This post was last modified: Jan 6, 2019 at 4:24 AM by
Xavier [Director].
Looks like you all just couldn't leave well enough alone, huh? Sucks. Really does. We could have walked outta here with everyone getting what they want, but it looks like that's not happening, because another one of you guys turned up dead.
So, let's cue the drumroll here...
Looks like @
Alex Jones is the guy to eat shit tonight. Down in the Basement too, looks like the Elevator's all busted up, too. Good thing this time the basement isn't all that relevant.
...What do I mean by, "this time"? I'm sure you all know exactly what I'm talking about.
Looks like his role was
Ultimate Occultist.
When word reached your ever-wary ears about plans to film a horror movie right near the supposedly haunted woods, you, of course, threw yourself at the studio, begging to be accepted on as a consultant on matters of the occult. SURELY there’s no ulterior motives though, you’re just simply the Ultimate Occultist, master of the arcane knowledge.
In your possession lies the Tome of the Abyss, containing vast amounts of information about all sorts of eldritch creatures, ghostly occurrences, and most importantly, the Outer Ones from another plane, which you pledge your allegiance to. You may research whatever you wish in this book of ever-shifting text, including all sorts of low-level magic spells, but showing it to another will cause them to go temporarily mad, forgetting everything they see for a while, and screaming incoherently. Upon your death though, the tome opens for all to read, and the mind-bending curse that afflicts it disappears.
Four of the Outer Ones in particular catch your eye in this particular scenario, and you may choose to worship ONE of the following four, giving you a different skillset and downside. Choosing an Outer One will lock you into that skillset, and you may not change your target of worship.
The Eternal Growth: A formless entity that manifests in all plant life, and represents the destructive forces of nature. Pledging your allegiance to this god will give you limited control over plants, think a weaker Poison Ivy from Batman. However, the Eternal Growth does not take kindly to its children being wounded, and will punish you for harming a plant.
The Everlasting Night: A goddess of sleep and calm, but also death. Siding with this goddess gives you the ability to make one person per night fall asleep on contact with you, ending their night instantly. However, it also makes you more vulnerable to any room-based kills that occur while you are sleeping, as she wishes to bless all her followers with a peaceful, eternal rest.
The Void: A curious goddess, she manifests herself in a shadowy form often in order to study living things, as they contain that certain spark that she does not. Pledging yourself to her allows you to summon her to do things for you. Her tether to this realm is weak though, and she cannot be in a different room from you.
The Deceiver: The Deceiver is a creature of jagged darkness, static, and neon. Deemed the “false god” by other Occultists, he embodies false hope, lies, media, and technology. Often hiding among humans in plain sight in order to lead them to disaster, following The Deceiver has no immediate effect, but may work in mysterious ways and benefit you greatly further down the line.
Forbidden Action: The Tome of the Abyss thirsts for blood, and will devour you whole if you fail to feed it blood from a person other than yourself every night.
...Y'know, I probably shouldn't have revealed all that. Ah well, lessons learned, all that jazz. Not like any of you know anything about anything anyway, right? From what I gathered, you guys just love your crazy mysteries though, so take a gander at this sucker:
CASE FILES
-Alex Jones is lying in the Basement, in a busted up, crashed elevator
-Next to him are the corpses of Hannibal and the Janitor
-All three corpses are fairly damaged
-An ornate dagger is sticking out of Alex Jones' chest
-An empty file sits next to Alex Jones' body
-The Wendigo Animatronic is dancing the waltz on the New Year's Pavilion
-The Dining Car is tipped over
-Several bowls of cereal are set up in the Breakroom
-Several of Studio A's Zombie Animatronics are broken around the studio
-One of the Manor's windows is broken
Other Info
-The power went out last night
-One or more players were AFK
-A massive pile of bedding lies on the broken chunk of walkway in the Crime Scene Set.
-Terrifying ghosts were out and about
The Map
Crime Scene Set
The entire thing is crushed by a section of walkway that has fallen. It is angled up like a ramp.
Train Set
A set decorated like an old west desert. Aside from the usual cameras and such, three train cars sit in the middle of it, each accessible from the front and back, minus the Engine Car, which you can only enter from behind. The Engine Car contains a currently nonfunctional coal furnace, as well as a shovel and pile of coal. The Dining Car contains tables and cutlery, as well as one of those fun little food carts. The Passenger Car is filled with seats, but also has a couple suitcases. The train has been smashed through the wall of the set, creating a hole in the side of the Old Manor, and the place is very snowy, with a big dicked snowman standing by a Christmas tree.
