This post was last modified: Jan 1, 2020 at 12:39 AM by Spooks?.
With the promise of a warm, pleasant day for once, you gather in the plaza. Yet... something still feels off. Despite the sun's rays, a chill creeps down your spine. Sure enough, that bear is still here. You really wish he'd get a hobby.
"Ahem, attention please! To start things off, I'd like to give a big thank you to the one who delivered what I wanted yesterday. You're probably the only one I actually like here! As for the rest of you... eh. You chumps peaked with Baby Sans Thanos.
But hey! At least we've got another killer on the loose! I guess I like whoever that is too, but I'm not allowed to play favorites! That's right though, a body has been discovered!"
---
@The Kindest Weapon has been found dead in the Kitchen pantry, stabbed with a knife!
Their role was Ultimate Changeling
Role Description:
You are a strange creature, ancient and mysterious. You identify yourself as the Ultimate Changeling, a supernatural monster adept at taking on the form of others. Somehow you’ve managed to secure yourself a job on this island despite that though, which… really makes you wonder what kind of madman is sponsoring this whole thing.
At any point during your night, you can shapeshift into another player and take on their physical appearance. It will be a near perfect transformation, but you won’t have access to any of their role powers, being more of a magical glamor than an actual true transformation. Instead, it simply works to disguise yourself and to frame others for your actions.
This power does not continue working if you die however, and you will be exposed as your true self once you are a corpse. Because of your nature as a supernatural creature, anyone able to sense or detect the paranormal will see something rather off about you, although they will not know what it is.
FORBIDDEN ACTION: You may not take the form of a player who is dead.
---
"Oh, but that's not all! My favorite mechanic finally got used! Unlike that dumbass scientist and his suicide plot, our next victim tripped their forbidden action! I've been waiting all game for this to happen!
Which, I mean, has only been like three days. Time flies when you're committing murder, huh?
---
Indeed, a second body has once again been discovered. @sealelement has been found dead in the Mirror Hall. Dried blood is caked around her eye, it appears as if her Forbidden Action has been triggered.
Her role was Ultimate Wizard
Role Description:
You quietly close your spellbook, and rest it on your bedside table next to that lamp you hate. Tomorrow, you embark on a journey overseas. Who knows where fate will take you? As the Ultimate Wizard though, fate might just be subject to change.
You begin the game with five (5) spell slots, to which you use to cast spells from this page: https://5thsrd.org/spellcasting/spell_li...rd_spells/. You may pick from the spell list up to 3rd level spells, and they will have effects roughly equivalent to the listed ones, with spells that do more damage being more likely to kill. If you have any questions about the workings of a particular spell, you may consult your crystal ball. Or the hosts.
Your spells are contained in your spellbook, and you must have the book on you to perform a spell. Once you are out of spell slots, you essentially lose your role, and are no longer capable of magic, so be careful and play it safe. You can use more than one spell per night, but as expected, they will still each use up a spell slot.
FORBIDDEN ACTION: You know full well the sacrifices you must make to become a wizard. As such, you may not engage in any degree of sexual contact, or witness another player in the nude, or your powers will disappear.
---
"You know the drill, right!?
Of course you do, you've done this before after all! This should be a breeze! Unless of course, you want to lynch another innocent like last time! Puhuhuhu!"
...
......There's something I gotta talk about too.
---
CASE FILES:
-The Kindest Weapon has been stabbed with a knife. The Ultimate Detective can tell you that it's from the Kitchen.
-They are also missing one of their hands. The Ultimate Detective can tell you that the knife used to remove the hand is also from the Kitchen.
-The Kindest Weapon is completely nude.
-Rick's body is missing from the Kitchen.
-The Unnerving Painting is missing. Behind it is a ladder descending both downwards and upwards.
-Trophy Cases are thrown around everywhere in the Trophy Room.
-The chandelier has fallen to the ground below, though nothing besides the chandelier itself seems damaged.
