You head to the Fountain at daybreak, only to be met with... a strange sight indeed.
The Goose statue has been smashed to pieces again, and the Fountain is filled with a combination of food from the fridge and... oh god is that piss? Monokuma's in there too, though he still looks inactive, thankfully. Before you can investigate further, your search is interrupted by a shout.
W҉h̵e͜n I ͞gęt my ͢ha̴n̶ds͞ ̵on you̴, I ̛sw̵ear͠ I'll ͢d͟o muc̛h͜ ̕w͢orse͢ than ly̴nch̶ ̛y̶o̕u.҉ I͏'l͞l u͜s̢e your s͠k̵i̶n͟ ͢as̢ ̨a ́f͝uck̶i̕ng ̡rug̵, and̷ I'͠ļl͘ ͡m͟ake͜ a p̶o̧int ̀not t́o va̢cu-"
"...On second thought, I'll smoke them out during the Trial. I don't need to waste my time on this. You'll all do it for free, after all. Think of it like an internship, but you can't put it on your resume, because you'll probably be dead.
Well, that's capitalism for you, isn't it?"
"Speaking of the dead though, gotta give a special shoutout to the KING OF TOWN. Yeah, you know, I figured we were cool. Walk a mile in someone's shoes, and all that. But it turns out his gut isn't the only fat thing about him, because even in death he's got some massive fucking balls, let me tell you that.
He used that role power on me. You know the one. Almost had me spooked for a second there, before I remembered that he was a total asshole and he'd totally pull something like this. I liked him better when he was @The Other Monokuma."
"Anyway, if you're expecting a proper account later on, you can blame him for its absence.
And it's a shame too, because that account would have come in handy. But... before I say anything else... let's take a look at our lucky murder victim!
---
@"Cooking Mama" has been found dead in the Mirror Hall. She is covered in stab wounds, and there is a bullet hole in her forehead.
Her role was the Ultimate Potion Seller
role description:
A thick, purple liquid bubbles in a nearby flask as your eyes search the ingredient list for the next step. You pluck an eye of newt from a nearby rack, and toss it in, watching idly as the eyeball sinks slowly into the purple sludge. You are the Ultimate Potion Seller, and soon, you depart on a trip to a mysterious island, which you hear conceals a top-class alchemy lab.
Once per night, you may request a potion with effects of your choosing from the hosts. You will be given a list of ingredients and preparation instructions. If you follow said instructions during your night and brew a potion, you may consume it to gain those effects for the night. You may also feed it to others, and empower or debuff them.
You do not need to drink your potion immediately, and you can stack effects if you drink multiple in one night. You will need to procure containers to keep them in as well.
FORBIDDEN ACTION: You must not let the Ultimate Knight have any of your potions. They are too strong for him.
---
"And another chef bites the dust. Those numbers are gettin' pretty thin, huh? Ainsley... Gordon... Clock's tickin', you two. I wonder who'll be the last chef standing in the end. Can't imagine it'll be cheese boy. What a chump.
What do you think, camerman?"
"What do I think...?"
"I think Ghost Night is awesome!"
"...Huh?"
---
CASE FILES:
-The body is lying in the Mirror Hall. A trail of blood leads out into the Trophy Room.
-A kitchen knife is sticking out of the body.
-The victim is wearing a Clown costume.
-A display case housing daggers in the Trophy Room is broken. One is missing.
-Two large pools of blood are on the Trophy Room floor.
-The Chandelier has fallen down to the Foyer again.
-Wine Storage has been destroyed, the floor is covered with wine.
-The Fountain is filled with food and urine.
-Monokuma is in the Fountain, and the Goose Statue has been obliterated
OTHER INFO
-A hole has been busted in the wall of House Oliva
-A makeshift car has been smashed into Trip's Pad
-Trip's toilet is full of shit. Literally.
-Grell was AFK. She will be killed.
---
THE MAP
Room Descriptions
House Bishop (Red):
1F
Foyer - Doubles as a ballroom. A large room with decorated flooring, fancy chandeliers and many other things that make you believe that you just stepped inside a castle. A piano can be found on the Stage near the Staircase, along with a backdoor.
Coatroom - This room is filled with racks of expensive, yet very old, outdoor wear. Coats, boots, and a few parasols all sit on and around the racks, long forgotten by their previous owners.
