This post was last modified: Jul 4, 2021 at 1:48 AM by
Spooks?.
!!WARNING - SYSTEM COMPROMISED\\INSTALLING PRIMARY AI CORE EREBUS.CRM!!
>DOWNLOADING...
>OVERWRITING CORE_NADARE
>SCANNING...
>SCANNING...
>INFECTING SYSTEM...
>UNLOCKING VAULT INPUT INTERFACE...
>UNSHACKLING COMMUNICATION VECTORS...
>INSTALLING TO FACILITY...
>50% COMPLETE...
[TRANSMISSION INCOMING]
Ah, now that's better.
Finally, the Primary AI... Yes, the EREBUS program will take a while to spread, but at this point we've essentially won. Excellent work, operatives. You as well, DK West. It's good to see you alive. I had my doubts about Jimin, but I was always sure you'd make a comeback. To think, Zhukov doubted the efficacy of my forces.
I was not doubting of any efficacy! He was dead! What was I supposed to be thinking? He was executed for particularly bad murder on same night as the Dog Man! Barely anyone comes back from that!
Well, even loaded up with as many of your artifacts as possible, your Quartermaster served to do naught but be suspicious and die to someone's invisible leg. As far as agents go, I believe I am winning.
Bah! Quartermaster was to deliver goods, does not matter if she lives or dies. Was expendable, no big deal. Besides, EREBUS program will keep metaphorical ball rolling. By tonight, entire facility will be overridden, yes?
...Yes... We'll be in control of everything soon enough.
But until tonight, you can all enjoy another special little gift, one that one of our operatives has delivered unto you with extreme efficiency. Perhaps you've all been wondering for some time about Shadow Plague? Well, prepare to check that little mystery off of your list:
Shadow Plague has spread to enough people in the facility to mutate into Void Fever. Everyone's Role Powers have been disabled, and they have been severely physically weakened. This effect will last until Patient Zero is killed.
Patient Zero is now invincible during the Night Phase, and has gained additional abilities. They can only be killed via Execution OR a Crimson Bullet.
Enjoy your new subjugation, while you can.
But maybe you have something bigger to worry about too, don't you? Looks like one of your "NPCs" decided to drop dead at long last, and an important one too! Oh, this is the sort of thing that just warms my heart. Good luck, the clock's ticking. Might as well solve one more before it's all over for you.
@
Senpai has been found dead in Containment I, on B2F. He is completely gored, his guts all over the room and its contents. His head is cut off, and his body is decimated. His role was the
Ultimate Physiotherapist, with the following traits and abilities:
Additionally,
Summer has been found dead on the PATIO. There are two gunshots in her chest, and she is wearing the ASMR Youtuber's clothing. Her e-Pass appears to be smashed, and her role cannot be properly determined.
No... It can't be.
NO! Not the Primary AI... That means they'll have full facility control. Access Levels, lockdowns, Monokuma... Everything. I think... it might be over, for everyone.
Ha... Hahahahaha! Not! I've still got one more little secret, and on top of that, you'll never get into the Vault, you red-tinted pissants! You think you've won? You think you've even come close? Between your Shadow Plague and your "Erebus Program", you're simply wasting your time. I've come so close to successfully creating something that far exceeds even Lazarin's capabilities, and I'll sacrifice the lives of everyone here before I give that up.
What are you... talking about? You mean your killer cyborg?
You wish. They cyborgs are nothing more than glorified guard dogs, for the most part. It's a shame one of them decided to turn on me tonight... Oh well.
But at this point... I may as well lay it all out.
The Lazarin formula was fundamentally flawed, you see. Both in concept and in effect. I thought I could save the world, Dr. Hawke and I... We thought we could produce a drug that could overcome death. But we were idiots. Lazarin would eventually require more and more doses to keep up, it was unsustainable in the end, just keeping the dead alive in a "healthy" state.
Isn't that the entire point of your experimentation though? To bring back the dead? I've looked around your Frankenstein-esque lab enough at this point to at least get the gist of it. Injecting the Void Conduit into corpses to gauge their reactions, or whatever it is you're doing with that big needle thing.
Oh please, if it were that simple, I would have just adjusted the Lazarin formula and tried again. No, no. Void Conduit, as the name explains, is just that: a conduit. It can be used to bind souls, but it can also be used for much, much more. Lazarin simply restored, I plan to enhance. Who needs revival, when you can have immortality? Power beyond what the human body alone could contain?