-Vincent Valentine's body is missing.
-Sealelement's body is in the Mirror Hall.
-Gouged into the surface of the mirror are the words "WHICH KNIFE?" The Ultimate Detective tells you these were not cut in by any sort of blade.
-A noose is tied to Seal's wrist, though the hanging end is not attached to anything
OTHER INFO
-There are scorch marks around the Leisure Room, though nothing is damaged
-The Holding Cell door has been slashed open.
-Vincent Valentine's corpse is cut in half by the Fountain.
-The Fountain has refilled
Room descriptions will be altered as you investigate and learn more about the changes in each room.
THE MAP
Room Descriptions
House Bishop (Red):
1F
Foyer - Doubles as a ballroom. A large room with decorated flooring, fancy chandeliers and many other things that make you believe that you just stepped inside a castle. A piano can be found on the Stage near the Staircase, along with a backdoor.
Coatroom - This room is filled with racks of expensive, yet very old, outdoor wear. Coats, boots, and a few parasols all sit on and around the racks, long forgotten by their previous owners.
Wine Storage - A room slightly depressed into the ground. The previously worn stonework has been lovingly restored to a beautiful marble floor. Some wine is missing, but most of it still remains.
Smoker’s Lounge - A dim room with a large oak table in the center, surrounded by velvet chairs. On the table is a rack containing wooden pipes, and a box that contains what you think is tobacco. A painting sits on the wall with the staircase on the other side, staring disconcertingly.
Vault - A large, iron vault looms out from the wall of the Smoker’s Lounge. It is locked by a large combination lock, too rusted to turn.
House Minerva (Yellow):
1F
Unnerving Hallway - A rather ordinary hallway, made several degrees creepier by the presence of a painting depicting a looming, shadowy figure on one end. Its eyes appear to follow you as you walk.
Painting Room - A claustrophobic room, filled with hundreds upon thousands of different pieces of work, from Portraits of the island’s inhabitants, Sketches of various concepts and Paintings of various luscious landscapes.
Leisure Room - Various activities can be found within this room which test one’s wit and accuracy. A small bar is located at the bottom right corner of the room, containing various meads and spirits. The stairs ascend upwards from here.
Music Room - Brass and Wind instruments, as well as percussion-like objects are at your disposal. A cubicle is included.
Holding Cell - A locked, bare cell. The heavy iron key is missing.
House Academia (Blue):
1F
Scholarly Hallway - A hallway adorned with various diagrams and equations pinned to the walls, depicting all sorts of anatomical oddities and other things you don’t quite understand. A large bookcase sits at the back of the hall, and stairs lead upstairs.
Specimen Room - Various jars containing preserved animals line the shelves that take up much of the room. This room smells positively horrible, rather than just simply bad as it did before.
Classroom - A small auditorium with a large blackboard and long desks, emulating the atmosphere of a university classroom. Chalk and eraser is provided. "kot waz her" is scrawled on the board.
Equipment Room - A small room off to the side, containing spiral notebooks, writing utensils, and various surgical equipment, likely for use in dissection. An old plague doctor outfit used to be on a mannequin here, but no longer is. On the outside of this room is a set of stairs leading upwards.
Teacher’s Lounge - A blend of old and new fixtures and furniture fill this room, including comfortable chairs, a couch, a coffee table, and a rudimentary kitchen. The new hot plate, toaster oven, and coffee machine all hint that perhaps this room was used as a breakroom by the restoration crew as well.
House Oliva (Green):
1F
Workshop - A large room containing workbenches and woodworking tools, along with well, wood. The tools are certainly nothing modern, but in spectacular condition, and easy enough to understand and use.
Greenhouse - Once a simple Victorian era garden, now repurposed into a modern era greenhouse to grow greens and various other plants.