Wine Storage - A room slightly depressed into the ground. Despite the floor being worn stonework, you can tell that at one point it was quite beautifully crafted. Several casks and bottles of vintage wine sit throughout the room and on the shelves.
Smoker’s Lounge - A dim room with a large oak table in the center, surrounded by velvet chairs. On the table is a rack containing wooden pipes, and a box that contains what you think is tobacco. A painting sits on the wall with the staircase on the other side, staring disconcertingly.
Vault - A large, iron vault looms out from the wall of the Smoker’s Lounge. It is locked by a large combination lock, too rusted to turn.
House Minerva (Yellow):
1F
Unnerving Hallway - A rather ordinary hallway, made several degrees creepier by the presence of a painting depicting a looming, shadowy figure on one end. Its eyes appear to follow you as you walk.
Painting Room - A claustrophobic room, filled with hundreds upon thousands of different pieces of work, from Portraits of the island’s inhabitants, Sketches of various concepts and Paintings of various luscious landscapes.
Leisure Room - Various activities can be found within this room which test one’s wit and accuracy. A small bar is located at the bottom right corner of the room, containing various meads and spirits. The stairs ascend upwards from here.
Music Room - Brass and Wind instruments, as well as percussion-like objects are at your disposal. A cubicle is included.
Holding Cell - A locked, bare cell. The heavy iron key hangs on a hook right by the door in the music room. Annoyingly, it is not at all soundproofed.
House Academia (Blue):
1F
Scholarly Hallway - A hallway adorned with various diagrams and equations pinned to the walls, depicting all sorts of anatomical oddities and other things you don’t quite understand. A large bookcase sits at the back of the hall, and stairs lead upstairs.
Specimen Room - Various jars containing preserved animals line the shelves that take up much of the room. This room smells rather foul, and the very thought of how bad it would smell if the jars weren’t sealed up makes you weak at the knees.
Classroom - A small auditorium with a large blackboard and long desks, emulating the atmosphere of a university classroom. Chalk and eraser is provided.
Equipment Room - A small room off to the side, containing spiral notebooks, writing utensils, and various surgical equipment, likely for use in dissection. An old plague doctor outfit sits on a mannequin in here too. On the outside of this room is a set of stairs leading upwards.
Teacher’s Lounge - A blend of old and new fixtures and furniture fill this room, including comfortable chairs, a couch, a coffee table, and a rudimentary kitchen. The new hot plate, toaster oven, and coffee machine all hint that perhaps this room was used as a breakroom by the restoration crew as well.
House Oliva (Green):
1F
Workshop - A large room containing workbenches and woodworking tools, along with well, wood. The tools are certainly nothing modern, but in spectacular condition, and easy enough to understand and use.
Greenhouse - Once a simple Victorian era garden, now repurposed into a modern era greenhouse to grow greens and various other plants.
Kitchen- State of the art for its time, this kitchen contains giant kettle pots, cooking cauldrons, pans and all sorts of Kitchen equipment you may or may not know of. The kitchen has been modernized to prevent poisoning from the use of very old kitchen equipment, although said equipment can be found in a separate pantry.
Dining Hall - A long table dominates the scene, with candelabras, spice containers, utensils and plates.
Chapel- Located at the back of the mansion, a separate chapel can be found, surrounded by small patches of flowers and arches, with a pathway linking both buildings together. Inside is a small chapel with eight long benches, a pedestal and various stained glasses of religious figures and scenes.
Trip's Pad (Pink):
1F
Waiting Room - A small lobby sits just inside the door of this portable unit, which features a couple pink and green chairs to sit in, alongside with an arcade machine. The machine looks new, and does not yet feature any high scores.
??? - Behind this door is a teleportation pad leading to the Cable Car station, activated by a keycard. There is also a large mainframe inside, with an antenna sticking out the top.
Trip’s Office - An extremely disorganized office, with a large desk in the middle. Pizza boxes are tossed around the room, and behind the desk sits a hideous pink and green gamer chair. In the corner, a strange computer terminal sits with a login screen open. On the desk in a small glass display case is a large shard of black crystal. Your head hurts when you look at it.
Bedroom - Trip’s bedroom. All that’s in here is a bed, dressed with his usual eye-torture color scheme. It is much cleaner than the office though, and the bed is quite comfortable.
