This post was last modified: May 7, 2025 at 9:07 PM by
Atua.
Atua
And once again, night falls, and the cycle repeats anew. Your inevitable sacrifices upon My path to glory.
Agent Evangeline
So at this point, with how inevitably doomed we are after the death of the Mayor, you can tell us what the end goal of this Ritual is, correct?
Atua
Don't get cocky, Agent.
Agent Evangeline
Worth a shot...
Hollywood Bowl
Alright, let's hear it. The motive.
Atua
Certainly. For tonight-
???
Mind if I assist?
Who knows how the other speaker arrived, or when. But there they are.
Colonel Sanders
You know, just give you all a friendly little push.
Agent Evangeline
The rogue mascot. Repeatedly- well. I'll stop there.
Atua
Heh heh. So for the first time, I cross paths with the mad killer.
Colonel Sanders
Atua. Y'know, I'm not a fan of following someone else, but I gotta appreciate your work. Enough that when I learned what you were doing tonight, well, I just had to assist with it.
Tonight, you attempt, or I'll kill you on the spot. Nice and simple, huh? Hell, let's make it easier on you. Self defense attempts, and attempts against just me or the golden god? Those don't count. Gotta attempt on other players with no provocation.
If you've been trying to survive a Killing Game with no killing... well, that ends here!
Atua
Hmmmm... however. There are those among this group who I wish to reward, for their drive and power. Those four standing here who bear the title of "murderer".
If you previously killed and won the trial, you only have to accomplice to survive tonight, rather than making an attempt of your own. Rest easy as others take on the burden of slaughter... but not too easy, or my friend will slay you, as he once did Ainsley Harriot.
Hollywood Bowl
Wait, is THAT what happened to him?
Atua
I deeply look forward to what you achieve tonight... and how many of you will stand when the sun rises again.
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Tonight's weather is Dry Lightning. Carrying any large metal objects outside, without shielding them, will result in them being struck by lightning and electrocuting you, forcing you to drop them. Repeatedly being struck by lightning during the night will knock you out.
THE MAP (Credit to Yap for the centipede graphic!)
Purple Building
Desert Sage Dorm: One of the three large dorm rooms. This one is decorated with a bunch of desert flowers.
Sheriff's Office: The office of the one lawman in the town. Contains an officer's desk, several guns, and the Jail Cell.
Jail Cell: A jail cell, to, unsurprisingly, jail people. A hole has been punched in the side of the wall, rendering it useless to jail people. You can just walk in and out now.
General Store: A store stocked with all sorts of dry goods. The destination for all items you could want in the Wild West that aren't stocked elsewhere! There's a locked trapdoor in the floor.
Army Post: A well-equipped military depot, with everything from rations to weapons that a handful of soldiers might need.
Lift: A large freight elevator that goes down to the Construction Garage.
Blue Building
Lobby: This building is fully modern, unlike the old-timey other five buildings. The glass-walled lobby full of plush chairs to sit in is a great example.
Theater: An old fashioned movie theater with modern projection equipment. Perfect for screening Wild West films after making them!
Archives: A large number of filing cabinets sit in this room, full of information on past Wild West film shoots that took place in Silver Junction. The door is locked.
Executive Office: A fancy, plush office with a large chair and larger desk, for whoever's in charge of the current movie productions.
Green Building
Prickly Pear Dorm: One of the three large dorm rooms. This one is decorated with a bunch of cacti.
Chapel: A non-denominational chapel to pray to whatever you may choose to pray to. We don't judge.
Newspaper: A room to run off the day's paper, complete with a printing press and a few desks for the newshounds.
Bank: A fancy, well-equipped bank, complete with a manager's office and plenty of tellers - as well as some money lying around. The back has a large vault door.
Vault: A locked vault behind a large vault door in the bank. It looks very complex to open, and it's marked High Security.
Yellow Building
Saloon: The big bar of Silver Junction. Lots of booze behind a bar, a piano with curtains on the side, plenty of tables, and of course every door is the swinging saloon doors.
Gun Store: A store selling all kinds of guns, from pistols to shotguns to rifles. Free to take and use to all customers!
Farrier: A small shop containing everything one could need to take care of a horse properly.
