Strong Bad (17) - Cascabela, Strong Bad, Roland, Ace Ventura, Kroos the Keen Glint, North Star, Madame Zalsarona, Bud, Nico Yazawa, Akira Kogami, Elster, Lynne, Ranger, Partitio Yellowil, Hifumi, McJango, Zhen
Honoka Kosakatua
Well. That could have certainly gone better for you, couldn't it? A shame. It was a good effort though, and I appreciate the murderers of the Killing Game.
Momoyo Himemushi
You want me to get started with the execution?
Honoka Kosakatua
No. Now that I've been outed as the mastermind, I think I should act as it. And in this case... that means carrying out the execution.
So here you are, your first Guilty execution since Day 1!
Looking at Strong Bad with malice in her eyes, Honoka reaches into her outfit, and pulls out a pair of six-shooters. The bandito quickly produces his own, and starts to fire at Honoka to keep her back, while backing up towards the Century Agave Dorm. Honoka begins to chase after him, watching as he runs into the dorm. She's hot on his heels, peppering his feet with bullets as she tries to get him. In the dorm, Strong Bad runs through a couple of the dorms, before Honoka manages to chase him over into Carpentry. She starts to rload, and as she does so, she gets an idea. Tackling Strong Bad, she rifles through his inventory, and finds... only one gold bar. Huh.
She takes it anyway, then curses as she remembers she'd need the one from the Outhouse to trigger his Forbidden Action. However, that's given her an idea. Strong Bad watches in confusion as Honoka begins to back off, then dashes towards the Green Building. Oh well, not gonna look a gift chance in the mouth. Quickly, the bandit runs over to the Army Post, watching as Honoka runs between Green and Orange. He swipes another sniper rifle, then heads back towards his new favorite vantage point. If he just stays up here, he'll be sure to stop her when she's done with whatever she's doing!
Before he can, though, he hears a shifting noise behind him, and turns to see Momoyo moving. She might not be able to go inside any of the buildings or anything, but the top of the Water Tower? That's easy for her to aim at and lunge at, Strong Bad knocked off from the Tower by the force of her impact. The rifle goes flying, while Strong Bad picks himself back up, now injured but still aiming to fight back. Momoyo looms over her, and she begins to snap and strike from various angles, forcing Strong Bad to flee in the direction she intends.
Namely, he runs into the Blacksmith. Catching his breath, Strong Bad looks around to see what he can use to maybe force Momoyo back again. The tools... the metal to work with... the foundry, bubbling with silver... wait a second. Silver?
Before he can react, Honoka steps out from behind the foundry and gives it a massive whack with one of the Blacksmith's hammers, sending a huge pile of molten silver from the fallen tower of ingots. It splashes all over Strong Bad, disabling him, and she hammers a few more times to send the rest of the molten silver over him. By the time it cools, it's created a surprisingly good if sloppy silver statue of Strong Bad.
Then Honoka cracks it open and lets the charred corpse of the outlaw spill out.
@Strong Bad has been executed!
You are the Ultimate Outlaw, recent escapee from a raid on an armored car. With your valuable loot in your possession, you've mixed in with this re-enactment until the heat dies down - and though it's turned into a Killing Game, you're ready to survive it! With your experience in lying in wait, you can disguise yourself perfectly in the exterior areas. No one will be able to identify that someone's even there, though the stealth only works as long as you remain still, people able to tell someone is there when you move. They can't make out who it is unless the disguise breaks, at least! Additionally, you've brought along your trusty six-shooter, ready to shoot down anyone who might get in the way of your escape. It only has six bullets, though - if you want to fire more, you'll need to find some on the map.
Forbidden Action: The five gold bars you stole are the entire reason you're here. If all five are in the active possession of other people at once, you're done for!
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With the growing chaos and mystery in Silver Junction, the voices of the restless dead speak. You may choose from one of five wraith pleas, to bring them back for Night 6.
Plea 1:
"We are all but dead men forced to walk upon this earth."
Plea 2:
"anyway touhou is pretty cool i think everyone should experience it in some way"
Plea 3:
"Hello- Yes? This is the Dojima Detective Agency, how may I help you?"
Plea 4:
"YOU'VE GOT A FRIEND IN ME"
Plea 5:
"I'll help you kill North Star"