Bathroom - The one single working bathroom on the island. No deer allowed.
Outdoor Areas:
Garden - Located between houses Minerva and Bishop, the Garden was once House Oliva’s own. Ever since the creation of the Greenhouse, the Garden’s contents are now placed here. Various flowers that are well tended to can be found there. Makes for a beautiful sight. Benches and brick roads galore.
Shed - Garden equipment, what else could you ask for?
Fountain - Located at the center of it all, the Fountain’s statue is a Goose, head held high, spouting water from its beak. Throw coins in the water for a wish!
Bonfire - At the edge of the island, behind a Bonfire can be found for everyone to sit down and enjoy a good fire, perhaps some smores as well. Located between houses Academia and Oliva.
Bathroom - There isn’t any due to the lack of a sewage system, but you live on an island! Go do your business at the shore.
Room Descriptions
House Bishop (Red):
2F
Trophy Room - Various trophies, paintings and displays are located within this large room. Although the objects feel like they’ve been forged rather than obtained, an air of pride and prestige is instilled within the room. There is an open space in the center, overlooking the Foyer and surrounded by a railing. The chandelier hangs down from here, support rope disappearing into the ceiling.
Mirror Hall - A hall possessing a large, ornate mirror on the outer wall, polished to perfection. A rope descends from a small slot in the ceiling, pulled taut and attached to a mounted winch on the wall opposite the mirror.
Luxury Bedroom - A massive four-poster bed dominates this room, surrounded by silk curtains. A wardrobe sits against the wall, and a chest sits at the foot of the bed. The chest appears to be locked, requiring a key to open.
Hall of Swords - A hallway with several swords of varying shapes and sizes mounted on the wall. Some are flawless and heavily decorated, while others are battle-worn and practical. There is one suit of armor as well, but it appears to have been crafted for decoration, rather than actual use.
Leader’s Bureau - Office of the island’s leader, Gareth. Small book shelves and portraits of unknown age adorn the room’s otherwise dull look.
House Minerva (Yellow):
2F
Poison Room - Shelving units filled with various lethal poisons cover the walls of this room. Despite their age, the labels on the bottles are not faded at all.
Bust Hallway - On one end of the hallway, a majestic painting of an old lighthouse sits upon the wall. The hallway itself contains a few stone busts, depicting people you don’t really recognize.
Seafarer’s Bedroom - Upon entering this bedroom, you will quickly notice that it is made up to resemble the cabin of an old pirate ship. A thick dresser sits on the side of the room opposite the bed, and to the side, a desk overlooks the window to the courtyard. Overtop of the bed’s headboard sits a large ship’s wheel.
Arts and Crafts - A room containing two painting easels and a crafting bench. All the creative materials you could ask for are strewn around the room, including paints, pencils, brushes, fabric of many colors, and a sewing machine.
House Academia (Blue):
2F
Unfinished Hall - A half-painted hallway still partially held up by modern scaffolding supports. Paint rollers, trays, and buckets of blue paint lie around haphazardly, and it appears that they were abandoned in the middle of the job. The supports and roof quiver unsteadily as you walk.
Study - Researcher Edward’s personal headquarters for studying, research, writing and possibly sleeping at the desk. Bookshelves are filled with various works, essays and various documents.
Alchemy Lab - Various bottles, vials and potentially unknown liquids and materials infest the room. Odors trapped in this room are unlike anything you’ve ever smelled, but some have said they get used to it after prolonged exposure.
Chemistry Lab - Much like the alchemy lab, but without the mess and odors. Liquids, solids and compounds are found, labeled and well organized. Additionally, unlike its room sibling, the room has been modernized to facilitate research. There is a button labeled “Seal” on the wall facing the Airtight Room.
Study - Researcher Edward’s personal headquarters for studying, research, writing and possibly sleeping at the desk. Bookshelves are filled with various works, essays and various documents.
Airtight Room - Seemingly used to test the effects of gasses in a vacuum, this room can be accessed by both the stairs from outside 1F and the Chemistry lab. Pressing the “Seal” button in the Chemistry Lab instantly seals the room, locking both the door to the Chemistry Lab and the Stairs through an unknown clockwork mechanism.
