This post was last modified: Dec 14, 2018 at 4:16 AM by
Xavier [Director].
Look, I don't know who thought it was a good idea to rope me into this whole wedding thing, but you guys did get some good violence in there, so I can't say I'm over disappointed by how the night turned ou-
...Wait, who's dead?
Oh for fuck's sake,. @
DanteFromTheDevilMayCrySeries™ appears to be dead in the Luxury Bathroom, his body badly slashed up from behind. You know, having seen what I've seen recently, this is pretty tame for once, actually.
Looks like Dante was the
Ultimate Devil Hunter.
Woohoo! Jackpot! Etc, etc. You’re Dante from the Devil May Cry series, and… Yeah that’s about it. You shrug, flopping down into a chair and grabbing a slice of pizza. This is kind of how it goes, you get some dumbass phone call, show up on the scene, and then this party gets crazy, but so far there’s no crazy, and no party. Just a bunch of dudes filming things. You grab another slice of pizza as you ponder your actual abilities.
You are clad in your iconic red coat, and wielding your trusty sword, Rebellion. It’s fairly heavy, but you can swing it just fine, being half-demon and all. It’s pretty sharp too, you guess. You also don’t fear anything supernatural, as most of that stuff’s old news to you. Your real defining feature though, are your Styles. You may choose a Style from these four at the start of the game, and gain the abilities associated with it, in addition to your moderately enhanced speed, compared to a normal human.
Trickster Style: You gain the ability to instantly dash across the length of a room or hallway, travelling the length in the blink of an eye, almost like a teleport.
Royalguard Style: You gain the ability to deflect and ignore all non-surprise attacks from other players.
Swordmaster Style: You will automatically overpower any opponent you fight with your sword, regardless of their personal strength or abilities.
Gunslinger Style: Any projectile attack will never miss, as long as you have line of sight on the opponent.
ROLE BUFF: Now you may swap styles at the beginning of every night, if you please.
Forbidden Action: None
I don't exactly remember hiring him. How bizarre.
Oh well. Y'know, I wasn't expecting this whole Killing Game thing to keep going, I figured it would have stopped by now. I guess I'll have to step in and motivate you all, and what's a better motivator than self defense?
If you vote for the right guy in the trial, I'll supply you with a one-use handheld taser, sure to come in handy with murderers running around.
case files
-The fucking train engine has been smashed through the wall, and into the corner of the manor.
-Dante is slumped over the toilet upstairs in the Luxury Bathroom, deep gashes in his back. The bathroom is covered in blood.
-The kitchen looks like it has been used, dirty plates, pots, pans, and a food cart are all here.
-All the glass on the east walkway has been shattered.
-The Screening Room is showing reruns of Horsin' Around
-A large, old keg sits out on the Racing Strip
-Next to it is a half eaten cake, some plates, some cups, and ice cube trays, now filled with water
Other info
-The Sarcophagus in the Sarcophagus Hall has been opened
-The knife is missing from the mannequin in the Crime Scene Set
-A tarp is over the truck in the Garage
The Map
Crime Scene Set
Next to a replica police car, a grisly scene is surrounded in a barrier of police tape. A realistic mannequin lies in a dried pool of fake blood, a knife sticking out of its chest. Probably doesn't have the shocking effect it normally would, considering like 18 people have died already.
Train Set
A set decorated like an old west desert. Aside from the usual cameras and such, three train cars sit in the middle of it, each accessible from the front and back, minus the Engine Car, which you can only enter from behind. The Engine Car contains a currently nonfunctional coal furnace, as well as a shovel and pile of coal. The Dining Car contains tables and cutlery, as well as one of those fun little food carts. The Passenger Car is filled with seats, but also has a couple suitcases.
Wind Tunnel
A massive wind tunnel with fans on each side. The blades are safely behind grates, but the grates are only held on by screws. A switch on the wall can activate either fan, or both at once. It's very loud though, and while the outer walls are insulated, the Train Set is incredibly noisy when these suckers are on.
Guard Station
A small booth with a desk and an office chair. A small hole in the surrounding plexiglass barrier allows for communication with the guard inside. Currently there's no guard inside though, so good luck with that.