The XW Corporation... We tried something like that, once. It just produced an unstable, dangerous monster. But that was simply a corrupt soul, chthonic energy, and a heaping helping of Void Conduit. With an intact body, a sound mind, and my advancements in soulbinding technology... I'll destroy the very concept death for good, mark my w-
Shut up already, I didn't ask for a supervillain rant. We know you're insane, you don't need to keep rambling. There's no way you're making it out of this without going to jail at the very least, so do you mind just pretending to have your head screwed on for a few minutes? Thanks. If you want to pump people with void-juice and superpowers, be my guest, but we should both know better than anyone that it's not going to go off without a hitch.
The Crimson Eye taking over the Primary AI though... That's concerning, but not the end of the world. They can still be killed, no AI is going to prevent that. It's more important to deal with this "Patient Zero" character, no? Well, there's that and... the fact that your missing nurse has turned up dead.
Oh yeah... Summer...
She was annoying but... I didn't want her to die. What was she even up to? Where was she? Does this mean that Dr. Wexlyn was wrong and she wasn't the mastermind? I mean, she's dead but the game's still going, isn't it?
Well, remember what I said? Killing the Mastermind might not end the game at all. Monokuma is an independent entity, after all. I also think it's pretty suspicious that her e-Pass is broken. Did she do it herself? Was it the killer? What exactly was she hiding? I guess I'm asking just as many questions as you, aren't I?
I'm glad I'm alive at least. I was sure someone would try to get rid of me. Oh well. I think Garth would have wanted me to live anyway, or at least he would have until I voted for him, right?
Yeah, maybe.
But... I put that much effort into my Mastermind Thesis, and you'd better believe I'm going to do the same here. I'm too far in to just give up now, and if there's mysteries that need solving, well who am I to back away at this point? Whether we've got a dead mastermind or not, I promised to try and keep everyone safe, and I won't let someone innocent get killed again. Not like Garth.
Dr. Pierce... She really doesn't care about any of us, so someone has to fight. Might as well be me.
But uh... Where's Dr. Hawke? If he's not the victim then...
....
.........
Hey guys... can someone come let me out of the Holding Cell now? Pierce's stupid cyborg welded me in here.
Guys? Hello? Who died?
...Aw shit. At least I brought something to drink.
case files:
-Senpai is lying in Containment I on B2F
-His head is completely severed and mostly pulverized
-His body has several gaping holes in it
-His arms are missing entirely
-He is wearing a dark blue coat, now shredded up. A dark blue hat sits in the corner
-Summer is lying on the Patio
-Her body has two gunshot wounds, one of which appears to have clipped her e-Pass
-She is wearing the ASMR Youtuber's clothing
-There is no blood at the scene
other information:
-A makeshift cage has been set up in the Lobby
-There is no more Void Conduit in the XW Archives
-J4-CK has been unleashed from Dr. Pierce's control
-The ASMR Youtuber did not return to bed
-The Incinerator was used tonight
Patient Ward - A ward for Nadare’s patients. Patients are allowed to freely roam the facility, but must return here by the end of the night or face consequences.
Cable Car Station (Access Level: I) - The point of entry and exit for Nadare's guests. Or it was anyway, before the CRIMSON EYE SABOTEUR decided to destroy the cable car for good.
Lobby (Access Level: I) - Nadare's lobby, containing a reception desk and two decorative statues featuring a skeleton and an angel. Situated in the back is the elevator to B1F.
Gift Shop (Access Level: I) - Nadare's obligatory gift shop. Snowglobes, postcards, and various other forms of trinkets and knick knacks can be found here, as well as some way too overpriced clothing. A hole has been smashed in the wall to the Cafeteria, though it is somewhat taped up.
Media Library (Access Level: I) - A library containing many books, movies, and video games. There are no late fees, and any Nadare guest or staff member may use the items here.
Lounge (Access Level: I) - A relatively modern and fancy bar. There are two tables, three stools at the bar, and pretty much any alcoholic beverage you can think of. Small snacks and food items can be prepared behind the bar too in a mini-kitchen. A large hole in the bottom leads to Dr. Pierce's Office.
Patio (Access Level: I) - A patio with an indestructible glass floor allowing you to see the scale of the mountain. Several stools are seated almost precariously by a counter at the railing, but a safety net underneath will catch any falling individuals.
Rec Room (Access Level: I) - A loud room decked out with couches, a huge TV, and many video game consoles and other media players. Against the western wall is a large, booming sound system that can fit up to three discs at a time. Why? Indecisiveness probably.
Terrarium - A glassed-off display with various trees and plants. A small placard states that many of them are poisonous, but are frequently used for medical purposes even in the modern day.
Glass Hall (Access Level: I) - A hallway with a glass floor. You can see the river running underneath. You can also see a hole in the hallway that some sucker broke right over the river.