House Oliva (Green):
2F
Reading Room - A quiet room where the stairs emerge from the first floor. A desk sits against the wall with an open, empty journal and a quill to write with. There is an inkwell next to it, surprisingly not dried up at all.
Laundry - What used to be an old-fashioned laundry room with washboards and basins has been modernized, utilizing the proximity of the island’s well for a semblance of running water. The machines will clean your clothes, but they take a while, and they tend to rattle the house as they operate. Various cleaning supplies are located here, both ancient and new.
Library - Manuscripts, essays, books and stories. Most older era writings can be generally found here. The shelves not attached to the wall are on wheels, and they will roll if pushed. They lack brakes however, so do be careful.
Overlook Patio - A patio overlooking the backyard, garden, and chapel. A ladder sits here, long enough to reach the ground from here, if you cared to set it up.
Room Descriptions
Basement Rooms:
Passageway - A smuggling tunnel between House Bishop and House Minerva. Can be entered through the paintings in House Minerva, and from the Wine Storage in House Bishop. Several casks and crates of wine sit against the walls. A doorway here leads to the Water Control Room.
Water Control - A room lined with piping. Five tanks, labeled House Minerva, House Oliva, House Academia, Media Group Portable Structure, and Fountain each seem to supply water to the structures on the island. The terminal in the middle can control the flow.
Underground Pier - A modern pier built into the side of the cliff. It seems to be abandoned, with no boat in sight, but two crates are stacked on one side of it. A table is on the other side, with a clipboard and old key sitting on top.
The Holding Cells. The day is hot and the sunlight doesn't shy away from lighting up the entirety of the room. If it weren't for the light, the smell would give away what is wrong within these walls: Percy, or what remains of his body, lies on the floor, next to Nathan's cell. Gareth, who has been called to investigate the matter for the prisoner, has been staring at the corpse for minutes.
"Sire, may I request to use his room from now on?"
Gareth detaches his gaze on the body, locking in to Nathan's instead.
"No request that you, yourself, will make, will be accorded, prisoner. You are expected to live within your cell until this is over."
"I understand, I understand. However, might I remind you that this room smells absolutely putrid! Surely, you don't expect for me to live in a hellhole that has become a greater hellhole?"
"A hellhole is a hellhole. I can help with cleaning up, but that is the most I can do."
The sound of a sharp blade cuts through the silence of the room. Before he knows it, Gareth is met with a blade, pointed straight at his throat. The blade is small, but familiar.
"Remember this dagger, Gareth? May I interest you in some information about it, in exchange for a bed, fit for a king?"
"If the information is how quickly blood can drip down to the hilt, I would rather not. Your threat will not net you a bed, but rather a hole with rats and bones for you to accumulate pest until the end of times!"
Gareth's sentence, both in speech and in justice, clearly demonstrates that he has no patience for Nathan's foolery.
"Sire, rejecting this dagger will do more than bring pest upon me. Imagine the entire island."
"In what way would this dagger be the catalyst for preventing the plague?! You've gone delusional!"
"Use your head for more than a second, please. I have told you about this blade, but it is not about the blade we are talking about."
"The blade, but not the- Oh for crying out loud, Nathan, cut the games already, you're already in deep trouble as it is! You dared point this dagger at me, then you threaten with some nonsensical prophetic whatnot! What has gotten into you, do tell. Humor me, I am in the mood for your riddle."
"What else is there in a dagger?"
"Besides the blade?"
"Besides the blade."
"The hilt, the handle."
"Yes."
"The grip..?"
"I consider that to be part of the handle."
"What else, then?"
"The ornaments."
"Of course a thief would take interest in the ornaments. How are you going to sell them? This is a society without monetary value!"
"No selling, my friend, only discoveries."
The thief brandishes the knife in the air, facing towards the sunlit crevice. The light coming through the room shines on the gem, encrusted within the dagger's hilt. The light enters the gem and goes through, now colored uniformly with the emerald lodged within the knife. Rubbing his throat, making sure he did not lose a drop of blood, Gareth looks at the light, unimpressed and impatient, even more than before.
"Congratulations, thief. You've discovered how light travels through translucent material, two hundred years after it was first discovered. Even more, you will be discovering a whole new method of punishment for your aggressions."
"I thought of you a smarter man, sire."
"What are you-"
"The color, Gareth. This is the answer to this mystery. I've told you of a traitor hiding amongst us, have I not?"