Central Tower
A fancy building, with an elevator in the middle. A set of stairs lead down to the Hydroelectric Tunnel, and the place is decorated with potted plants and a couch.
Elevator
It's an elevator. Similar to Studio A's Executive Building, only the buttons labeled 1F and 2F work, but there are also buttons that indicate the presence of a "3F", "4F", and "B1F". 3F and 4F seem to require a keycard to access, but B1F has a physical keyhole next to the button.
Racing Strip
A small stretch of road, with a start and finish line. Two cameras are pointed in its general direction. Who needs to actually put effort into filming a race, when you can just film both the starting line and the finish line in a couple seconds on the same couple meters of asphalt? Budgeting genius, this thing.
Garage
Yep, it's a garage. Many tools are scattered around, evidently for automotive work. A racing car sits inside, keys still in the ignition, next to a truck with the studio's branding, in the same situation. Their gas tanks appear to be full, as well.
Animatronic Lab
A very high-tech building filled with robot parts and tools, similar to the Garage. There is an animatronic Wendigo, very similar to the one in Studio A, as well as what looks to be a semi-realistic animatronic that looks like a man. A control panel on the wall appears to be able to, well, control them. The individual robot parts don't seem to be too useful, but maybe someone skilled can assemble them? They appear to respond to the control panel as well.
Cold Storage
A very cold room, filled with some perishable goods for staff parties, some substances for special effects that need to remain cold, as well as some blocks of ice and a snow machine, which appears to shred the ice into a fine powder and blow it out. The snow machine has wheels, and can be moved around, even out of the room.
Practical Effects Workshop
A room with many desks, mirrors, and makeup, including putty, a functioning 3D printer on the lower right desk, and other things needed to create prosthetics, puppets, and other practical effects, as well as just the obvious hair and makeup stuff.
Bedroom Halls
They're halls with bedrooms, what do you want from me, here? There's also a water cooler at the end of both halls though, complete with those little paper cones.
Awards Room
A room lined with two trophy cases, displaying a decent amount of filmmaking awards, as well as a couple other trophies, some of which look like props themselves. The cases are made of a thick, heavy wood, and would likely obliterate someone if they fell on top of them.
Screening Room
A massive screen adorns the furthest wall, and a projector sits in the center of the room, a large reel of film hooked into it. A laptop connected to it as well appears to play digital video files too, just in case. There's not much in the way of seating though, unless you're one of those weirdos who sits on the floor.
Walkways
Two walkways with worryingly thin glass walls. The floor appears nice and sturdy, but clearly these were designed with appearance in mind rather than safety. Still, if you take a bit to look outside, you can see most of the studio from here.
Editing and Effects
Four desks sit in the corners of this room, each with a super fancy PC, outfitted with the computer software needed to edit video, audio, add special effects, or even do some 3D modeling. None of them appear to be password locked, so go nuts.
Patios
Two open-air patios border Editing and Effects, likely for the staff working in Editing and Effects to get some fresh air in between working on their current projects. They're pretty high up though, so you might not want to stand too close to the edge. It might not kill you, but say goodbye to your legs, kiddo.
Sarcophagus Hall
An otherwise empty hall, but with a large, ornate Egyptian sarcophagus in the middle of it, awkwardly. The lid is astoundingly heavy, in fact, the whole thing is, which is probably why someone didn't want to carry it down the stairs.
Breakroom and Luxury Bathroom
A nice little breakroom, with a small kitchen, fridge, and stereo to listen to music while you take your break. Right next to it is the Luxury Bathroom, which contains a beautiful marble bathtub, sink, and many fancy soaps. The toilet appears to be clogged with something, but is otherwise as nice as the rest of the bathroom.
CURRENT PLAYERS
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Shoey
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Alex Jones
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Teddie
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Honoka Kosakatua
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Terezi Pyrope
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sealelement
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MCD
@Coffee
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Crash Bandicoot
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Kaede Akamatsu
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Mario
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Gnome
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Amoeba
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Shroomguy
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The Other Monokuma
CURRENT NPCS
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Liz [Security Guard]
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Trip [Cameraman]
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Xavier [Director]
The Investigation Phase will end at 7:00 PM PST tomorrow