Cafeteria (Access Level: I) - A hospital cafeteria with several food items up for grabs on the counter, though it all looks notably better than usual hospital cafeteria food. Behind the counter is a full kitchen, outfitted with… kitchen things. A hole has been smashed in the wall to the Gift Shop, though it is now covered in caution tape.
Gallery (Access Level: I) - An art gallery in which sits several paintings and a few sculptures on display in cases in the center of the room. Some of these items are soothing, others… less so.
Fountain (Access Level: I) - An indoor fountain adorned with a statue of some kind of bird. Looks to have seen better days. The base of it is made of glass, and looking downwards reveals some kind of aquarium as well as a view into the Surgery Ward. Currently there is a large hole in the base, courtesy of Bigfoot. A rope ladder descends from 1F to B1F.
History Hall (Access Level: 1) - A hallway lined with glass-protected displays about the history of medicine. Dating back to the Black Plague, all manner of strange old medical equipment can be found. Breaking the glass will set off an alarm, however. Speaking of which, the Black Plague display has been broken open, with the plague doctor costume removed.
Relaxation Room (Access Level: I) - A calming and quiet room with calming music playing. Features several chairs, a coffee table, and a CRT TV. It can be tuned to several channels, though unlike the TV in the Rec Room, the signal is poor and acts oddly.
Bathrooms (Access Level: I) - you can figure out what these are. A series of tubes is collecting urine from the urinals and putting it in the tank of a toilet.
Courtyard (Access Level: I) - A snowy courtyard with a lazy river flowing through it. Three bridges lead to an island in the middle, upon which sits two benches and a lone tree. A pathway leads over to the Hot Springs and a large shed. Under the tree is a grave with a nice placard reading "Anime Mother". Lynn Tyrne's corpse, still in the suit, is lying out here in the snow.
Hot Springs (Access Level: I) - A bubbling pool of water that flows in through underground tunnels. It smells slightly of sulfur but is extremely relaxing to soak in nonetheless. Lita's corpse is in here.
Pharmacy (Access Level: II) - A pharmacy not unlike that which you’d find in most hospitals on their main floor. Contains a large amount of over-the-counter drugs, with the harder stuff being kept in the back. Sticky notes reading TESCO SALE are abundant.
Outdoor Storage (Access Level: II) - A large shed for lawn equipment, snowblowers, and other general outdoor maintenance gear. There are several snowmobiles in here as well, though they are not fueled up.
Drug Supply (Access Level: III) - The harder stuff kept in the back. Prescription drugs and medication of the rarer variety can be found back here. It is covered in assorted gore.
Equipment Storage (Access Level: III) - Cleaning supplies, equipment such as floor cleaner machines, and various other heavy-duty maintenance gear is kept here, albeit for the inside of the building rather than the items found in the Outdoor Storage.
Dr. Wexlyn’s Office (Access Level: IV) - The office of Dr. Alexander Wexlyn. Unlike several other staff members, he enjoys inviting others into his office to talk. Obviously however, he doesn’t enjoy his stuff being snooped through. Especially his snacks, which he is known for giving patients.
Terrarium Control - A series of valves that controls the conditions of the Terrarium and opens the glass front. Also contains some garden supplies, and the river runs below your feet into a large pipe, visible through the floor's grating.
Staff Dorms - A dormitory belonging to the staff. Every staff member must return here by the end of the night, or face consequences.
Experiment Dorms - A dormitory belonging to members of the Experimental Research Program. Every member of the program must return here by the end of the night, or face consequences.
Garth’s Bedroom - A bedroom belonging to famous horror writer and director Garth Marenghi. Only he can can enter or exit it without his permission. Why does he get a room to himself? Hell if I know.
VR Control (Access Level: I) - A room with several high-tech machines, including a rack of discs. Inserting a disc into the machine changes the contents and scale of the Virtual Reality room. Several discs appear to be missing. Right now the "MANDRILL MAZE" disc is inserted.
Virtual Reality (Access Level: I) - A room with a high-tech pad on the floor and sensors lining the walls. Depending on what disc is inserted in VR control, the contents and scale of this room will change. If you die in the game, you die in real life. Speaking of, Violent Jimin certain did. His body is here.
Surgery Ward (Access Level: I) - The hospital’s surgery ward. A large glass-enclosed aquarium pillar sits in the center of the ward, though it has been shattered open, causing water to spill everywhere. You can see into the Fountain above's glass bottom, which is also broken. Sad. A rope ladder ascends from B1F to 1F. The mutilated form of Robert Winters is strewn about
Panic Room (Access Level: I) - A small bunker with survival supplies, books for entertainment, and various other tools. Entering the panic room causes it to lock for the rest of the night, not letting anyone in or out.