Stable: A stable currently inhabited by four horses. Whoever stocked them was cheeky enough to pick a red horse, a black horse, a white horse, and a pale gray horse.
Orange Building
Century Agave Dorm: One of the three large dorm rooms. This one is decorated with a bunch of low-growing desert plants.
Blacksmith: With a furnace at full blast, this blacksmith's shop is fantastic for making metal tools.
Carpenter: This room is full of woodworking tools and wood to work with for those tools.
Ruined Mine: The collapsed remains of a mineshaft, creating a deep hole in the middle of the building. Plenty of rocks to poke at if you want.
Mineral Storage: A place to store whatever minerals were dredged up from the mine when it was active. It's full of pyrite.
Mining Equipment: A large room, full of shovels, pickaxes, and any other non-explosive mining equipment your heart could possibly desire.
Explosives Storage: A room with plenty of dynamite, blasting caps, and whatever else you'd need for a big boom. The door is locked, but a hole has been blasted open in the south wall.
Red Building
Train Platform: An open-air platform for people to wait for the train. Contains a few clocks and a few benches.
Passenger Lounge: A comfortable waiting area and ticket counter for people to relax while waiting for the train.
Post Office: A small station to store, sort, and receive letters, of which there are currently a blizzard's worth.
Telegraph Office: An office to send and receive telegrams up and down the line. The door is locked.
Locomotive: A full-sized steam locomotive with a tender, three passenger cars, and a caboose attached. Several necessary parts of the engine have been removed, so it's not going anywhere.
Exterior Locations
Cemetery: A graveyard. It's currently devoid of graves beyond a few old headstones, but that could very well change here.
Livestock Corral: A small pen, holding several cattle. There's also a few chickens, for some reason.
Water Tower Field: A debris field created by the collapse of the Water Tower. Rather annoying to pick your way through.
Plot: A roped off and well-tilled plot of land. Community garden in progress.
Outhouses: A pair of new outhouses constructed by Reginald Fikwerther in a more useful location.
Outhouse Crater: There was a bathroom here. It's gone now.
Canal: A small stream of water running along a pre-dug ditch, starting from a spring in the rocks.
Purple Building
Officer's Club: A fancy bar meant for army officers. With the lack of those in the vicinity, it's become open to all.
Schoolhouse: A small, one-room school. Well equipped for general lessons, less well equipped for specialized.
Mayor's Office: The office of the Mayor of Silver Junction, holding all kinds of documents and records relating to the old town.
Courthouse: The judicial location of the county, back in the day. Contains a judge's bench, witness stand, desks for attorneys, and a jury box.
Hallway: An ordinary hallway to connect the 2F rooms in the purple building. There's some paintings on the walls, at least.
Blue Building
Soundstage: A big soundstage, perfectly designed for filming. There's a few different backdrops available to choose from, all fitting the Wild West theme.
Film Equipment: A storage room for the movie set building, holding the camera equipment and plenty of props for any Western you care to film.
Recording: A soundproof room for recording voice. Full of recording equipment, ranging from the gramophone to the modern systems.
Breakroom: A comfortable room to relax in during all the filming. Has several couches and tables, a coffee machine, and a fridge.
Green Building
Tailor: Plenty of clothing lies around in this store, all of it befitting the Wild West aesthetic on display.
Laundry: A hand-wash laundry, with everything you need to wash 'em and dry 'em both.
Barbershop: A fancy barbershop, equipped well for both haircuts and dentistry as necessary.
Law Office: The office of the town's only lawyer. Contains difficult-looking legal books in a row, a nice desk, and far too many papers.
Tobacconist: A tobacco shop, full of plenty of cigars, cigarettes, and chewing tobacco to imitate whatever noir or western trope you desire.
Yellow Building
Restaurant: A nice restaurant, complete with a small kitchen. Unimpressive compared to the OCGA Central Facility.
Gambling Parlor: A smoke-filled room set up for all sorts of games of chance and luck.
Brewery: A room set up for the easy production of moonshine. Saloon's gotta stay supplied, right?
Hotel: A small hotel with a few beds set up for sleeping. Perfect for quick layovers.
Orange Building
Doctor's Office: A basic doctor's office, for taking care of injuries in the West. Contains various doctor's tools, a cot, and a locked medicine cabinet.
