Now that I've had time to collect my thoughts, here's some thoughts for the current KG and future KGs in general.
-Each phase is TOO LONG. I understand this is Yrr's first KG and she may be busy, but several days between kills and to investigate is a detriment. I'm not the only one who has noticed that players are way more aggressive this KG and the anticipation for the next case may be a factor. Long investigations with the ability to request an extension at any time are especially hard on killers as well.
It's 100% my fault for getting salty and quitting the case against me instead of seeing it through, but the length was getting to me anyways especially since I have a huge trip coming that would have fucked me over in the game and I really wasn't expecting the game to last this long. Plus waiting for Class Trial to begin and end with people being like "lmao gotcha" is pretty frustrating after you really went for a creative kill, possibly the only environmental kill in the history of KG. ;) [SALT CAM]
-Witness accounts are TOO DETAILED. In previous KGs, it wasn't this easy to confirm everyone you saw as an example. Often your account would say something vague like "you saw a person with a shovel". The timeline is also too exact. For example, the Witness Accounts and Timeline were so detailed and exact that it really only left two possibilities for my case, both for my characters being the possible killer. Granted, that may happen anyways as people die off but Draku himself clarified that the case was too easy after I made stupid assumptions about why he said that and I understand now where he was coming from: https://minus.world/showthread.php?tid=3...1#pid46781
-Future KGs need action limitations. You shouldn't be able to visit literally every room. Maybe you fall asleep due to exhaustion after a certain point. There should probably be some penalty for standing in a central location too long and watching everyone too. Maybe you get bored and fall asleep or some shit.
-Mulligan mechanics that allow multiple players to come back from the dead after gaining access to Ghost World may be bullshit. If it's not a specific role with a negative to balance it, maybe we shouldn't have mulligan mechanics.
-A boy and his dog is probably an okay idea for a role but having two votes is too powerful. Lassie shouldn't have been able to vote at all, to be honest. AFAIK, it really only fucked up one case though. Both should probably be held responsible for any kills as well, since someone raised concern that they are a perfect criminal and accomplice but idk.
-KG physics kills based on mechanics such as those caused by roles and as a result of medications sometimes more likely to roll than planned kills. Elyk's Agastya kill comes to mind, specifically, unless I'm still misunderstanding that case which is entirely possible.
KG 3.5 has some fun mechanics and ideas as well as a great map, though I feel like it's held back greatly by the length if nothing else. What do you guys think? I also think we should take whatever time is left before Halloween KG off from KG as well. Shame we won't have a longer period of time off to prevent burnout though.
-Each phase is TOO LONG. I understand this is Yrr's first KG and she may be busy, but several days between kills and to investigate is a detriment. I'm not the only one who has noticed that players are way more aggressive this KG and the anticipation for the next case may be a factor. Long investigations with the ability to request an extension at any time are especially hard on killers as well.
It's 100% my fault for getting salty and quitting the case against me instead of seeing it through, but the length was getting to me anyways especially since I have a huge trip coming that would have fucked me over in the game and I really wasn't expecting the game to last this long. Plus waiting for Class Trial to begin and end with people being like "lmao gotcha" is pretty frustrating after you really went for a creative kill, possibly the only environmental kill in the history of KG. ;) [SALT CAM]
-Witness accounts are TOO DETAILED. In previous KGs, it wasn't this easy to confirm everyone you saw as an example. Often your account would say something vague like "you saw a person with a shovel". The timeline is also too exact. For example, the Witness Accounts and Timeline were so detailed and exact that it really only left two possibilities for my case, both for my characters being the possible killer. Granted, that may happen anyways as people die off but Draku himself clarified that the case was too easy after I made stupid assumptions about why he said that and I understand now where he was coming from: https://minus.world/showthread.php?tid=3...1#pid46781
-Future KGs need action limitations. You shouldn't be able to visit literally every room. Maybe you fall asleep due to exhaustion after a certain point. There should probably be some penalty for standing in a central location too long and watching everyone too. Maybe you get bored and fall asleep or some shit.
-Mulligan mechanics that allow multiple players to come back from the dead after gaining access to Ghost World may be bullshit. If it's not a specific role with a negative to balance it, maybe we shouldn't have mulligan mechanics.
-A boy and his dog is probably an okay idea for a role but having two votes is too powerful. Lassie shouldn't have been able to vote at all, to be honest. AFAIK, it really only fucked up one case though. Both should probably be held responsible for any kills as well, since someone raised concern that they are a perfect criminal and accomplice but idk.
-KG physics kills based on mechanics such as those caused by roles and as a result of medications sometimes more likely to roll than planned kills. Elyk's Agastya kill comes to mind, specifically, unless I'm still misunderstanding that case which is entirely possible.
KG 3.5 has some fun mechanics and ideas as well as a great map, though I feel like it's held back greatly by the length if nothing else. What do you guys think? I also think we should take whatever time is left before Halloween KG off from KG as well. Shame we won't have a longer period of time off to prevent burnout though.