Kitchen- State of the art for its time, this kitchen contains giant kettle pots, cooking cauldrons, pans and all sorts of Kitchen equipment you may or may not know of. The kitchen has been modernized to prevent poisoning from the use of very old kitchen equipment, although said equipment can be found in a separate pantry.
Dining Hall - A long table dominates the scene, with candelabras, spice containers, utensils and plates. Some roasted potatoes sit on the table.
Chapel- Located at the back of the mansion, a separate chapel can be found, surrounded by small patches of flowers and arches, with a pathway linking both buildings together. Inside is a small chapel with eight long benches, a pedestal and various stained glasses of religious figures and scenes. A bust sits on the altar.
Trip's Pad (Pink):
1F
Waiting Room - A small lobby sits just inside the door of this portable unit, which features a couple pink and green chairs to sit in, alongside with an arcade machine. The machine looks new, and does not yet feature any high scores.
??? - The door from the Waiting Room to this room is locked tight with a high-tech password lock. Trip swears up and down that this room was like this when he showed up to the island, and he has no idea what the password is.
Trip’s Office - An extremely disorganized office, with a large desk in the middle. Pizza boxes are tossed around the room, and behind the desk sits a hideous pink and green gamer chair. In the corner, a strange computer terminal sits with a login screen open. On the desk are several shards of broken glass, as well as on the floor. Whatever was inside the display case is no longer there. A burned log sits on the floor too.
Bedroom - Trip’s bedroom. All that’s in here is a bed, dressed with his usual eye-torture color scheme. It is much cleaner than the office though, and the bed is quite comfortable.
Bathroom - The one single working bathroom on the island. No deer allowed.
Outdoor Areas:
Garden - Located between houses Minerva and Bishop, the Garden was once House Oliva’s own. Ever since the creation of the Greenhouse, the Garden’s contents are now placed here. Various flowers that are well tended to can be found there. Makes for a beautiful sight. Benches and brick roads galore. Two holes have been dug, one much larger than the other.
Shed - Garden equipment, what else could you ask for?
Fountain - Located at the center of it all, the Fountain’s statue is a Goose, head held high, spouting water from its beak. Throw coins in the water for a wish!
Bonfire - At the edge of the island, behind a Bonfire can be found for everyone to sit down and enjoy a good fire, perhaps some smores as well. Located between houses Academia and Oliva.
Bathroom - There isn’t any due to the lack of a sewage system, but you live on an island! Go do your business at the shore.
Room Descriptions
House Bishop (Red):
2F
Trophy Room - Various trophies, paintings and displays are located within this large room. Although the objects feel like they’ve been forged rather than obtained, an air of pride and prestige is instilled within the room. There is an open space in the center, overlooking the Foyer and surrounded by a railing. The chandelier hangs down from here, support rope disappearing into the ceiling.
Mirror Hall - A hall possessing a large, ornate mirror on the outer wall, polished to perfection. A rope descends from a small slot in the ceiling, pulled taut and attached to a mounted winch on the wall opposite the mirror.
Luxury Bedroom - A massive four-poster bed dominates this room, surrounded by silk curtains. A wardrobe sits against the wall, and a chest sits at the foot of the bed. The chest appears to be locked, requiring a key to open.
Hall of Swords - A hallway with several swords of varying shapes and sizes mounted on the wall. Some are flawless and heavily decorated, while others are battle-worn and practical. There is one suit of armor as well, but it appears to have been crafted for decoration, rather than actual use.
Leader’s Bureau - Office of the island’s leader, Gareth. Small book shelves and portraits of unknown age adorn the room’s otherwise dull look.
House Minerva (Yellow):
2F
Poison Room - Shelving units filled with various lethal poisons cover the walls of this room. Despite their age, the labels on the bottles are not faded at all. One bottle of cyanide is missing.
Bust Hallway - On one end of the hallway, a majestic painting of an old lighthouse sits upon the wall. The hallway itself contains a few stone busts, depicting people you don’t really recognize.
