This post was last modified: Jul 19, 2021 at 3:42 AM by
Fun With Despair.
You really thought I'd be so easy to kill? Ha... Hahaha... You Crimson Eyes are predictable, and so are Killing Games. Karmic deaths... AI takeovers... what kind of idiot do you take me for? I've been rolling in contingencies, and you just activated the worst of the bunch.
I think I'm done playing around.
Wexlyn and his cronies, my traitorous creations, the Crimson Eye... My Crimson Devastator will grind you into paste. It really is so hard to find good help these days
I would say that I didn't want it to come to this but... Well, every good experiment needs some human testing, doesn't it? It was better late than never with clinical trials anyway, what with the fact that this Killing Game's cut my test subject group into thirds already.
Lazarin could bind the soul, temporarily. It could fix you... technically, but maybe that was the wrong idea, wasn't it? Xavier Wexlyn was closer when it came to using Void Conduit to empower yourself, but he left out the important part: the human body. Being a creature just made out of the stuff with a soul stuck in, he may as well have just been a ghost, some kind of cobbled together makeshift demon.
No, the human body may be somewhat of a physical limiter, but a stabilizer at the same time. A stable natural vessel for the soul. My mistake with Lazarin was not pushing the concept far enough, but now... with this concentration of chthonic energy running through my veins... I feel invincible!
But there I go again. I'm sure none of you closed-minded shits care about the logistics, after all you certainly didn't care about me in any capacity. You pushed me to my "death", and for what? Nothing!
Patient, Experiment, Staff, Yakuza, Crimson FUCKING Eye, I don't care anymore.
You've proven to me to be nothing but a bunch of overemotional morons just like Hawke was. Cowards who want to take the easy way out. Well, I'll show you all the fruits of hard work and sacrifice! You don't know the half of what I can do now. I'm about to make the entire Crimson Eye combined look like a joke.
I'll crush everyone here, and restart the Nadare Project from zero! I'll start with Wexlyn too! Where is he?
Dr. Morgan Pierce and the Crimson Devastator will be roaming the facility, attempting to kill anyone who she identifies as Crimson Eye, or anyone who did not vote with her. She will prioritize non-attempters, and those she kills will not receive a trial. If at least three people do not attempt murder, someone will be guaranteed to die by her hand.
Dr. Pierce also possesses several strange and uncanny abilities that she has not yet revealed. Exercise extreme caution when in her presence.
Oh, yes. Dr. Wexlyn! I had almost forgotten. Now that we have control over the facility, we've hidden him away. You can try to kill him if you want, Dr. Pierce. You and your precious mechanical abomination, but we'll do everything in our power to stop that, at least... for now.
You see, I value the men working under me, and although DK West is a walking corpse, I wish to at least keep him that way. If DK West is killed tonight, we will execute Dr. Wexlyn, and you will be forced to solve DK West's murder as well.
Keep that in mind if you plan on impeding us. Should the Crimson Eye succeed in obtaining the Lazarin sample, I will release him to die with the rest of you instead.
The Crimson Eye... They've gained control. On top of that, Dr. Pierce... I didn't think she'd go this far.
This is bad, and I mean bad. I don't think most of you have Crimson Eye experience here, but you don't want to know the sort of things they do to their captives. Honestly, Dr. Pierce might be a mercy in comparison. I'm pretty sure we're all fucked.
Guess it's time to let loose then. I'm coming for you, Final Crimbo. Best get your ass ready, because it'll be in several pieces by the time I'm done with you, along with the rest your body. I'll deal with Pierce later. These scars came from worse than whatever the hell she can do.
Well, this is about how I expected things to go. Good job, everyone. Shoulda just voted for Hank Hill, he's been literally asking to die pretty much all week. Well, at least no one's gonna kill my fancy experiment now. I think I like this Yakuza lady, she has her priorities straight.
...What? I brought that guy back from the dead! That's impressive! Wexlyn can just suck it up and take his execution like all the other killers, even if he did kill my probably-evil coworker that I hate.
JESUS CHRIST LET ME OUT PLEASE! I'M GONNA BE THE FIRST ON PIERCE'S SHIT LIST PLEASE SOMEONE GET ME OUTTA HERE!
...Look, I know damn well that you're all sitting around crying over Pierce's journal or whatever, but I really don't want to be in this fucking cell anymore so LET ME OUT! We can have some kinda dipshit roundtable group-cry later I don't really care just GET ME OUT OF HERE HOLY SHIT!
.........C'mon guys. I'm running out of cigs.
Patient Ward - A ward for Nadare’s patients. Patients are allowed to freely roam the facility, but must return here by the end of the night or face consequences.
Cable Car Station (Access Level: I) - The point of entry and exit for Nadare's guests. Or it was anyway, before the CRIMSON EYE SABOTEUR decided to destroy the cable car for good.
Lobby (Access Level: I) - Nadare's lobby, containing a reception desk and two decorative statues featuring a skeleton and an angel. Situated in the back is the elevator to B1F.