"And how would this not rule you out, especially with what you have done to me just now?"
"Strange events have been happening on this island. Valentina dies and is brought back to life, that much should be true to you, right?"
"Right."
"How, do you think, could this ever happen? Did God will in her resurrection?"
"It would be the first miracle I've ever witnessed."
"That was no miracle, sire. I know more than that. Someone here is using us for malicious means and I am here to sabotage their plan."
"You've infiltrated our group of people to sabotage another individual?"
"Quite a thiefly thing to be done, would you agree? Do you know what I have done before?"
Silence.
"Now, do you trust me?"
Gareth closes his eyes and furrows his brow, pondering for what seems to be minutes upon hours. Nathan lets the man think for himself as he tries to stay away from the stench of the room. The thief wonders how Gareth could withstand such a putrid odor for an extended amount of time. After a few minutes, the leader opens his eyes, grabbing and firmly grasping the prisoner's arm.
"Fine. I did not trust you beforehand, but this time, I shall see to your-"
A voice interrupts the conversation.
"You shall see to his redemption, sire?"
A short haired woman walks in, nearly hiding her gag as she smells the corpse's remains decomposing in the air.
"Alisa?"
"The man dies in the cells and you have the man who, need I remind you, lives in these cells, telling you the most outrageous claims I have heard in my life. You believe this fool? Really?"
Nathan steps back, but the step was one too many, as it makes Alisa react by pulling out a flintlock pistol out of her dress, shooting the thief in the chest. The gunshot resonates within the room, and the smell of gunpowder masks the odors of decomposition only for a short while. The commotion caused by the weapon leaves Gareth dazed for a few seconds. Once back in his senses, he realizes that his prisoner is on the ground, immobile and unresponsive.
"WHAT HAVE YOU DONE?!"
Alisa throws the flintlock away, walking deeper inside the room, approaching the two bodies and the leader himself.
"Nathan, the thief and prisoner of this island, is guilty of the murder of Percy, simple as that. Who else could have committed such an atrocity within the holding cells?"
"And you PUNISH him with death? Without investigation or judgment? If anything, as the witness of THIS murder, I need naught of any of these to punish YOU!"
"Oh, I'm sure you would do good work to punish the poor gal after she's done vigilance and took care of the bad guy. Let's see if anyone believes your lies, murderer!"
Gareth mutters something under his breath, then leaves, nearly stomping with every footstep he takes. He stops for a moment, picking up the dagger before disappearing from the scene.
(Mar 3, 2020 at 10:25 PM)Gordon Ramsay Wrote: Investigate the Mirror Hall.
And also the Chapel.
You check out the Mirror Hall. There's a trail of thick blood leading to the body, and a large pool around it. Besides that, the room doesn't look like it's been fucked with much.
You also check out the Chapel, which smells horrible. There is a painting from the Painting Gallery propped up against the window, and you notice that "Trip"'s body is gone.
(Mar 3, 2020 at 10:33 PM)Hillary Clinton Wrote: Investigate the trophy room.
I was there when she died. This is the scene of the crime.
You check out the Trophy Room. The glass case holding the knives has been shattered, and the emerald dagger is missing. There are two large pools of blood on the ground, one of which with a trail leading into the Mirror Hall. The railing walling off the hole above the chandelier is slightly broken as well, and the rope holding the chandelier appears to be severed.
(Mar 3, 2020 at 10:40 PM)Gordon Ramsay Wrote: Check out the Gun Locker. Any more guns missing?
There are two revolvers and a desert eagle missing currently, though no ammo has been taken.
(Mar 3, 2020 at 10:48 PM)The King of Town Wrote: Come on Xavier, it was just a prank! Besides, wouldn't that give this story the much needed spice it deserves?
Well, that, or being alive to enjoy it.
"Maybe you've got a point, King. What's a story without an old-fashioned last minute backstabbing. I like the way you think."
This post was last modified: Mar 4, 2020 at 4:33 AM by Fink.
You. Fucking. Monsters.
I will find out who killed my beloved cooking mama and murder them myself if i have to.
I began my night in the leisure room and changed into the ugliest clothes ever. During this some fucking ape pervert decided to stroll on through like he owned the place, he went upstairs.