Seafarer’s Bedroom - Upon entering this bedroom, you will quickly notice that it is made up to resemble the cabin of an old pirate ship. A thick dresser sits on the side of the room opposite the bed, and to the side, a desk overlooks the window to the courtyard. Overtop of the bed’s headboard sits a large ship’s wheel. A knife sits on the bed, and the pillowcases are missing.
Arts and Crafts - A room containing two painting easels and a crafting bench. All the creative materials you could ask for are strewn around the room, including paints, pencils, brushes, fabric of many colors, and a sewing machine. The walls and floor are painted red.
House Academia (Blue):
2F
Unfinished Hall - A half-painted hallway still partially held up by modern scaffolding supports. Paint rollers, trays, and buckets of blue paint lie around haphazardly, and it appears that they were abandoned in the middle of the job. The supports and roof quiver unsteadily as you walk.
Study - Researcher Edward’s personal headquarters for studying, research, writing and possibly sleeping at the desk. Bookshelves are filled with various works, essays and various documents.
Alchemy Lab - Various bottles, vials and potentially unknown liquids and materials infest the room. Odors trapped in this room are unlike anything you’ve ever smelled, but some have said they get used to it after prolonged exposure.
Chemistry Lab - Much like the alchemy lab, but without the mess and odors. Liquids, solids and compounds are found, labeled and well organized. Additionally, unlike its room sibling, the room has been modernized to facilitate research. There is a button labeled “Seal” on the wall facing the Airtight Room. One pot sits on a burner, and another is in the sink.
Study - Researcher Edward’s personal headquarters for studying, research, writing and possibly sleeping at the desk. Bookshelves are filled with various works, essays and various documents.
Airtight Room - Seemingly used to test the effects of gasses in a vacuum, this room can be accessed by both the stairs from outside 1F and the Chemistry lab. Pressing the “Seal” button in the Chemistry Lab instantly seals the room, locking both the door to the Chemistry Lab and the Stairs through an unknown clockwork mechanism. It is currently sealed.
House Oliva (Green):
2F
Reading Room - A quiet room where the stairs emerge from the first floor. A desk sits against the wall, but the inkwell and journal are missing.
Laundry - What used to be an old-fashioned laundry room with washboards and basins has been modernized, utilizing the proximity of the island’s well for a semblance of running water. The machines will clean your clothes, but they take a while, and they tend to rattle the house as they operate. Various cleaning supplies are located here, both ancient and new. There is an old coat on the dryer.
Library - Manuscripts, essays, books and stories. Most older era writings can be generally found here. The shelves not attached to the wall are on wheels, and they will roll if pushed. They lack brakes however, so do be careful. Some books like scattered on the ground.
Overlook Patio - A patio overlooking the backyard, garden, and chapel. A ladder descends to the ground from here..
Room Descriptions
Basement Rooms:
Tunnel - A smuggling tunnel between House Bishop and House Minerva. Can be entered through the paintings in House Minerva, and from the Wine Storage in House Bishop. Several casks and crates of wine sit against the walls, one of which with a bottle of sunflower oil sitting on top of it.
Post investigation questions in this thread, and try to post any major theories here, for the sake of ease.
The investigation will end tomorrow at 7 PM PST.
As an incentive, if the correct killer is lynched, those who vote correctly will be immune to all forbidden actions they may possess for the next night.
COPYING AND PASTING YOUR ACCOUNT WILL LEAD TO IMMEDIATE EXECUTION. DO NOT DO THIS.
This post was last modified: Dec 31, 2019 at 10:48 PM by Spooks?.
Well uh… Everything I saw tonight was like, all jumbled and stuff. I can’t really describe it, dudes, but if my night was like, written down, it’d be nothing but typos everywhere.
...But… That’s not really what’s got me wigged out.
I was chillin’ in the Garden taking some b-roll footage when I saw someone in the distance. Now, I’m not sure because I was losin’ my mind thanks to whatever was going on in my head, but it looked a lot like, well, this guy I used to work for.