Funeral Home: An undertaker's room, to work on laying to rest the deceased. When there's not a constant supply of them you can't keep up with, that is.
Pharmacy: With plenty of cheap drugs, nothing here is as good as the medicine in the Doctor's Office, but it can still come in handy.
Target Range: A shooting gallery set up to practice your gunplay. If you didn't bring your own, it's got plenty of guns and ammo ready to go.
Trading Post: A small trading post that caters specifically to selling to the miners, rather than the open nature of the general store.
Red Building
Railworker Quarters: A small sleeping area for employees of the railroad. It's got beds and not much else.
Station Storage: A storage room located in the train station. Contains various parts for the track and gear for employees.
Purple Building
Storeroom: The storeroom underneath the General Store. Everything in the General Store? There's even more of it here. Contains a locked tunnel to the Rectory and a passcode door to the rest of the Purple Building's basement.
Construction Garage: A large underground garage, with an excavator, bulldozer, and drill tank. It also has a large shutter in the west wall.
Liturgic Silver Processing: A room designed to drain Liturgic Esotera out of the silver in Silver Junction, after it was saturated with the stuff by whatever happened in the past.
Crimson Eye Storage Facility: A storage facility for the Crimson Eye. Contains body armor, modern guns, and other normal high-end equipment necessary for suiting up.
Lift: A large freight elevator that goes up to by the Sheriff's Office.
Blue Building
Sacristy: The room to prepare for services in the church. Notably, despite the church starting as Protestant Christianity, the materials available in the church reflect a completely different religion, that of Atuaism.
Rectory: The room and board provided with the church, and thus the room where Spencer Edwards lived during the early 1870s.
Church Records: A room holding archives of church documents from Silver Junction's original time.
Crypt: An old, moldy crypt. Contains a few skeletons. Spooky.
Shrine to Atua: A small shrine specifically dedicated to Atua, the God of Killing Games.
Green Building
Crimson Eye Liturgic Research Laboratory: A complex lab designed to study the nature of Liturgic Esotera, the magic of faith. Set up by the paranormal crime gang, the Crimson Eye. The staircase heads up to the Vault.
Liturgic Study Records: Years' worth of records on the Crimson Eye's experiments in Silver Junction.
Liturgic Equipment Room: A room full of the high-tech experimental equipment developed based on the Liturgic experiments. Contains a locked tunnel to the Rectory.
Liturgic Testing Range: A room with a sealed chamber and an observation area, designed to test equipment in relative safety.
Yellow Building
Generator Room: A room with a couple large generators, supplying all the power to Silver Junction.
Server Hall: Racks upon racks of computer servers stand here, with unexamined data in abundance.
Cold Storage: A deep-frozen room with plenty of preserved food and preserved chemicals. And the preserved bodies of the Crimson Eye operatives Deathborn killed.
Maintenance Office: A standard office for maintenance staff.
Orange Building
Paranormal Division Headquarters: The headquarters of the Union Army Paranormal Division, roughly carved from the rock. Contains a whole lot of information about their mission and the Silver Junction 1873 Incident, though the last part of that incident was sealed by the President's order.
Union Army Barracks: A sleeping place for the Paranormal Division soldiers during 1873. You can use it, though it's a little unmaintained.
Army Supply Depot: An old supply depot. Full of rotten food and old materials, though the latter still works.
Occultic Weaponry Storage: The Union Army's storage of Occultic-empowered weaponry.
Mineshaft: The mineshaft that connects the Ruined Mine room to the underground Mine itself. Contains a hidden door to the Paranormal Division HQ.
LIVING PLAYERS
Desert Sage Dorm
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North Star
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Madame Zalsarona
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Hifumi
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Elster
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Hollywood Bowl (NPC)
Prickly Pear Dorm
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Akira Kogami
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Ace Ventura: Pet Detective
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Agent Evangeline (NPC)
Century Agave Dorm
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Ranger
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Roland
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Kroos the Keen Glint
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Nico Yazawa
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McJango
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Jessica
???
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Atua (NPC)
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Colonel Sanders (NPC Hunter)
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Momoyo Himemushi (NPC Observer)
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Skull Face (Wraith)
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Storm 1 (Wraith)
Submissions are due in 48 hours, at 10 PM EDT on May 7th.