This post was last modified: Sep 10, 2021 at 12:24 AM by
Hearts.
I played Iji
Iji is a freeware platform shooter made primarily by one dude in Game Maker. I've never even heard of it before so I wasn't sure what to expect, but I played through the whole game in a couple of sittings. It took a few hours on normal difficulty.
The non-spoilery gist of the game is that you play as the titular character Iji, a girl who's been enhanced with nanomachines to fight aliens, as she escapes from some kind of scientific/medical facility and fends off an alien invasion. It's a pretty simple premise, though there's a little more going on with the plot that's revealed as you progress, both through the story itself and through logbooks found around the map.
The controls are simple, consisting mostly of walk, crouch, and shoot. There's an EXP system that lets you spec into different stats upon leveling up, ranging from straightforward stuff like HP and attack to more specialized stats like hacking skill and ability to use alien weaponry. EXP earned in each stage is capped to prevent infinite grinding, and neglecting certain stats will prevent you from getting past certain doors or using some weapons, so you probably can't do everything in one playthrough. There's a decent variety of weapons to unlock too, so overall I felt like I had some freedom to experiment with my playstyle.
The game's stages are non-linear and hold some collectibles and secrets to discover along the way, which is right up my alley. Stages are separated, though; once you clear and exit a stage, you can't go back to it later. And again, it seems impossible to do everything in one playthrough. While this is good for the replay value, it's slightly vexing for a completionist.
The most interesting part of the gameplay, though, is how your choices affect it. You have a kill counter that tracks how many total aliens you've killed, and your level of bloodthirst seems to have an effect on several parts of the game. Now brace yourselves, because I'm going to make
the comparison.
*sigh*
Like Undertale, the number of enemies that you kill seems to affect not only the ending, but also the story and dialogue along the way, and even the text in some of the logbooks. I had a pretty ruthless playthrough, and the aliens grew progressively more fearful of me as I carved a bloody path through the facility. With some exceptions, the direction you take isn't dictated by binary moral choices, but instead happens fairly organically, which is a plus.
The unfortunate part is that I never felt like I actually
cared. Simplicity of the story and characters aside, I was never given enough of a reason to give half a shit about the aliens. Killing them was not only easier, but felt entirely justified.
As for visuals and audio, it's...alright? The game certainly doesn't look pretty, but it's good enough for a one man project and gets the job done. At the very least, the simplicity of the sprites and backgrounds makes it very easy to tell what's going on at all times. The music on the other hand fuckin' shreds. Bad art but good music worked for ZUN, anyway. There's a little bit of voice acting too, and your character's voice lines in combat also seem to change with the story, which is a nice touch.
Overall, I enjoyed Iji. The way it integrates the kill counter system is neat, and it seems to have a lot of replay value. I think it's held back by its story coming across as merely a vehicle for the gameplay rather than a true complement to it, and the visuals being a bit amateurish. I kind of got the impression that it was a precursor to great games moreso than a great game itself, but it was still a worthwhile experience, and I'll probably consider a second playthrough at some point. My thoughts on the story may change if I experience it in another way.
...