Right. I have some... business to take care of tonight, so I'll keep this short. I've remodeled the
Wind Tunnel, as no one used that old piece of shit anyway, and instead have installed a top-of-the-line
Greenhouse in its place. Someone was pestering me about flowers last night, and I realized a greenhouse wouldn't be the worst idea to have around.
There's basically any plant you could be looking for in there, but if you want to grow something, it'll be fully grown by the next night. See, Alex Jones? That's why we use fertilizer, you lunatic.
...Anyway, because I've got stuff to do, I'm going to leave control of the studio to @
Trip [Cameraman] tonight. All I ask is that you leave me alone, and don't kill anyone, got it?
Good. Don't go thinking I'm gonna pass out a
motive either, because no matter what, you're definitely not going to
receive a third-floor access keycard for attempting murder, or in case of a role not allowing attempts, receiving a keycard anyway, because this murder stuff is starting to grate on me, even more than it has been so far.
Oh, and... Stay out of the Manor. It's dangerous
The Map
Crime Scene Set
Next to a replica police car, a grisly scene is surrounded in a barrier of police tape. A realistic mannequin lies in a dried pool of fake blood, the knife sticking out of its chest now missing. Probably doesn't have the shocking effect it normally would, considering like 18 people have died already.
Train Set
A set decorated like an old west desert. Aside from the usual cameras and such, three train cars sit in the middle of it, each accessible from the front and back, minus the Engine Car, which you can only enter from behind. The Engine Car contains a currently nonfunctional coal furnace, as well as a shovel and pile of coal. The Dining Car contains tables and cutlery, as well as one of those fun little food carts. The Passenger Car is filled with seats, but also has a couple suitcases. The train has been smashed through the wall of the set, creating a hole in the side of the Old Manor
Greenhouse
A humid room for the purpose of growing plants. It has a peaceful air about it, and contains hundreds of plant specimens, although if a variety is missing, you can always grow your own within one day. Contains some poisonous plants as well.
Guard Station
A small booth with a desk and an office chair. A small hole in the surrounding plexiglass barrier allows for communication with the guard inside. Currently there's no guard inside though, so good luck with that.
Central Tower
A fancy building, with an elevator in the middle. A set of stairs lead down to the Hydroelectric Tunnel, and the place is decorated with potted plants and a couch. A box of glasses is lying on the couch.
Elevator
It's an elevator. Similar to Studio A's Executive Building, only the buttons labeled 1F and 2F work, but there are also buttons that indicate the presence of a "3F", "4F", and "B1F". 3F and 4F seem to require a keycard to access, but B1F has a physical keyhole next to the button.
Racing Strip
A small stretch of road, with a start and finish line. Two cameras are pointed in its general direction. Who needs to actually put effort into filming a race, when you can just film both the starting line and the finish line in a couple seconds on the same couple meters of asphalt? Amoeba's corpse is here, brains blasted out, alongside a large, old keg of beer and a half eaten wedding cake.
Garage
Yep, it's a garage. Many tools are scattered around, evidently for automotive work. A racing car sits inside, keys still in the ignition, next to a truck with the studio's branding, in the same situation. Their gas tanks appear to be full, as well. A tarp is draped over the truck.
Animatronic Lab
A very high-tech building filled with robot parts and tools, similar to the Garage. There is an animatronic Wendigo, very similar to the one in Studio A, as well as what looks to be a semi-realistic animatronic that looks like a man. A control panel on the wall appears to be able to, well, control them. The individual robot parts don't seem to be too useful, but maybe someone skilled can assemble them? They appear to respond to the control panel as well.
Cold Storage
A very cold room, filled with some perishable goods for staff parties, some substances for special effects that need to remain cold, as well as some blocks of ice and a snow machine, which appears to shred the ice into a fine powder and blow it out. The snow machine has wheels, and can be moved around, even out of the room. An empty bottle of paint thinner is here, along with a bloody towel.
Practical Effects Workshop
A room with many desks, mirrors, and makeup, including putty, a functioning 3D printer on the lower right desk, and other things needed to create prosthetics, puppets, and other practical effects, as well as just the obvious hair and makeup stuff.
Bedroom Halls
They're halls with bedrooms, what do you want from me, here? There's also a water cooler at the end of both halls though, complete with those little paper cones.
Awards Room
A room lined with two trophy cases, displaying a decent amount of filmmaking awards, as well as a couple other trophies, some of which look like props themselves. The cases are made of a thick, heavy wood, and would likely obliterate someone if they fell on top of them.
Screening Room
A massive screen adorns the furthest wall, and a projector sits in the center of the room, a large reel of film hooked into it. A laptop connected to it as well appears to play digital video files too, just in case. There's not much in the way of seating though, unless you're one of those weirdos who sits on the floor. Horsin' Around is looping on the screen.
Walkways
Two walkways with worryingly thin glass walls. The floor appears nice and sturdy, but clearly these were designed with appearance in mind rather than safety. Still, if you take a bit to look outside, you can see most of the studio from here. The right side walkway has the glass walls completely smashed.
Editing and Effects
Four desks sit in the corners of this room, each with a super fancy PC, outfitted with the computer software needed to edit video, audio, add special effects, or even do some 3D modeling. None of them appear to be password locked, so go nuts. One of the computers is missing though.
Patios
Two open-air patios border Editing and Effects, likely for the staff working in Editing and Effects to get some fresh air in between working on their current projects. They're pretty high up though, so you might not want to stand too close to the edge. It might not kill you, but say goodbye to your legs, kiddo.
Sarcophagus Hall
An otherwise empty hall, but with a large, ornate Egyptian sarcophagus in the middle of it, awkwardly. The lid is astoundingly heavy, in fact, the whole thing is, which is probably why someone didn't want to carry it down the stairs. Someone has removed the lid, to reveal a mummy prop.
Breakroom and Luxury Bathroom
A nice little breakroom, with a small kitchen, fridge, and stereo to listen to music while you take your break. Right next to it is the Luxury Bathroom, which contains a beautiful marble bathtub, sink, and many fancy soaps. Dante's corpse is hunched over the toilet, bleeding gashes in his back.
CURRENT PLAYERS
@
Shoey
@
Alex Jones
@
Teddie
@
Honoka Kosakatua
@
Terezi Pyrope
@
sealelement
@
MCD
@Coffee
@
Crash Bandicoot
@
Kaede Akamatsu
@
Mario
@
Gnome
@
Shroomguy
@
The Other Monokuma
CURRENT NPCS
@
Liz [Security Guard]
@
Trip [Cameraman]
@
Xavier [Director]
The submission phase will end at 6:00 PM PST tomorrow.