This post was last modified: Jan 20, 2025 at 12:52 PM by
Deathborn.
Hollywood Bowl
So THAT's why he recommended that specific set designer! Cripes, I should have known there was a trick when all she does is dig!
Momoyo Himemushi
My sets are perfectly fine, thank you very much!
Deathborn
Enough arguing. We must prepare for the second night. Momoyo, please relocate the corpses.
Honoka Kosakatua
Wait, are you burying them?
Momoyo Himemushi
No, we just throw them on the dirt. It's faster that way!
Agent Evangeline
This... makes the situation more difficult. But it's still workable.
Deathborn
Ah, yes. And your motive. Anyone who attempts tonight can choose one other player. They will be immune to that player's attempts on Night 3.
Hollywood Bowl
Maybe I should attempt so I can pick you.
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Tonight's weather is
Gusty. Light and heavy objects left outside will start to be blown around by the wind, and it will be very difficult to remain in one location or precisely aim anything outside. The wind blows from east to west.
THE MAP
Purple Building
Desert Sage Dorm: One of the three large dorm rooms. This one is decorated with a bunch of desert flowers.
Sheriff's Office: The office of the one lawman in the town. Contains an officer's desk, several guns, and the Jail Cell.
Jail Cell: A jail cell, to, unsurprisingly, jail people. Anyone who starts their night in the jail cell is inflicted with Jailbird upon exiting.
General Store: A store stocked with all sorts of dry goods. The destination for all items you could want in the Wild West that aren't stocked elsewhere! There's a locked trapdoor in the floor.
Army Post: A well-equipped military depot, with everything from rations to weapons that a handful of soldiers might need.
Blue Building
Lobby: This building is fully modern, unlike the old-timey other five buildings. The glass-walled lobby full of plush chairs to sit in is a great example.
Theater: An old fashioned movie theater with modern projection equipment. Perfect for screening Wild West films after making them!
Archives: A large number of filing cabinets sit in this room, full of information on past Wild West film shoots that took place in Silver Junction. The door is locked.
Executive Office: A fancy, plush office with a large chair and larger desk, for whoever's in charge of the current movie productions.
Green Building
Prickly Pear Dorm: One of the three large dorm rooms. This one is decorated with a bunch of cacti.
Chapel: A non-denominational chapel to pray to whatever you may choose to pray to. We don't judge.
Newspaper: A room to run off the day's paper, complete with a printing press and a few desks for the newshounds.
Bank: A fancy, well-equipped bank, complete with a manager's office and plenty of tellers - as well as some money lying around. The back has a large vault door.
Vault: A locked vault behind a large vault door in the bank. It looks very complex to open, and it's marked High Security.
Yellow Building
Saloon: The big bar of Silver Junction. Lots of booze behind a bar, a piano with curtains on the side, plenty of tables, and of course every door is the swinging saloon doors.
Gun Store: A store selling all kinds of guns, from pistols to shotguns to rifles. Free to take and use to all customers!
Farrier: A small shop containing everything one could need to take care of a horse properly.
Stable: A stable currently inhabited by four horses. Whoever stocked them was cheeky enough to pick a red horse, a black horse, a white horse, and a pale gray horse.
Orange Building
Century Agave Dorm: One of the three large dorm rooms. This one is decorated with a bunch of low-growing desert plants.
Blacksmith: With a furnace at full blast, this blacksmith's shop is fantastic for making metal tools.
Carpenter: This room is full of woodworking tools and wood to work with for those tools.
Ruined Mine: The collapsed remains of a mineshaft, creating a deep hole in the middle of the building. Plenty of rocks to poke at if you want.
Mineral Storage: A place to store whatever minerals were dredged up from the mine when it was active. It's full of pyrite.
Mining Equipment: A large room, full of shovels, pickaxes, and any other non-explosive mining equipment your heart could possibly desire.
Explosives Storage: A room with plenty of dynamite, blasting caps, and whatever else you'd need for a big boom. The door is locked.
Red Building
Train Platform: An open-air platform for people to wait for the train. Contains a few clocks and a few benches.
Passenger Lounge: A comfortable waiting area and ticket counter for people to relax while waiting for the train.
Post Office: A small station to store, sort, and receive letters, of which there are currently a blizzard's worth.
Telegraph Office: An office to send and receive telegrams up and down the line. The door is locked.