I guess I can give the whole story.
---
It was like a year ago, when I got brought out to this movie studio in the woods to help “film a horror movie” based on the legend of the Wendigo or somethin’. It’s a long story, but I didn’t have a whole show to my self like I’ve got now, I was just a cameraman.
Anyway, things weren’t going so smooth, because this bear dude showed up, the same one as here, and started forcing people to kill each other. I don’t know if he was really the bad guy back then though, because the real reason he was there was to stop my boss, a dude named Xavier, who was posing as a film director. In hindsight that figured, because I don’t think we even shot a single scene, despite hiring an actor as great as MCD!
This guy was bad news, and was searching for this magic crystal called the Despair’s Wish that was hidden under the studio. Apparently someone jacked it from his company lab and hid it away, probably the same dude who was controlling the bear, some janitor, I hear. I never got to meet that guy before he died and the bear stopped working though.
There was a Wendigo running around too, but not the one from the legend. It was a guy in a suit. I guess there was an animatronic too, but that one was all dressed up by Alex Jones. Eventually, Xavier and the Wendigo got what they were looking for, and Xavier used it to get like, funky reality-bending darkness powers.
It was okay though, because the security guard shot the crystal out of his hand and it exploded, making him disappear suddenly. As for the Wendigo, I think Shoey stabbed him to death. Good ol’ Shoey. I’m glad he’s here with us now too, he’s pretty tough. Dunno what happened to the security guard though, haven’t seen her since we escaped.
---
I’m telling you guys this because like, I think that old boss of mine is the guy I saw off in the distance. It looked JUST like him, but he walked away behind House uh… the red one. I couldn’t get a very good look but… there’s no way he could be back, right? He like, got vaporized. Anyway, I just kinda went to the party and tried to drown my sorrows in Powerade.
The party was pretty gnarly though, I’m not gonna lie. Loved MCD’s sick firework trick, man that was so rad!
(Dec 31, 2019 at 10:33 PM)Superchao Wrote: Regarding seal's FA, does it matter if seal initiated any sexual contact, or should we presume the other person involved is the killer regardless?
Seal cannot initiate sexual contact either, but something like stripping, for instance, would not count as sexual contact if she was to do it.
I would like to examine both bodies and their surroundings in full, especially The Kindest Weapon and the kitchen as we probably already have a good idea as to how Seal died.
(Dec 31, 2019 at 10:59 PM)Hillary Clinton Wrote: I would like to examine both bodies and their surroundings in full, especially The Kindest Weapon and the kitchen as we probably already have a good idea as to how Seal died.
The Kindest Weapon's body is naked, with a kitchen knife stuck in their chest. Their hand is also missing, though you don't see it anywhere in the pantry or Kitchen. Beyond that, they seem mostly unharmed, though there is almost no blood anywhere in the Kitchen, despite the stab wound being quite rough.
Seal's body is half-purple from lack of circulation, and blood is streaming from her eye onto the floor of the Mirror Hall. Up on the mirror, the words WHICH KNIFE? are scratched into the mirror. A rope is tied around Seal's wrist, which leads into the Luxury Bedroom.
DAMN I still hate Trip with a burning passion. Wake up in the Garden and walk out toward the fountain where I hang out and relax for a moment, gotta calm down. I saw the sammich climb out of a hole in the ground what a goof ya ol' rascal you. Anyways I'm chilling out by the fountain when KW walks by and into the Garden. I remembered the gas cake and felt like I needed to figure all of that out. Why did you try to gas cake me? What did I do? I gotta know.
SO I followed KW into the garden and...... HE was there. The ire of my life. The absolute worst person on this damn island. Trip.
