Mario Builder 64 - make some levels

#1
Ciel
uhhhh im just copying my other post for the most part but gonna add a little bit more info. am welcoming any questions too, either here or in discord/dm.
also there's no overall theme to build towards, fell free to make a casual easy level that focuses on aesthetics, some kaizo bullshit that i probably won't be good at but will try my best, a linear level with one goal at the end, a sm64 style more sandboxy level with stars all over, or even just put together something nice to look at and explore with no real goal

people make levels in Mario Builder 64 which I then play and maybe stream or upload to youtube (boring with no commentary probably)
people can play them themselves or just watch my video and then vote on their favorites!
I can't really offer something but if someone volunteers to help there might be a badge for participants
my goal with this is mostly to get new mario 64 levels to play to get people to try their hand at making some sm64 levels.
perceived quality, quantity, and completion state are irrelevant. if you so much as hit save on a level I'll take it and play it, and voting is just for fun

some resources here
https://parallel-launcher.ca i recommend using this just for the automation and ease of use it provides, but also to save/load levels it's kind of needed anyways cause quote from the setup guide below "Parallel Launcher and Luna's Project64 are currently the only emulators usable by Mario Builder 64 thanks to the virtual SD card emulation support, though there may be more options in the future."
it has integration with the site romhacking.com below if you make an account but that's entirely optional
it's basically just a retroarch frontend with extra bells and whistles and you can grab it on windows linux or mac even if that's relevant to you
https://romhacking.com/hack/mario-builder-64 place to either grab the patch, or more easily if you have parallel launcher setup just click the play button and it'll just auto patch and boot up for you
https://rentry.co/mb64-setup-guide this is the general setup guide for getting the thing up and running, it needs a sm64 rom which i can point you towards just dm me
https://levelsharesquare.com/MB64/levels this place is a database of levels other people have made if you want to look in for inspiration or see how other approach building levels


i encourage you to post about what you're working on and maybe workshop with each other, maybe bounce concepts and techniques off of each other or even discuss the finer mechanics of the game
when uploading you could use that database i linked or you could just send them right to me through discord or some filehost i think they're small enough for that

oh i guess also it'd be a good idea to shoot for a soft deadline of 2 weeks from now on the 15th, the usual garrison time limit
i'll accept anything after though


Level List:
Big Big Bowl by Kabuto

this one came with a readme
Spoiler:

Kendrick Kanyon by Kabuto

Spoiler:

quick by elyk


Goomba's Grove by kabuto

Spoiler:

Gelato Beach by elyk


Bonus! tossed this level together myself as a small sample of the kind of dumb shit people like to put in their hacks sometimes
Spoiler:
#2
Ciel
here's a couple general tips that may or may not be useful

you can place blocks that are visible but have no collision by using the "intangible tile" block, which can be handy for hiding stuff in plain sight or having pick a path sections where you need to walk through one block but not the other for example

another one is the existence of the "cull marker"
cull markers take up a full block and remove every adjacent face, the intent is to lower polygon counts and therefore reduce potential lag by getting rid of backsides you can
they get rid of them entirely though, both rendering and collision, so you can use them to make it so you can walk through some blocks, which can have interesting applications as faces only render and hand collision on one side so you can use them to build a big one way wall that's invisible on one side for example
#3
Kabuto
https://drive.google.com/drive/folders/1...sp=sharing

Here is my submission! The included readme describes my design thoughts. I hope people enjoy it!
[Image: Bandit_-_russian_dancing.gif]
#4
Ciel
i like the effort that went into following a theme!
i've added the level to the OP with a video of me playing it
not sure how best to approach doing the videos so i just opened up with loading in, examining and observing the level and then playing through for the first time this is how i play normally not just for recording btw lol then i went through it a second time at the end in a quicker manner
#5
Kabuto
https://drive.google.com/drive/folders/1...sp=sharing I return with yet another submission! I am sure to be the winner of this garrison
[Image: Bandit_-_russian_dancing.gif]
#6
Ciel
video for this one added to op
i don't listen to kendrick so i couldn't truly appreciate the flavor but this was a fun compact level, ive gone through it a few times just to see how i could optimize it
#7
Kabuto
(Sep 11, 2024 at 3:57 PM)Ciel Wrote: video for this one added to op
i don't listen to kendrick so i couldn't truly appreciate the flavor but this was a fun compact level, ive gone through it a few times just to see how i could optimize it

It was really hard to get koopa the quick not to kill himself, that's why I just went with a straight path with amps. Initially it was platforming so you actually had multiple paths to take to beat him but 9 times out of 10 he would just walk off into the void
[Image: Bandit_-_russian_dancing.gif]
#8
Ciel
yeah the koopa the quick pathing is kinda fucked up and hard to railroad into doing what you want it to
i think it was in the video but on one of my attempts of the level he was tucked into the corner just right to spawn the star completely in the wall which was funny
#9
Kabuto
Yeah I had to add those weird steps at the flag cuz he would just fling the star into the void constantly
[Image: Bandit_-_russian_dancing.gif]
#10
Indiana Jones (Old)
https://drive.google.com/file/d/18Q3-5tV...drive_link
Quick level I did. Sorry for the quicksand and the jank BLJ.
#11
Ciel
video added to OP
i encourage everyone to try this one out
#12
Kabuto
https://drive.google.com/drive/folders/1...sp=sharing One last world from me!
[Image: Bandit_-_russian_dancing.gif]
#13
Ciel
new vid up
cute theme, i liked the water pillar and the flower maze
tight wall jump sections like that are tough i fell so many times lmao
#14
Ciel
tossed up a vid for the level elyk posted in spritey's thread
really liked the small stuff trying to capture the flavor of the original level, like the beach hut, the dead trees being used to represent to red coin coral reef, and the heave hos taking place of the cataquacks
thank god there's no watermelons

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