their work, especially if they're not a single-person team, because the low cost of the game might imply that the games are not good enough to charge more for them.
On the other hand, there's also the notion that slapping a higher price tag on indie games might drive away people that are predisposed to think indie games lack polish compared to more mainstream games and thus not worth that much even if they're interested in the game.
Where do you guys stand?
This guy says indie game devs are hurting themselves by charging a very small fee for their work, especially if they're not a single-person team, because the low cost of the game might imply that the games are not good enough to charge more for them.
On the other hand, there's also the notion that slapping a higher price tag on indie games might drive away people that are predisposed to think indie games lack polish compared to more mainstream games and thus not worth that much even if they're interested in the game.
Where do you guys stand?