I got furious. Insanely furious. I glared at him and thought of turning him into some kind of chicken dish yeheah boy. He was with the sound youtube person. Some moments pass and I break my glare and shit KW's gone. GOD DAMNIT TRIP IF YOU WEREN'T DISTRACTING ME I COULD HAVE KEPT TRACK OF KW. I'm more pissed now at this point. I scoured the garden but couldn't find KW anywhere until bigfoot walks out of the shed. Naked. The fuck? He winks at me like he wants to give my meat a good ol' rub which I decline and I ask him to put on some damn clothes.
Anyways trip and sound ost playlist are gone, I'm lonely and depressed. Some jackass in a chicken suit walked through eventually and got some rope from the shed and some fireworks. Yeah cool bud I make your kind into food all the time. I'm left alone with my thoughts again. My thoughts of hatred of trip. I storm over to his house, I slam open his office door, I piss on his desk, sit in the chair, and fall asleep. Fuck you, trip.
Statement of The Archivist regarding one of his more brief nights at the mysterious island.
Statement taken directly from subject December 31, 2019. Audio recording by The Archivist of the yadda yadda yadda, statement begins.
-When I woke up in the Leisure Room, Demonmist was gone, Godbert was coming in from the hall, and Fink was sitting at a table.
-I follow the ASMR Youtuber and Trip outside, and I head out to play some piano at House Bishop.
-At the fountain, KOT leaves to the west, and Skull Face approaches me as we walk towards the house. I draw a statement from him, and I'm sure he can explain it all in his own testimony. Most important part that his attempt was to drop the chandelier on someone.
-In the Foyer, Mother Goose jumps from the chandelier and into the Coat Room. At the piano, I discover a journal amongst the sheet music.
-After the chandelier comes crashing down, I check on the Vault door. There in the Smoking Lounge, a man in a chicken suit comes in and starts smoking a pipe.
-Outside, as I'm walking to House Oliva, I noticed BEES posing in an odd manner by the Fountain. In the workshop, Chicken Man slithers to one of the benches and starts making something out of clockwork.
-I start making a connection map in the Library before going to bed.
I awoke in the Gallery without much of a peep,
And exited to see Gordon Ramsay in the Hallway asleep
I exit to House Bishop with a theory in mind,
When I see Demonmist heading upstairs… so I follow behind.
We travel to the bedroom and I give him a chance,
But he turns to me with a pocket watch that puts me in a trance!
He hands me a noose and tells me die,
And obediently I follow without questioning why.
I tie one end to my neck and then to the chandelier above,
I fight with my might but the thoughts once shove.
To my luck the rope is too long,
And my mind snaps out of the terrifying song.
I wave to the Archivist and Skullface as I leave,
And grab some wine sighing with relive.
As I’m outside I hear someone call for Vincent Valentine,
But I ignore the sound with other things on my mind…
I relax in the leisure room after grabbing some clay,
And decide to take it easy for last of the day.
The activities begin and we play some games,
When Seal wonders in and yells out some star wars claims.
Big Foot enters with one hand and nude,
And Seal calls out ‘OH COME ON DUDE’
It takes a second before they fall dead to the ground
And Big Foot takes the body before leaving without a sound…
In the hall I hear a yell,
Before chaos happened and we were in Chocobo hell.
It some how worked out and I came in first,
So things end up not the worst.
I leave for the night and wonder to the music room,
Sitting in the cubicle keeping my eyes out for doom.
I end the night by hearing a ‘Schwing' sound,
Before I fall asleep wondering what that was in the background…
--
I want to check out that ladder behind where the Unnerving Painting was, whats up/down from it?
(Jan 1, 2020 at 12:30 AM)Mother Goose Wrote: I want to check out that ladder behind where the Unnerving Painting was, whats up/down from it?
You check out the Ladder. It leads upwards from the Unnerving Painting, and when you climb up, you notice that you can exit from the Lighthouse Painting in the Bust Hallway.