I headed to the scene of the crime directly afterwards. At this time it was empty. After a while Trip and Hillary clinton came upstairs and felt the need to harass me. Jerks. Cooking Mama in all her lovely glory showed up after a bit and we got to work. What work you ask? None of your goddamn beeswax.
Next Jetamo and his new boyfriend Xavier showed up and Xavier started shooting at a spot near the knife case like a goddamn idiot. He emptied the gun.
Guns are banned and i hate that guy so naturally i leapt in to kick his ass. He grabbed a mace, attacked me with it, I attacked him again, He Launched me, I heard a gunshot as i hit the floor, I got ready to attack again and the lights go out.
Lights out, fuck Xavier, i headbutted him over the railing and onto the chandelier. The room was dark and i heard someone groan in pain from the direction of the mirror hall. Soon after a gunshot from the mirror hall. Someone collapsed and Cooking mama called me over. I held her hand as she died.
So naturally i got fucking pissed and went on a goddamn rampage. I heard a third gunshot. Beat the shit out of two unknown people in the darkness and fucked off. Godbert was walking upstairs as i left.
Xavier was dazed and lying on his throne of being a bastard in the Foyer. I headed to the Wine storage to get some forget this shit juice. Big daddy came in to smash the place, I ripped off its helmet, Ruby Rose was underneath and i punched her lights out. Not today bitch.
Left and passed by the fountain where ASMR was looking pretty crispy. Kicked her dumb ass awake and went to the Chapel to collect my new best friend.
We had a very uneventful and depressing dinner party together and that is where my night ended.
After a mem check i saw that Xavier had the missing Desert Eagle.
My first goal for the night was the Gun Locker. I noticed it was open the previous night, and seeing as I had oh so cruelly given the key for the dagger case away... I resolved to just shoot the lock.
As I grabbed a revolver from the locker, I noticed someone had already taken two guns from the locker. Regardless, I carried on to House Oliva's kitchen, where I spend some time preparing myself another fine coffee. That cheese-obsessed chef was also there.
Once done, I quickly left to the chapel, just to quickly see if there was any changes since my previous visit. Unfortunately, there was - the entire building stank of foul sewage and excrement. Barely able to stop gagging, I quickly left, and headed for House Bishop.
As I headed up the stairs to the trophy room, I was joined by red-eyes himself, Xavier. Predictably, I'm guessing he wanted to go grab the dagger for himself before anyone else could.
When we arrived at the trophy room, a number of people were already there - the cameraman, Hilary Clinton, someone dressed as a clown, and Fink, who was... now wearing Trip's clothes.
Xavier immediately gets to work, and instead of using the key I gave him, decided to pull out a gun and shoot the wall a number of times, like a complete and absolute moron. He is promptly tackled by Fink, although to little avail, as he quickly chucked her off.
As Fink says, Xavier then promptly pulls a giant mace off of the wall, and attempts to go medieval renaissance on Fink. While he was distracted, I decided to just shoot the lock off and leave the rest to Trip and co.
Unfortunately for me, as I was walking towards the exit, the room suddenly went pitch black, and the door I was heading towards slammed open - directly into me, knocking me aside.
As I slumped to the ground dazed, I heard a gunshot, and quickly after another gunshot. I hear some sort of fight going on, along with a loud crash. Eventually, Mr. Manderville arrives with a lantern, and some light is shed on the situation... right before Hilary Clinton is stabbed in the eye by a pair of shears.
Feeling somewhat dazed, I left for the woods, where I investigated the transporter in the Woods, and the room beyond... I'll go into that in another post.
Leaving, I ran into Godbert, who I assume had the same idea. I start heading towards Trip's Pad...
...when I am interrupted by the subnautical titan yet again, who points at me, screams that I am a ghost, and promptly shoots me with two guns - a small, futuristic gun, which shrinks me... and a working replica of the Ghostbusters' weapon of choice, the proton pack... setting me on fire.
Being immolated is not a new experience for myself, of course, but it is rather distracting. I headed to House Oliva to deal with this, passing Trip's Pad on the way, which had been crashed into by, seemingly, the cameraman and the ghost of MCD, driving a rickety, barely road-legal homemade car.