Locomotive: A full-sized steam locomotive with a tender and two passenger cars attached. Several necessary parts of the engine have been removed, so it's not going anywhere.
Exterior Locations
Cemetery: A graveyard. It's currently devoid of graves beyond a few old headstones, but that could very well change here.
Livestock Corral: A small pen, holding several cattle. There's also a few chickens, for some reason.
Water Tower: An elevated water tower. It contains, surprise, water.
Outhouse: The only bathroom or bathroom-equivalent on the entire map. If it breaks you're not getting another one.
Purple Building
Officer's Club: A fancy bar meant for army officers. With the lack of those in the vicinity, it's become open to all.
Schoolhouse: A small, one-room school. Well equipped for general lessons, less well equipped for specialized.
Mayor's Office: The office of the Mayor of Silver Junction, holding all kinds of documents and records relating to the old town.
Courthouse: The judicial location of the county, back in the day. Contains a judge's bench, witness stand, desks for attorneys, and a jury box.
Hallway: An ordinary hallway to connect the 2F rooms in the purple building. There's some paintings on the walls, at least.
Blue Building
Soundstage: A big soundstage, perfectly designed for filming. There's a few different backdrops available to choose from, all fitting the Wild West theme.
Film Equipment: A storage room for the movie set building, holding the camera equipment and plenty of props for any Western you care to film.
Recording: A soundproof room for recording voice. Full of recording equipment, ranging from the gramophone to the modern systems.
Breakroom: A comfortable room to relax in during all the filming. Has several couches and tables, a coffee machine, and a fridge.
Green Building
Tailor: Plenty of clothing lies around in this store, all of it befitting the Wild West aesthetic on display.
Laundry: A hand-wash laundry, with everything you need to wash 'em and dry 'em both.
Barbershop: A fancy barbershop, equipped well for both haircuts and dentistry as necessary.
Law Office: The office of the town's only lawyer. Contains difficult-looking legal books in a row, a nice desk, and far too many papers.
Tobacconist: A tobacco shop, full of plenty of cigars, cigarettes, and chewing tobacco to imitate whatever noir or western trope you desire.
Yellow Building
Restaurant: A nice restaurant, complete with a small kitchen. Unimpressive compared to the OCGA Central Facility.
Gambling Parlor: A smoke-filled room set up for all sorts of games of chance and luck.
Brewery: A room set up for the easy production of moonshine. Saloon's gotta stay supplied, right?
Hotel: A small hotel with a few beds set up for sleeping. Perfect for quick layovers.
Orange Building
Doctor's Office: A basic doctor's office, for taking care of injuries in the West. Contains various doctor's tools, a cot, and a locked medicine cabinet.
Funeral Home: An undertaker's room, to work on laying to rest the deceased. When there's not a constant supply of them you can't keep up with, that is.
Pharmacy: With plenty of cheap drugs, nothing here is as good as the medicine in the Doctor's Office, but it can still come in handy.
Target Range: A shooting gallery set up to practice your gunplay. If you didn't bring your own, it's got plenty of guns and ammo ready to go.
Trading Post: A small trading post that caters specifically to selling to the miners, rather than the open nature of the general store.
Red Building
Railworker Quarters: A small sleeping area for employees of the railroad. It's got beds and not much else.
Station Storage: A storage room located in the train station. Contains various parts for the track and gear for employees.
Exterior Locations
Water Tower: An elevated water tower. It contains, surprise, water.
LIVING PLAYERS
Desert Sage Dorm
-@
Not Shane
-@
North Star
-@
Bud
-@
Madame Zalsarona
-@
Theodore Noise
-@
Hifumi
-@
Cascabela
-@
Tsavorae
-@
Elster
-@
Hollywood Bowl (NPC)
-@
Momoyo Himemushi (NPC)
Prickly Pear Dorm
-@
Partitio Yellowil
-@
Mizzlebip
-@
Akira Kogami
-@
Strong Bad
-@
Ace Ventura: Pet Detective
-King of Clubs (@
Amoeba)
-@
Lynne
-@
Gyro Zeppeli
-@
Reginald Fikwerther
-@
Deathborn (NPC)
-@
Agent Evangeline (NPC)
Century Agave Dorm
-@
Marisa Kirisame
-@
Neil Marshall
-@
Derek Stiles
-@
Ranger
-@
Roland
-@
Kroos the Keen Glint
-@
Nico Yazawa
-@
McJango
-@
Honoka Kosakatua (NPC)
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