You climb downwards, and find yourself in a dark tunnel. Several crates and barrels of likely smuggled wine sporadically scattered against the walls, one of which has a bottle of sunflower oil sitting atop it. You follow the tunnel and find a second ladder. Climbing it leads to the Wine Storage, underneath one of the mounted casks, which you push out of the way, as it is empty.
This post was last modified: Jan 1, 2020 at 1:41 AM by MCD.
Edit Reason: ui
My second night as a chicken. I wake up early and head up to Arts and Crafts, because boy do I got some arts and crafts to do!
Once I get back to the Leisure Room, GODBERT's setting up for the, uh, the Gold Saucer thing. Sorry about that, by the way. But you gotta admit, it was pretty funny. The - ah, I'll get to it later. I head over to the Workshop to bring my creation to life, and red paint, to bring blood and death. On the way back to House Bishop I can hear someone at the bonfire, shouting about VINCENT, who as far as I know is no longer alive.
I decide to relax a bit after my hard work with a hot n juicy cigar in the Smoker's Lounge. This ARCHIVIST guy is here and boy is he pissed, he just storms out! I then head to the Wine Storage. Some noise is coming from under the casks, guess it must be something to do with that tunnel. I then decide I'm gonna stalk TRIP until the Saucer and I look for a shitty disguise in the Coatroom but none of them fit over my costume, and I don't even find him, or the ASM-STOLEMYCAR YOUTUBER. Not cool, guys.
Then I'm in the Garden and AINSLEY is looking around for someone. I head into the Shed and pick up a few final supplies, and can just about hear some people talking behind it. Finally I run back to the Gold Saucer at House Minerva just in time to enter the race. HILARY, TRIP, FINK, KING OF TOWN and MOTHER GOOSE are also taking part, and obviously GODBERT's running the whole thing.
And while we're on that - look, man, nowhere in the rules did it state that you couldn't make your own hell nightmare Chocobo which JUST HAPPENS TO HAVE a FIREWORK growing ON ITS BACK, which I get is a clear advantage, but... hey, you know what, whatever. RUBY even ran in and bet on mine to win. Thanks. Nice to know someone has my back.
So then I just happen to accidentally light a match and it just happens to fall onto the fuse, and GODBERT tries to - to stop me, but he's too late. This thing goes everywhere, ricochets against everything, all around the room, and I'm just laughing my ass off. In the end I think it took out the others in a big sort of explosion, no idea how that happened. I just wanted to win the race, fair and square, I never wanted anything like this to happen. But damn am I glad it did!
GODBERT takes my tokens - that's fine, it's your game show, you do what you want - but I think I got a bit mad about it and threw all the paint over him. RUBY chased me out of the room, bit of an overreaction because as I've said five times and Trip has said at least once it was funny as shit.
I head back to Trip's and see this body slashed up near the Fountain - and, well, I've got one firework left, so I light it inside the house and... the sprinklers go off. Ruined my entire night. GODBERT walks in and he gives me this look that - well, it just caught me. God, I felt so ashamed. He heads into the Office. Then the KING OF TOWN arrives and I am fucking terrified, I saw what that guy was capable of last night and he's looking worse for wear already. I manage to avoid a confrontation, but then KOT heads into the Office and I hear shouting and a big thump.
Then I just pass out in the wet ass chair. God, what a horrible night. You're all welcome.
- I get woken up behind the shed by Monokuma.
- I open my loot crate and put on my Masters of the Universe t-shirt. Inside is also a cannon from Fallout 4, a Jurassic Park figure, and a Zelda tumbler.
- I chat with Monokuma about the weather and movies
- Steve MRE appears from behind House Bishop with Rick's science device
- I ask Steve to hand over the device. He declines so I smack him with my shovel. An ape in a business suit appears from the woods as I do this.
- I pick up the science device off the ground and give it to Monokuma. He gives me the grab bag and a bottle of diet pills.
- I lock eyes with Monokuma and piss into the Zelda tumbler. I can't tell if he enjoyed what he saw or not.