Once I was no longer on fire, I left for the Fountain, where I intended to end my night. Instead, I found a destroyed goose, a comatose chef, and a fountain filled with piss and leftovers. And on top of that, a ghost chose that time to assault me, knocking me to the ground for the second time in the night... ending my night.
(Mar 4, 2020 at 12:02 AM)Godbert Manderville Wrote: Examine the body. Can I determine the bullet's size based on the entry wound?
Also, out of curiosity, which wall in House Oliva is busted?
You would have to compare it with existing ammo in order to judge the size. The Ultimate Detective could have told you though. Shame about that.
As for House Oliva, the busted wall is the Workshop wall, specifically the side facing Trip's Pad. Through the rather large hole, you can see a genuinely awful makeshift car crashed into Trip's Waiting Room.
(Mar 4, 2020 at 12:08 AM)Skull Face Wrote: Oh, and before I forget;
I present my hunk of wood I used to hold Ramone at "gunpoint" with.
You present your hunk of wood. It's a piece of wood carved to look like a gun, or at least close enough to one that it would FEEL like a gun if it was pressed against your back. It doesn't have any other special qualities.
Seven hells, last night was wild, wasn't it? Lady luck willing, I missed most of the action, but I'll tell you what I did see...and hear.
I woke up in the Music Room and began to make my way to House Bishop through the underground passageway. On my way, I heard music emanating from the Water Control Room, so I peeked in and saw Shoey doing his thing. I passed by a sleeping Grell in the Wine Storage, as well as that dumpy little dollop of shite Monokuma doing obscene hip gestures in a corner. I thought he was disassembled, though - strange.
As I passed through the Coat Room, I was joined by two ghostly geese. They seemed friendly enough, and they followed me into the Foyer where the chandelier had crashed to the floor with that swiving bastard Xavier on top of it. A dunce cap also floated from somewhere above and landed on his head. Idiot.
I walked upstairs and passed Fink on the way, but - by the Twelve! Have you been working out, Fink? I love to see it. Maybe you could tell me about your routine?
When I entered the Trophy Room, the place was pitch black. I stumbled over something on the floor and lit my lantern, revealing an unconscious Trip living up to his name. Madam Clinton was also there, and Skull Face was on the ground by the corner. A trail of blood led to the Mirror Hall, and one of the display cases was open.
Suddenly, Hillary screamed as she was stabbed in the eye by gardening shears. Skull Face got up and walked downstairs right as that whoreson Xavier walked up. He looked properly pissed about something, and I unfortunately caught his eye. In an instant, he was right in front of me, extending a shadowy appendage to choke me in the air. My honking helpers tried their best to aid me, but their noble efforts were in vain. Xavier interrogated me about the location of the dagger, revealing the source of his ire, but he tossed me aside and left when he realized I didn't know.
After the shite-arsed manchild left the room, I woke up Trip and helped the boy downstairs. As I did, he told me about what happened to him in the room - I suspect he was probably brought down by Fink in her rage. We parted ways as I passed back through the Wine Storage, where a motionless Ruby Rose lay unmasked in the Big Daddy suit as further testament to Fink's path of destruction. She began to stir as I left, and proceeded to pick a fight with the contents of the room. You can clean that one up on our own. Shoey was still doing his thing as I walked back through the passageway to House Minerva.
I left Minerva and headed to the Shed, where I grabbed a shovel before heading out to the woods to look for buried treasure. Some of the notes and visions we've come across have mentioned "voices" coming from the earth on this island, so I thought I could try to hear them. Figured if I listened, they might guide me to this treasure. Well, I...I heard them, alright. As for what they said, I can only suggest you take a listen for yourself.
At some point, I passed by Skull Face again as he left the teleporter in the woods. He looked like I'd caught him in the act of something as he scampered away, but my mind was a little preoccupied. I fell asleep on a log as I tried to digest it.
"i saw ramone walking from academia to minerva early in the night from the roof of trips pad
climbed down as lightning struck
teleported from trips pad to that locked door
couldnt open it with my crowbar
monokuma was there and laughed at me
teleported back
picked up that note
took a shit in trip's toilet then fell asleep"
Are Mama's stab wounds fatal, or is it definitely the bullet that killed her? I think it was just a ghost stabbing her for shits n' giggles, but we need to make sure
What's the lighting setup in the Trophy Room like? Is there a breaker or another way to shut off the lights? If not, it's probably a role power's fault