so valve started making games again but this time their model was to try to cash in on the computer cafe thing from asia... in the west
somehow this worked perfectly and became a huge hit, and i went to go try it out. the premiere software was half life 2: ravenholm, a new game exclusive to their cafes based around playing as a random npc. ravenholm wasn't the only locale and i didn't even wind up seeing it, the starting bit was based around city 17 with a dynamic day/night cycle where the horror aesthetic was played up with lots of headcrabs, zombie dogs, and resident evil type monsters inexplicably wandering about. the amount of interactables and the TECHNOLOGY present was off the wall which was why it wound up successful despite such a stupid distribution model, gates would block off monsters from you as the reached through them to swipe and bite and gradually broke through them extremely realistically and you could find completely random keys (like, door keys not crate keys) strewn about in various locations to unlock doors to ingame goodies like the sort of secrets you'd find in older FPSes mixed in with the realistic contextualization of new ones. it was a pretty cool and really atmospheric game all in all. it started raining in my session during nighttime and the water effects were amazing, a key i was after was inside of a puddle and i had to fish it out using my index controller (for some reason, my dream kept flipping back and forth between it being a desktop or VR experience). oddly enough there were no combine type enemies from what i got to, it was largely a mixture of more normal policemen types as their proxy enforcers, given combine weaponry. they were pretty dumb and not nearly as dickish.
my game time was up around noon so i went to go save my progress. the lady at the counter got annoyed with me that i didn't give her my punch card, which is how all game data was stored somehow. so i pull it out of my wallet and she clips it, i buy a big soda and go to catch the train back to my place. i pass by some IRL friends who are all in a big group about to play the game for the first time, i tell them that they should've told me they were doing this and i would've joined 'em. i think about joining them but dream me inexplicably remembers that i have to get back home to play darktide with seal and kyle today (actual fact) so i have to leave. why i wouldn't be able to play darktide from the cafe explicitly made for steam games is anyone's guess. they apologize for not informing me and then buy a big thing of popcorn cotton candy (cotton candy with popcorn inside of it) to share and go to their group cafe room.
i go out into the parking lot and start looking around for random keys lying on the ground because game logic has merged with reality. i find one next to a parked car and take it, then use it to unlock a door out front to a laundromat in the same general property vicinity. inside the laundromat i find the gnome from hl2ep2 and decide to not take it with me, before leaving to go catch the train. mysterious heroine x alter is walking up to the road crossing with some starbucks and i get jealous of her delicious looking bagel. she glares at me and then jaywalks across the part of the road she's at to not have to interact with me. i reach the road crossing proper and then wake up as the train pulls up at the crossing itself somehow.
somehow this worked perfectly and became a huge hit, and i went to go try it out. the premiere software was half life 2: ravenholm, a new game exclusive to their cafes based around playing as a random npc. ravenholm wasn't the only locale and i didn't even wind up seeing it, the starting bit was based around city 17 with a dynamic day/night cycle where the horror aesthetic was played up with lots of headcrabs, zombie dogs, and resident evil type monsters inexplicably wandering about. the amount of interactables and the TECHNOLOGY present was off the wall which was why it wound up successful despite such a stupid distribution model, gates would block off monsters from you as the reached through them to swipe and bite and gradually broke through them extremely realistically and you could find completely random keys (like, door keys not crate keys) strewn about in various locations to unlock doors to ingame goodies like the sort of secrets you'd find in older FPSes mixed in with the realistic contextualization of new ones. it was a pretty cool and really atmospheric game all in all. it started raining in my session during nighttime and the water effects were amazing, a key i was after was inside of a puddle and i had to fish it out using my index controller (for some reason, my dream kept flipping back and forth between it being a desktop or VR experience). oddly enough there were no combine type enemies from what i got to, it was largely a mixture of more normal policemen types as their proxy enforcers, given combine weaponry. they were pretty dumb and not nearly as dickish.
my game time was up around noon so i went to go save my progress. the lady at the counter got annoyed with me that i didn't give her my punch card, which is how all game data was stored somehow. so i pull it out of my wallet and she clips it, i buy a big soda and go to catch the train back to my place. i pass by some IRL friends who are all in a big group about to play the game for the first time, i tell them that they should've told me they were doing this and i would've joined 'em. i think about joining them but dream me inexplicably remembers that i have to get back home to play darktide with seal and kyle today (actual fact) so i have to leave. why i wouldn't be able to play darktide from the cafe explicitly made for steam games is anyone's guess. they apologize for not informing me and then buy a big thing of popcorn cotton candy (cotton candy with popcorn inside of it) to share and go to their group cafe room.
i go out into the parking lot and start looking around for random keys lying on the ground because game logic has merged with reality. i find one next to a parked car and take it, then use it to unlock a door out front to a laundromat in the same general property vicinity. inside the laundromat i find the gnome from hl2ep2 and decide to not take it with me, before leaving to go catch the train. mysterious heroine x alter is walking up to the road crossing with some starbucks and i get jealous of her delicious looking bagel. she glares at me and then jaywalks across the part of the road she's at to not have to interact with me. i reach the road crossing proper and then wake up as the train pulls up at the crossing itself somehow.