Gift Shop (Access Level: I) - Nadare's obligatory gift shop. Snowglobes, postcards, and various other forms of trinkets and knick knacks can be found here, as well as some way too overpriced clothing. A hole has been smashed in the wall to the Cafeteria, though it is somewhat taped up.
Media Library (Access Level: I) - A library containing many books, movies, and video games. There are no late fees, and any Nadare guest or staff member may use the items here.
Lounge (Access Level: I) - A relatively modern and fancy bar. There are two tables, three stools at the bar, and pretty much any alcoholic beverage you can think of. Small snacks and food items can be prepared behind the bar too in a mini-kitchen. A large hole in the bottom leads to Dr. Pierce's Office.
Patio (Access Level: I) - A patio with an indestructible glass floor allowing you to see the scale of the mountain. Several stools are seated almost precariously by a counter at the railing, but a safety net underneath will catch any falling individuals.
Rec Room (Access Level: I) - A loud room decked out with couches, a huge TV, and many video game consoles and other media players. Against the western wall is a large, booming sound system that can fit up to three discs at a time. Why? Indecisiveness probably.
Terrarium - A glassed-off display with various trees and plants. A small placard states that many of them are poisonous, but are frequently used for medical purposes even in the modern day.
Glass Hall (Access Level: I) - A hallway with a glass floor. You can see the river running underneath. You can also see a hole in the hallway that some sucker broke right over the river.
Cafeteria (Access Level: I) - A hospital cafeteria with several food items up for grabs on the counter, though it all looks notably better than usual hospital cafeteria food. Behind the counter is a full kitchen, outfitted with… kitchen things. A hole has been smashed in the wall to the Gift Shop, though it is now covered in caution tape.
Gallery (Access Level: I) - An art gallery in which sits several paintings and a few sculptures on display in cases in the center of the room. Some of these items are soothing, others… less so.
Fountain (Access Level: I) - An indoor fountain adorned with a statue of some kind of bird. Looks to have seen better days. The base of it is made of glass, and looking downwards reveals some kind of aquarium as well as a view into the Surgery Ward. Currently there is a large hole in the base, courtesy of Bigfoot. A rope ladder descends from 1F to B1F.
History Hall (Access Level: 1) - A hallway lined with glass-protected displays about the history of medicine. Dating back to the Black Plague, all manner of strange old medical equipment can be found. Breaking the glass will set off an alarm, however. Speaking of which, the Black Plague display has been broken open, with the plague doctor costume removed.
Relaxation Room (Access Level: I) - A calming and quiet room with calming music playing. Features several chairs, a coffee table, and a CRT TV. It can be tuned to several channels, though unlike the TV in the Rec Room, the signal is poor and acts oddly.
Bathrooms (Access Level: I) - you can figure out what these are. A series of tubes is collecting urine from the urinals and putting it in the tank of a toilet.
Courtyard (Access Level: I) - A snowy courtyard with a lazy river flowing through it. Three bridges lead to an island in the middle, upon which sits two benches and a lone tree. A pathway leads over to the Hot Springs and a large shed. Under the tree is a grave with a nice placard reading "Anime Mother". Lynn Tyrne's corpse, still in the suit, is lying out here in the snow.
Hot Springs (Access Level: I) - A bubbling pool of water that flows in through underground tunnels. It smells slightly of sulfur but is extremely relaxing to soak in nonetheless. Lita's corpse is in here.
Pharmacy (Access Level: II) - A pharmacy not unlike that which you’d find in most hospitals on their main floor. Contains a large amount of over-the-counter drugs, with the harder stuff being kept in the back. Sticky notes reading TESCO SALE are abundant.
Outdoor Storage (Access Level: II) - A large shed for lawn equipment, snowblowers, and other general outdoor maintenance gear. There are several snowmobiles in here as well, though they are not fueled up.
Drug Supply (Access Level: III) - The harder stuff kept in the back. Prescription drugs and medication of the rarer variety can be found back here. It is covered in assorted gore.
Equipment Storage (Access Level: III) - Cleaning supplies, equipment such as floor cleaner machines, and various other heavy-duty maintenance gear is kept here, albeit for the inside of the building rather than the items found in the Outdoor Storage.
Dr. Wexlyn’s Office (Access Level: IV) - The office of Dr. Alexander Wexlyn. Unlike several other staff members, he enjoys inviting others into his office to talk. Obviously however, he doesn’t enjoy his stuff being snooped through. Especially his snacks, which he is known for giving patients.
Terrarium Control - A series of valves that controls the conditions of the Terrarium and opens the glass front. Also contains some garden supplies, and the river runs below your feet into a large pipe, visible through the floor's grating.
Staff Dorms - A dormitory belonging to the staff. Every staff member must return here by the end of the night, or face consequences.