Greenhouse
A humid room for the purpose of growing plants. It has a peaceful air about it, and contains hundreds of plant specimens, although if a variety is missing, you can always grow your own within one day. Contains some poisonous plants as well.
Guard Station
A small booth with a desk. A small hole in the surrounding plexiglass barrier allows for communication with the guard inside. Currently there's no guard inside though, so good luck with that. The office chair is missing now.
Central Tower
A fancy building, with an elevator in the middle. A set of stairs lead down to the Hydroelectric Tunnel, and the place is decorated with potted plants and a couch. It has been trashed, and the plants are destroyed.
Elevator
It's an elevator. Similar to Studio A's Executive Building, only the buttons labeled 1F and 2F work, but there are also buttons that indicate the presence of a "3F", "4F", and "B1F". 3F and 4F seem to require a keycard to access, but B1F has a physical keyhole next to the button. The panel has been completely destroyed, rendering it unusable without techniques like hotwiring. The door and roof hatch are both blocked by a heavy sarcophagus lid, lying diagonally.
New Years Pavilion
A nice little patio, with a snack table and some loud speakers. An aux cable dangles, tempting you to put on your favorite terrible music. The Wendigo Animatronic is still here, lying on Mario's body. Its battery has been charged overnight/
Final Dead Room
A gun lies on a table inside. Care to test your luck?
Animatronic Lab
A very high-tech building filled with robot parts and tools, similar to the Garage. There is a makeshift animatronic that looks like a human hand, cobbled together from the remains of the other one. A control panel on the wall appears to be able to, well, control them. The individual robot parts don't seem to be too useful, but maybe someone skilled can assemble them? They appear to respond to the control panel as well.
Cold Storage
A very cold room, filled with some perishable goods for staff parties, some substances for special effects that need to remain cold, as well as some blocks of ice and a snow machine, which appears to shred the ice into a fine powder and blow it out. An empty bottle of paint thinner is here, along with a bloody towel.
Practical Effects Workshop
A room with many desks, mirrors, and makeup, including putty, a functioning 3D printer on the lower right desk, and other things needed to create prosthetics, puppets, and other practical effects, as well as just the obvious hair and makeup stuff.
Bedroom Halls
They're halls with bedrooms, what do you want from me, here? There's also a water cooler at the end of both halls though, complete with those little paper cones.
Awards Room
A room lined with two trophy cases, displaying a decent amount of filmmaking awards, as well as a couple other trophies, some of which look like props themselves. The cases are made of a thick, heavy wood, and would likely obliterate someone if they fell on top of them.
Screening Room
A massive screen adorns the furthest wall, and a projector sits in the center of the room, a large reel of film hooked into it. A laptop connected to it as well appears to play digital video files too, just in case. There's not much in the way of seating though, unless you're one of those weirdos who sits on the floor.
Walkways
Two walkways with worryingly thin glass walls. The floor appears nice and sturdy, but clearly these were designed with appearance in mind rather than safety. Still, if you take a bit to look outside, you can see most of the studio from here. The right side walkway has fallen down to the lower level, and is unusable.
Editing and Effects
Four desks sit in the corners of this room, each with a super fancy PC, outfitted with the computer software needed to edit video, audio, add special effects, or even do some 3D modeling. None of them appear to be password locked, so go nuts. One of the computers is missing though.
Patios
Two open-air patios border Editing and Effects, likely for the staff working in Editing and Effects to get some fresh air in between working on their current projects. They're pretty high up though, so you might not want to stand too close to the edge. It might not kill you, but say goodbye to your legs, kiddo.
Sarcophagus Hall
An otherwise empty hall, but with a large, ornate Egyptian sarcophagus in the middle of it, awkwardly. The lid is astoundingly heavy, in fact, the whole thing is, which is probably why someone didn't want to carry it down the stairs. Someone has removed the lid, to reveal a mummy prop.
Breakroom and Luxury Bathroom
A nice little breakroom, with a small kitchen, fridge, and stereo to listen to music while you take your break. Right next to it is the Luxury Bathroom, which contains a beautiful marble bathtub, sink, and many fancy soaps. Dante's corpse is hunched over the toilet, bleeding gashes in his back.
CURRENT PLAYERS
@
Shoey
@
Teddie
@
Honoka Kosakatua
@
Terezi Pyrope
@
MCD
@
Kaede Akamatsu
@
Gnome
@
Shroomguy
CURRENT NPCS
@
Liz [Security Guard]
@
Trip [Cameraman]
@
Xavier [Director]
The investigation will end at 8 PST tomorrow..