Alright you lousy detectives, I know where this is going!
You're going to team up on me, and get out of this place! Six survivors, wouldn't that be swell!
Well, how's about this for an incentive.
If you attempt tonight, (on another player, wiseguys) you'll be guaranteed to survive the night.
Unless you all jump at the chance and all attempt at once, that is. Come on, don't be shy!
And for tomorrow's successful killer. If they survive without getting caught...
they win.
That's right, winner takes all! We won't even have a NIGHT 8. I'll just execute you sorry lot!
Perfect time for a SUICIDE, by the way. I won't stop you from ending your own life, that clause up there only protects other people from killin' ya.
BUT-IF-THEY-ALL-WORK-TOGETHER. THEY-COULD-ALL-EASILY-ESCAPE.
I-BELIEVE-THIS-IS-CALLED-THE-PRISONER'S-DILEMMA.
EVERYONE-COOPERATING-WOULD-SURVIVE.
...
You're really cute, you know that?
MAP:
A rough, unkempt courtyard surrounded by what look like medieval castle walls. Somebody rode their MOTORCYCLE all over the place.
And there's a PILLOW CASE RAMP on the NORTH WEST part of the OUTER WALL.
And another one on the SOUTH EAST edge of the MAIN BUILDING.
BEDROOMS: Typical bedrooms, with a bed, a closet, and a bed stand. Each one is numbered with, a number. Every bedroom has its own room key, and can be locked. A RAMP is built onto the WEST SIDE, and a LADDER is laid on the EAST SIDE. There's a SLEDGEHAMMER on the roof. And the remains of some WOODEN thing
WORKSHOP: A combination wood-working and metal-working shack! Planks and logs flank the outside of it, but not really much actual metal.
SHED: A run down old shed. Somebody broke the DOOR. There's a small opening in the back that one person could barely squeeze through, but it's awfully dark inside... A CROSSBOW BOLT lays in front of it.
GARDEN: A much more well maintained space, currently growing a BED OF FLOWERS and various FRUITS & VEGETABLES. There's TIRE TRACKS going through it... There's new growth, but its been picked. A bunch of FRUITS, VEGETABLES, and FLOWERS have been harvested. There's a giant WOODEN DICK laid across the GARDEN SPACE.
FORMER OUTHOUSE: It's been shattered to pieces. What a shame.
POOL: A makeshift POOL has been dug in the COURTYARD. Most of the COWBOYS are in it. And AGENT A. "GEN". T'S corpse. The GARDEN HOSE is still running, overflowing the POOL.
ENTRANCE HALL: An anachronistic room that looks more like a hotel lobby than anything that belongs in a castle. Decent enough couches and potted plants are scattered around. The DOOR on the north side looks more like a giant safe, and has four prominent locks adorning it.
OUTER WALL: Castle walls, decorated with ornamental armour and various weapons all the way through. Each spot is clearly marked, and it would be quite obvious if one was taken.
LIBRARY: Barely any books have survived. The TRAP DOOR leading DOWN is clearly visible, and unlocked. Pillowcases. Two of the BOOKSHELVES have been shoddily repaired.
TORTURE CHAMBER: Iron maidens! Spike racks! Uh... rope! Flails! You know, torture stuff!
TROPHY ROOM: Looks more like a lounge, complete with a fireplace and a nice chair! Animal heads mounted on the walls, various black powder firearms...
TREASURE ROOM: Gold and jewels, oh my! Various art pieces and statues also adorn the place. All valuable goods... too bad you don't have anywhere to spend it!
MAIN HALL: Largely empty room, with various portraits of TOM adorning the walls. A chandelier hangs overhead ominously. Two DICK SCULPTURES have been erected in here. Heh.
DINING ROOM: Multiple large tables adorned with fine silverware and cutlery. Nice! It's cluttered with dirtied dishes. And two DEAD BODIES.
LAUNDRY? ROOM: Somebody turned this into some kind of weird COMMUNAL SHOWER. There's still a bunch of LAUNDRY MACHINES, but they ain't hooked up any more. And their full of PILLOWCASES. The SHOWERS have been set to their highest, and now the room is STEAMY and hard to see in. There's also a large amount of bleach and detergent, and any other cleaning supplies you might be looking for...
CLOSET: ...is in here! Brooms, dustpans, mops, buckets, and various cleaning agents are all contained in here.
THEATRE: For the fine arts. Like magic shows! Seating is provided, though the chairs are fairly uncomfortable.
STAGE: A simple, plain stage. There's controls for the curtains and stage lighting. Bunch of random junk is left on stage.
DRESSING ROOM: Wow, you guys really know how to ruin a room. The MIRRORS are barely standing, and a few CHANGING BARRIERS are still standing. There's a SUIT OF ARMOUR here.
COSTUME AND PROP STORAGE ROOM: All the FABRIC and COSTUMES are gone. Only the SEWING MACHINE lives.
LADDER: Moved to the NORTH WALL. You might be able to climb on top of the wall if you stand on the highest rung.
ROOFS: With enough effort, you could probably get up here. But why?
OPEN SPACE & CHANDELIER: Looks down into the main hall. You could probably reach the chandelier, if you tried.
KITCHEN: Knives! Stoves! Fridges! Food! It's a fully stocked kitchen, what more can you want?
CHEMISTRY LAB: Full of various random chemicals, most of them dangerous and deadly! And absolutely no poisons.
ARTS & CRAFTS ROOM: Paints, paper, crayons, pencils... I'm sure you creative folks can do something with this.
TOM'S PRIVATE BEDROOM: The BED is a BUNK BED. Yup.
BATHROOM SUITE: There's one dead RAT in here. Broken glass. Back door's been moved. Blood on the sink. Pool of blood. And broken glass from the glass ceiling, just everywhere.
LADDER: This one also goes to the roof too, for convenient roof access!
MAIN ROOF: Yup, it's the roof. Very exciting. There's a bunch of STUFF here, at least.
GLASS ROOF: Aaaand it's shattered. Well, that's one entrance into the BATHROOM.
TOWERS: Somebody unlocked the stupid things. So I guess you can get up here now! Except the TORTURE TOWER. And LIBRARY TOWER.
OUTER WALLS: They're higher than the MAIN ROOF here, so don't bother trying to jump over to them.
Each of the four TOWERS, the STAGE, and the OUTHOUSE have hidden trap doors.
There's also a TRAP DOOR that appears to lead to the middle of the BEDROOMS. It's locked, though. So you still can't get into the middle room.
WINE STORAGE: It was pretty dangerous to have that much alcohol in one room. It's all scorched now.
REC ROOM: A nice rec room, with a pool table, TV, games, and a minifridge full of energy drinks and more booze. There's various tables and chairs setup for a variety of other board games. The TV doesn't get a very good signal, anyway. The walls are all shot up, but nothing of value is damaged.
DANGEROUS WEAPONS STORAGE CHAMBER: Baseball bats, lead pipes, katanas, jeweled daggers, machine guns, firearms of all kinds, oh my! What more could anyone ask for? Somebody left a bucket here. And a MODIFIED CLOWN COSTUME? And a couple cowboys.
Participants are listed with their BEDROOM number, because I know it's kind of hard to read.
PARTICIPANTS:
7: @
Rubber Duck
9: @
Totally Regular Guy
11: @
Demopan
14: @
Hideo Kojima
16: @
Stuart Little
18: @"Ram Ranch"
NPCS:
@
The Other Monokuma
@
The Other Monodam
The end of SUNDAY would be nice. But these are just suggestions to you guys.