Break Room (Access Level: II) - A room for staff to relax on their break. Several tables, as well as coffee machines, cutlery, a microwave, and a fridge are here for staff use.
Shipping and Receiving (Access Level: II) - A second cable car station, used for transporting goods and supplies from the base of the mountain. Or it was anyway, before the CRIMSON EYE SABOTEUR decided to destroy the cable car for good. Contains a few shelves and crates.
Warehouse (Access Level: III) - Used to store several bulk items and supplies received via the cable car in Shipping and Receiving. Mostly low-level medical supplies such as saline solution, scrubs, and the like, though more interesting items may lie within.
Laboratory (Access Level: III) - A laboratory used for various purposes. Contains equipment used for sample analysis, chemicals for chemistry, and other advanced tech that you aren’t sure as to the purpose of. Misty's skeleton is here.
Locker Room (Access Level: III) - A room containing lockers for staff to store their possessions in, also used for changing. The lockers do lock, however they can be unlocked by anyone with a higher access level.
Operating Room (Access Level: III) - Nadare’s primary operating room for surgical procedures. Contains one operating table and several tanks of anesthetic. Also has scrubs, surgical tools, sterilization chemicals and masks.
Radiology (Access Level: III) - Contains an X-Ray machine and an MRI. The X-Ray machine can be used to identify injuries, but is potentially dangerously radioactive. Caution must be exercised when using the MRI, as it is magnetic and attracts all nearby metals. Also can demagnetize your e-Pass. Mr. Mundy's corpse is here, along with a crossbow and some bolts.
Dr. Hawke’s Office (Access Level: III) - An office belonging to Dr. Jim Hawke. Littered with bottles of cheap booze, who knows what wonders can be found within? Not him, as he spends most of his time instead wondering where his promised vacation went.
Security Office (Access Level: IV) - An office with a small desk and several CCTV feeds you can view. A rack of guns with… surprising variety is fixed to the wall in case of “an outbreak”. It also contains a holding cell that can be locked from the office itself.
Hazardous Materials (Access Level: IV) - A room with an incinerator and several shelves of hazardous waste, both chemical and biological. Exercise extreme caution when entering this room.
Medical Records (Access Level: IV) - Row upon row of old medical documents belonging to Dr. Jim Hawke, Alexander Wexlyn, and the rest of the staff of Nadare from their previous ventures. Only accessible to higher-level employees due to the sensitivity of the information.
Restricted Records (Access Level: V) - Medical records related to restricted subjects. Do not enter.
Dr. Pierce’s Office (Access Level: VI) - A heavily restricted and private office belonging to Dr. Morgan Pierce, with a large window overlooking the mountains. Almost no one enters her office, besides those she wishes to yell at. There are several filing cabinets, shelves of occult books, and a terminal with monitors in the bottom right corner. The e-Pass reader on the door is nonfunctional, allowing access.
e-Pass Control - A room with several racks of inert, deactivated e-Passes. A large machine against the wall appears to be able to program them, but is locked behind Access Level X.
Weather Station - An abandoned weather station located up the mountain trail. Now unlocked, it contains several files, newspapers, a laptop, and a corkboard with some photographs. A sleeping bag indicates that someone has been camping out up here.
Research Lab (Access Level: VI) - Dr. Pierce's main laboratory, and the place where she theorycrafts and researches methods of reanimating the dead. Contains a large array of scientific equipment, a computer, and her personal journal. A hallway stretches off into the darkness at the south end of the room.
Morgue (Access Level: III) - A fairly standard, if expansive, hospital morgue. Contains several cadavers in coolers, if you wish to use them to test certain kill methods and other such things on.
CURRENT PLAYERS
STAFF:
@
Kids TV Show Host
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Bigfoot
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Faust
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Hank Hill
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Among Us
PATIENTS:
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ASMR Youtuber
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Rio Ranger
EXPERIMENTS:
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Nemesis
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Deathborn
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Dark Souls II
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°☆◇_Lost_In_Hogwarts◇☆°
@
Mr Waltar Whité
NPCs:
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Dr. Morgan Pierce
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Dr. Jim Hawke
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Dr. Alexander Wexlyn
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Nurse Luna Wayne
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Agent Liz Grayson
Post investigation questions in this thread, and try to post any major theories here, for the sake of ease.
The investigation will end July 5th at 8 PM PST.
COPYING AND PASTING YOUR ACCOUNT WILL LEAD TO IMMEDIATE EXECUTION. DO NOT DO THIS.