- I head over to the fountain, which now has water in it. I play with my T-Rex and Batman figurines. I wanted to play with the goose statue too but it was apparently too broken.
- BEES is t-posing by the fountain. He starts spinning and heads to House Academia.
- Ruby Rose shows up and I give her the tumbler. The unnerving painting walks past behind her.
- Ruby opens the tumbler, and attempts to dump it on me, but I dodge and it hits Vincent Valentine behind me. He is carrying a large gun made from flesh and bone.
- Vincent shoots a lump of charred flesh at me but I dodge. Ruby fights back.
- I flee to the stairs outside House Academia. I sleep there for the rest of the night.
- Somebody is yelling Vincent's name near the bonfire as I doze off.
@Monokuma I would like to inspect Vincent's corpse near the fountain. What kinds of wounds does he have? Can we get more info on the flesh gun if he has it still?
(Jan 1, 2020 at 2:23 AM)Bigfoot Wrote: @Monokuma I would like to inspect Vincent's corpse near the fountain. What kinds of wounds does he have? Can we get more info on the flesh gun if he has it still?
Vincent's corpse is mostly intact, but cleaved in two by some sort of blade. Beyond that he has no wounds beyond those from his execution.
The FLESH GUN appears to be strange machine formed from morphed human flesh, perhaps by alchemy. It fire balls of flesh like a cannon would cannonballs.
Ah, I see the stenographer has already revealed my plans for the evening. Well, I guess there's no choice but the truth.
The previous night, along with everyone else it seems, I discovered a secret passage between the Bust Hallway and the Wine Storage areas - along with a painting you could peek out into the Unnerving Hallway from.
I conceived of a small plan using the hallway - but seeing as there's no-one lying crushed underneath the chandelier, it's safe to say that no-one was harmed.
I started my night by, yet again, heading over to House Oliva's kitchen to prepare myself a cup of coffee. On my way there, I was stopped by Ms. Koigakubo, asking if I believed in God. Distracted by such an inane question, I barely caught Shoey leaving the dining room, looking distraught about something. I couldn't care less, of course.
Arriving at the kitchen finally, I began the slow, meditative process of brewing a cup of coffee. Whilst there, both the monarch and Ruby Rose came by, the latter grabbing the deceased scientist's corpse. Once I was done drinking, I left for the fountain, and to House Bishop, where I would put my plan into action.
Unfortunately, I was joined by the stenographer, or as he calls himself, "the Archivist." I, of course, am quite experienced in the art of interrogation, but I have never seen someone as... pointed, as he. Under his steady questioning, I was forced to reveal all my plans for the evening.
After the questioning was over, I went upstairs to the Mirror Hall, via the Luxury Bedroom - inside which, there was Demonmist, sleeping soundly. No signs of the Kindest Weapon nor Seal.
Inside the mirrored room, I set up my plan cunningly - first, I soaked the chandelier's support rope with sunflower oil, then tied a small dishcloth, also soaked in oil, around the rope, as low as possible.
Then, I pulled out my lighter, and lit the dishcloth, planning to be across the island, within Mr. Manderville's sordid little casino before the rope was fully burnt through, crushing some hapless fool beneath it.
...Unfortunately, the rope holding the chandelier was much drier than I had accounted for, and the entire thing went up in an instant, causing the chandelier to crash to the ground near instantly, narrowly avoiding the portly monarch.
Annoyed that my plan went so awry, I headed down into the secret passage regardless, passing the king as he headed back upstairs. I figured I would make the most of my now completely ruined evening, and gamble the night away.
Unfortunately, some pest was waiting for me in the basement passage - someone had grabbed the rather unnerving painting that was concealing one of the secret exits, and was staring at me. It moaned the words "Geeeet oooout " at me, prior to then clubbing me off the ladder I was still on.
I finished my night, comatose, at the bottom of the ladder.