How good is this gem?
Agent 00Gengar
15/15 Best Game ever! |
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3 |
14/15 Amazing but not the best |
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1 |
13/15 Fantastic! |
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3 |
12/15 Awesome! |
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1 |
11/15 Extremely Good |
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1 |
10/15 Very Good |
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0 |
9/15 Pretty Good |
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3 |
8/15 Great |
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0 |
7/15 Fine |
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0 |
6/15 OK |
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2 |
5/15 Mediocre |
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1 |
4/15 Bad |
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0 |
3/15 Terrible |
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0 |
2/15 Awful |
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0 |
1/15 Biggest piece of shit ever |
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0 |
Total: 15 vote(s) |
(Feb 20, 2019 at 4:55 AM)sealelement Wrote: its still my favoritest mario game and theres so many really great mario games. probably in my top 10 or even top 5 video games. this post is not a shit post, i love mario 64.basically this. i love a ton of mario games and regard them incredibly highly but mario 64 is still at the top of all mario titles and i fucking adore it to the point of it being one of my favorite games period, especially as far as the objective side of that goes.
(Feb 20, 2019 at 2:37 PM)Mario Wrote: I think Mario Odyssey tried to capture the magic of SuperMario 64 while also doing its own thing and it does a pretty good job of it, but side by side I gotta say Super Mario 64 has more charm. I think part of it is the lack of polish- its the first major 3d platformer so a LOT of it is experimenting and they came up with some really cool ideas that it just rules to see. Plus, idk, I think blue-skidooing into paintings is by far the coolest world selection I've seen yet.Mario Odyssey's endless amount of moons hurt it by comparison. Odyssey's movement is also a lot more stiff. I like Odyssey a lot and it did many things right and got the basic idea of what made 64 good down, and the worlds are huge and fun to explore for the most part. But they also did a lot of things to try to make the game overly big and difficult to truly learn like the back of your hand, whereas I know basically all of the ins and outs of 64's levels and Star placements and thus can have a blast at any time by turning the game on and doing a 120 star run on a whim, and the game is so innately fun to move around in compared to Odyssey's fairly finnicky movement tech.
(Mar 11, 2019 at 3:26 PM)Spritanium Wrote: I find it pretty impossible to judge SM64 by modern-day standards, so the best I can do is judge it by 1996 standards, in which case it rocks the houseThe majority of modern 3D games wish they had Mario 64's controls. Hell modern 3D Mario wishes it had Mario 64's controls instead of the weird compromise that's meant to feel like 2D Mario but just ends up as kind of restricted.
Mario controls pretty nicely even today, the camera is not nearly as bad as it could be, and the graphics (though bad) have plenty of color and contrast. I'm never confused about what I'm looking at or where I can go. A lot of early 3D platformers have weird hitboxes and a bunch of other shit that just make them a chore to play, but SM64 mostly circumvents this with simple geometry and good level design.
I don't think it could be called the "best game ever" because it was so experimental. If you look at something like Super Mario Bros 3, it still has a certain level of polish and stylistic coherency that SM64 never reached even on its first day. NES and SNES games were way better at disguising technical limitations than N64 games were.
(Mar 18, 2019 at 3:33 PM)Spritanium Wrote: Update: I've been playing SM64 on a real N64 recently, and I actually think 100% of my problems with this game's controls come from the camera, lack of wall-sliding, and horrifyingly uncomfortable controllerI never had a single issue with the camera in SM64 growing up, but any time I go back to it in the present day it presents a lot of problems that I didn't know were gradually fixed over time by the passage of time with game development experience. But at the same time the rest of the control setup fucking astounds me with how goddamn good it is and blows the vast majority of modern titles away completely, so there's kind of a balance. Still causes some unnecessary frustration though, it's definitely a mark against the game.
(Mar 18, 2019 at 3:53 PM)Draku Wrote:(Mar 18, 2019 at 3:33 PM)Spritanium Wrote: Update: I've been playing SM64 on a real N64 recently, and I actually think 100% of my problems with this game's controls come from the camera, lack of wall-sliding, and horrifyingly uncomfortable controllerI never had a single issue with the camera in SM64 growing up, but any time I go back to it in the present day it presents a lot of problems that I didn't know were gradually fixed over time by the passage of time with game development experience. But at the same time the rest of the control setup fucking astounds me with how goddamn good it is and blows the vast majority of modern titles away completely, so there's kind of a balance. Still causes some unnecessary frustration though, it's definitely a mark against the game.
I have no problem with wallkicking in SM64 even without wallsliding so I'm not too sure what the issue is there though it's admittedly odd with all the Marios that came out later having it. What's your beef with the controller? Everyone memes up the N64 controller's design but it's not like SM64 requires d-pad access so your hands should be fine.
(Mar 18, 2019 at 4:00 PM)Spritanium Wrote: My problem is the stick itself, it's really hard and it just doesn't grip as well as it should. I can only use it for like 30 minutes nowadays before my palm starts to hurt like hellThe lack of a cap for it definitely does make it weird and I don't like that at all. You can get replacement sticks that have caps or fashion a cap yourself or something.
(Mar 18, 2019 at 4:09 PM)Draku Wrote:(Mar 18, 2019 at 4:00 PM)Spritanium Wrote: My problem is the stick itself, it's really hard and it just doesn't grip as well as it should. I can only use it for like 30 minutes nowadays before my palm starts to hurt like hellThe lack of a cap for it definitely does make it weird and I don't like that at all. You can get replacement sticks that have caps or fashion a cap yourself or something.
I'm curious as to how your palm is hurting from that though.
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