Poll: is mario kart world worth 80 dollars usd

yes
20.00%
2
no
60.00%
6
monkey island
20.00%
2
Total: 10 vote(s)
#61
Spritanium
There's a lot of Sunshine stuff. Mark my words, we are returning to Isle Delfino in 2026 you bunch of degenerates
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#62
Draku
(Jun 10, 2025 at 2:32 PM)Spritanium Wrote: There's a lot of Sunshine stuff. Mark my words, we are returning to Isle Delfino in 2026 you bunch of degenerates
maybe the game will be good this time
#63
Draku
(Jun 8, 2025 at 4:34 PM)T-man Wrote: oh, and as for the switch 2 itself goes its just a better switch, i was expecting the novelty to wear off quickly but it happened even quicker than I was expecting, just kind of feels like the switch ive had for eight years had a growth spurt

honestly the most novel part of the switch 2 is seeing unpatched switch 1 games run better, anything with uncapped framerates and dynamic resolutions is a done deal, it's pretty sweet

the biggest pain point for me right now, and the main thing keeping the switch 2 from being a straight upgrade is file sizes and microSD express storage capacity. i feared before launch that 250 GB would go as fast today as 32 GB went in 2017, and that is absolutely the case. its hard to go from being able to store 90% of my games on a single microSD to like 30%, even lexar's 1tb card wouldn't cut it with switch 2 upgrades bumping up switch file sizes, we need 2tb microSD express cards yesterday
literally all i wanted was a console that did exactly what the switch did but significantly better and that's what the switch 2 is. the SD card thing is dumb though i agree, an m.2 slot you could open up on the back would have been pretty tits.

what exactly did you want it to be? gimmicky nintendo hardware tends to be a disaster. the original DS was an exception because it was a practical idea and ahead of its time. the switch 2 still has all sorts of great capabilities like gyro controls and now even mouse mode for the joycons which is gonna be great for prime 4 etc (the prime 1 remaster was already kick ass with gyro). warioware on switch 1 proved that you could make quality, creative motion control games still without compromising on making that the console's identity and it's simply up to the devs to not be dumbasses (a tough task indeed apparently). screen looks great. joycons are heavily improved in terms of size and form factor, console is bigger but still the right weight. performance for games seems like it will finally cease to be a mixed bag with the massive power jump which is especially important.

mkw is fun as fuck and the mechanical changes are all positives and make the skill ceiling far higher while not demanding people reinvent how they drive if they don't want to. wall riding is a bit TOO limited and i still think wiiu mk8's single item slot was the way to go but the way items have been adjusted is a huge plus. it's pretty much just lightning left as an enormous problem like what the fuck man.

i love the way the stage transitions and laps are set up now for grand prix, kind of odd to see so many people hating on the transitional laps when they're as well incorporated as they are and have the right amount of flavor while making the final lap(s) feel special and more intense. knockout tour is awesome too. free roam is almost excellent but needs more QoL, with how tricky a lot of the missions are you're going to be trying them multiple times and currently that suuuuucks with it replaying the fucking intro sequence every single time, and you can't leave a mission to come back to it either because there's real no way to track what you've done.
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#64
T-man
I'm not really sure there's anything in particular I wanted the Switch 2 to be, but I can't help but feel a distinct lack of significance behind it. To be fair, I loved the original Switch so much that there was absolutely no way a follow up would ever hit me the same way. I guess what I find a little disappointing is that the Switch 2 doesn't have much of its own identity, at least not yet. I feel like they could have done more to differentiate it from its predecessor superficially. It just feels like the Switch, with the same old interface, doing the same old Switch things, just faster and better.

Mario Kart World is a great game, but for some reason it doesn't really wow me as a next-gen title or the first 80 dollar game of the modern era. I'd be lying if I said my first couple hours of play I wasn't haunted by the whispers of buyer's remorse, which thankfully have subsided. I still think the game is in desperate need of some balancing adjustments, though. It's easy to forget that Mario Kart 8 was not always Mario Kart 8 Deluxe and even the best games can need some fine tuning.
#65
Draku
I think it's probably the Megaman fan in me that's completely fine with game and console sequels just being... sequels. I liked the original product, I want more of it, if I -get- more of it and it's new while being familiar I'm extremely happy with that. I welcome major departures and reinventions too of course, but they have to nail it pretty hard to overcome "Eh I kinda just wanted more of the thing I knew I liked already, actually" for a lot of people, as I've seen in the past.

Could they have redone the UI and stuff more heavily? Yeah, I do think it's funny how closely the OS resembles the Switch 1's, especially considering that even the Playstation consoles tend to have an image reinvention every gen even though those are also relatively decent examples of not fixing what isn't broken (Ignoring the PS3's incredibly stupid launch, they did eventually get back on track to what was so good about the PS2). But hey, I loved the Switch 1, the UI is snappy and memorable, and it STILL is. No worries about bullshit like the Playstation Store suddenly updating one day on PS3 to be slow as molasses and function worse... I hope. (Ignoring that the eShop isn't perfect either.)

I can understand Mario Kart World not having an enormous wow factor. Mario Kart 8 already looked and performed really well despite major hardware limitations and World isn't an enormous jump over it on the surface, though I will say that the open world routing aspect is seriously being underrated by most because I'm way into that and think it's cool as hell. The environments are hilariously detailed and I can tell why the game was in the works for as long as it was.

Does it justify the $80 price tag bump? I mean, yeah, it doesn't, I spent ages on here posting about how shitty a practice increasing game prices is from an objective standpoint, and I'm still upset about the Japanese price comparison too. But hey, game was only $50 with the bundle here, and I WOULD say without a single doubt that I've already gotten $50 of fun out of it with a bunch more to come, so... at least on a personal level, if I'd never heard about the JP price difference I wouldn't be even remotely considering said bundle a bad deal. If they made you pick it up on launch full price I'd be a million times more critical.
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#66
T-man
basically whenever i play free roam i think the game is really awesome and then i play the actual game online it kind of sucks because none of the new tech is actually faster than driving normally and your ass is constantly being reemed by 23 other racers. this game needs way longer invincibility frames after you get hit, like almost as long as it takes for you to get back up to full speed. there are now twice as many opportunities to get clobbered the instant you regain control and it's relentless

its also quite sad to see online lobbies overwhelmingly reject intermission tracks by choosing random or the odd distant track for a guaranteed three lap race, i honestly feel bad for the development team because the intermissions really aren't as bad as people making them out to be
#67
Spritanium
I think the game ultimately feels worth $80, but I'd feel even better if it was exactly $92.60, so that with 8% sales tax I could hand the cashier a $100 bill and receive no change.
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#68
T-man
holy shit
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one of seven locations nationwide
#69
T-man


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