Well, I wasn't talking shit when I said I'd have a fun little night tonight. Say, you guys are so into this "lore" stuff, aren't you? Well, I've set up a special little room for you, a game of chance, if you will. Your buddy TOM knew a lot, it's a shame you went and killed him.
Not that it matters, you guys are too busy chasing a monster around like 70's cartoon teenagers. It'd be funny, if I didn't already have Trip around as my comic relief.
...And if it wasn't
really fucking annoying. We're 10 nights in, you know. Usually everyone's dead by now in these things. There's been enough of 'em by now that you'd think people would realize the ol' double murder night does actually serve a purpose.
Looks like whoever's running this one is a bigger idiot than I thought. Not that it matters, I don't actually care what happens to you morons. I'm here for one thing, and I'm sure an observant few have realized just what that thing is.
So how about this? You want some information? Some of that L O R E that seems to drive you guys wild? Well, have I got a game for you...
On the map, where the Garage was located, is the Final Dead Room. Inside sits a gun, with a full chamber. If you enter the room, it will lock behind you, and will not open until you play Russian Roulette. You may add or remove as many bullets from the gun as you wish to increase your chances, and you will earn greater rewards depending on bullet count.
Anyone killed by the Final Dead Room will not receive a trial.
There's also a little thing called ghosts, too. Yeah, have fun dealing with the spirits of the dead too, while you're up to all this. Don't go calling me a necromancer or anything, I'm just kickstarting a tried and true Killing Game tradition, after all.
Dead players will be able to submit actions tonight. They will not receive accounts, but their actions will be felt.
Oh and uh... there's a New Years Pavilion set up too if you want to actually just chill out at another party. Do that instead, if you don't want to be a total prick.
The Map
Crime Scene Set
The entire thing is crushed by a section of walkway that has fallen. It is angled up like a ramp.
Train Set
A set decorated like an old west desert. Aside from the usual cameras and such, three train cars sit in the middle of it, each accessible from the front and back, minus the Engine Car, which you can only enter from behind. The Engine Car contains a currently nonfunctional coal furnace, as well as a shovel and pile of coal. The Dining Car contains tables and cutlery, as well as one of those fun little food carts. The Passenger Car is filled with seats, but also has a couple suitcases. The train has been smashed through the wall of the set, creating a hole in the side of the Old Manor, and the place is very snowy, with a big dicked snowman standing by a Christmas tree.
Greenhouse
A humid room for the purpose of growing plants. It has a peaceful air about it, and contains hundreds of plant specimens, although if a variety is missing, you can always grow your own within one day. Contains some poisonous plants as well.
Guard Station
A small booth with a desk. A small hole in the surrounding plexiglass barrier allows for communication with the guard inside. Currently there's no guard inside though, so good luck with that. The office chair is missing now.
Central Tower
A fancy building, with an elevator in the middle. A set of stairs lead down to the Hydroelectric Tunnel, and the place is decorated with potted plants and a couch. It has been trashed, and the plants are destroyed.
Elevator
It's an elevator. Similar to Studio A's Executive Building, only the buttons labeled 1F and 2F work, but there are also buttons that indicate the presence of a "3F", "4F", and "B1F". 3F and 4F seem to require a keycard to access, but B1F has a physical keyhole next to the button. The panel has been completely destroyed, rendering it unusable without techniques like hotwiring. The door and roof hatch are both blocked by a heavy sarcophagus lid, lying diagonally.
New Years Pavilion
A nice little patio, with a snack table and some loud speakers. An aux cable dangles, tempting you to put on your favorite terrible music. The Wendigo Animatronic is still here, lying on Mario's body. Its battery has been charged overnight/
Final Dead Room
A gun lies on a table inside. Care to test your luck?
Animatronic Lab
A very high-tech building filled with robot parts and tools, similar to the Garage. There is a makeshift animatronic that looks like a human hand, cobbled together from the remains of the other one. A control panel on the wall appears to be able to, well, control them. The individual robot parts don't seem to be too useful, but maybe someone skilled can assemble them? They appear to respond to the control panel as well.
Cold Storage
A very cold room, filled with some perishable goods for staff parties, some substances for special effects that need to remain cold, as well as some blocks of ice and a snow machine, which appears to shred the ice into a fine powder and blow it out. An empty bottle of paint thinner is here, along with a bloody towel.
Practical Effects Workshop
A room with many desks, mirrors, and makeup, including putty, a functioning 3D printer on the lower right desk, and other things needed to create prosthetics, puppets, and other practical effects, as well as just the obvious hair and makeup stuff.
Bedroom Halls
They're halls with bedrooms, what do you want from me, here? There's also a water cooler at the end of both halls though, complete with those little paper cones.
Awards Room
A room lined with two trophy cases, displaying a decent amount of filmmaking awards, as well as a couple other trophies, some of which look like props themselves. The cases are made of a thick, heavy wood, and would likely obliterate someone if they fell on top of them.
Screening Room
A massive screen adorns the furthest wall, and a projector sits in the center of the room, a large reel of film hooked into it. A laptop connected to it as well appears to play digital video files too, just in case. There's not much in the way of seating though, unless you're one of those weirdos who sits on the floor.
Walkways
Two walkways with worryingly thin glass walls. The floor appears nice and sturdy, but clearly these were designed with appearance in mind rather than safety. Still, if you take a bit to look outside, you can see most of the studio from here. The right side walkway has fallen down to the lower level, and is unusable.
Editing and Effects
Four desks sit in the corners of this room, each with a super fancy PC, outfitted with the computer software needed to edit video, audio, add special effects, or even do some 3D modeling. None of them appear to be password locked, so go nuts. One of the computers is missing though.
Patios
Two open-air patios border Editing and Effects, likely for the staff working in Editing and Effects to get some fresh air in between working on their current projects. They're pretty high up though, so you might not want to stand too close to the edge. It might not kill you, but say goodbye to your legs, kiddo.
Sarcophagus Hall
An otherwise empty hall, but with a large, ornate Egyptian sarcophagus in the middle of it, awkwardly. The lid is astoundingly heavy, in fact, the whole thing is, which is probably why someone didn't want to carry it down the stairs. Someone has removed the lid, to reveal a mummy prop.
Breakroom and Luxury Bathroom
A nice little breakroom, with a small kitchen, fridge, and stereo to listen to music while you take your break. Right next to it is the Luxury Bathroom, which contains a beautiful marble bathtub, sink, and many fancy soaps. Dante's corpse is hunched over the toilet, bleeding gashes in his back.
CURRENT PLAYERS
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Shoey
@
Alex Jones
@
Teddie
@
Honoka Kosakatua
@
Terezi Pyrope
@
MCD
@
Kaede Akamatsu
@
Gnome
@
Shroomguy
CURRENT NPCS
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Liz [Security Guard]
@
Trip [Cameraman]
@
Xavier [Director]
Submissions are due tomorrow at 8 PST.