Experiment Dorms - A dormitory belonging to members of the Experimental Research Program. Every member of the program must return here by the end of the night, or face consequences.
Garth’s Bedroom - A bedroom belonging to famous horror writer and director Garth Marenghi. Only he can can enter or exit it without his permission. Why does he get a room to himself? Hell if I know.
VR Control (Access Level: I) - A room with several high-tech machines, including a rack of discs. Inserting a disc into the machine changes the contents and scale of the Virtual Reality room. Several discs appear to be missing. Right now the "MANDRILL MAZE" disc is inserted.
Virtual Reality (Access Level: I) - A room with a high-tech pad on the floor and sensors lining the walls. Depending on what disc is inserted in VR control, the contents and scale of this room will change. If you die in the game, you die in real life. Speaking of, Violent Jimin certain did. His body is here.
Surgery Ward (Access Level: I) - The hospital’s surgery ward. A large glass-enclosed aquarium pillar sits in the center of the ward, though it has been shattered open, causing water to spill everywhere. You can see into the Fountain above's glass bottom, which is also broken. Sad. A rope ladder ascends from B1F to 1F. The mutilated form of Robert Winters is strewn about
Panic Room (Access Level: I) - A small bunker with survival supplies, books for entertainment, and various other tools. Entering the panic room causes it to lock for the rest of the night, not letting anyone in or out.
Break Room (Access Level: II) - A room for staff to relax on their break. Several tables, as well as coffee machines, cutlery, a microwave, and a fridge are here for staff use.
Shipping and Receiving (Access Level: II) - A second cable car station, used for transporting goods and supplies from the base of the mountain. Or it was anyway, before the CRIMSON EYE SABOTEUR decided to destroy the cable car for good. Contains a few shelves and crates.
Warehouse (Access Level: III) - Used to store several bulk items and supplies received via the cable car in Shipping and Receiving. Mostly low-level medical supplies such as saline solution, scrubs, and the like, though more interesting items may lie within.
Laboratory (Access Level: III) - A laboratory used for various purposes. Contains equipment used for sample analysis, chemicals for chemistry, and other advanced tech that you aren’t sure as to the purpose of. Misty's skeleton is here.
Locker Room (Access Level: III) - A room containing lockers for staff to store their possessions in, also used for changing. The lockers do lock, however they can be unlocked by anyone with a higher access level.
Operating Room (Access Level: III) - Nadare’s primary operating room for surgical procedures. Contains one operating table and several tanks of anesthetic. Also has scrubs, surgical tools, sterilization chemicals and masks.
Radiology (Access Level: III) - Contains an X-Ray machine and an MRI. The X-Ray machine can be used to identify injuries, but is potentially dangerously radioactive. Caution must be exercised when using the MRI, as it is magnetic and attracts all nearby metals. Also can demagnetize your e-Pass. Mr. Mundy's corpse is here, along with a crossbow and some bolts.
Dr. Hawke’s Office (Access Level: III) - An office belonging to Dr. Jim Hawke. Littered with bottles of cheap booze, who knows what wonders can be found within? Not him, as he spends most of his time instead wondering where his promised vacation went.
Security Office (Access Level: IV) - An office with a small desk and several CCTV feeds you can view. A rack of guns with… surprising variety is fixed to the wall in case of “an outbreak”. It also contains a holding cell that can be locked from the office itself.
Hazardous Materials (Access Level: IV) - A room with an incinerator and several shelves of hazardous waste, both chemical and biological. Exercise extreme caution when entering this room.
Medical Records (Access Level: IV) - Row upon row of old medical documents belonging to Dr. Jim Hawke, Alexander Wexlyn, and the rest of the staff of Nadare from their previous ventures. Only accessible to higher-level employees due to the sensitivity of the information.
Restricted Records (Access Level: V) - Medical records related to restricted subjects. Do not enter.
Dr. Pierce’s Office (Access Level: VI) - A heavily restricted and private office belonging to Dr. Morgan Pierce, with a large window overlooking the mountains. Almost no one enters her office, besides those she wishes to yell at. There are several filing cabinets, shelves of occult books, and a terminal with monitors in the bottom right corner. The e-Pass reader on the door is nonfunctional, allowing access.
e-Pass Control - A room with several racks of inert, deactivated e-Passes. A large machine against the wall appears to be able to program them, but is locked behind Access Level X.
Weather Station - An abandoned weather station located up the mountain trail. Now unlocked, it contains several files, newspapers, a laptop, and a corkboard with some photographs. A sleeping bag indicates that someone has been camping out up here.
Research Lab (Access Level: VI) - Dr. Pierce's main laboratory, and the place where she theorycrafts and researches methods of reanimating the dead. Contains a large array of scientific equipment, a computer, and her personal journal. A hallway stretches off into the darkness at the south end of the room.
Morgue (Access Level: III) - A fairly standard, if expansive, hospital morgue. Contains several cadavers in coolers, if you wish to use them to test certain kill methods and other such things on.
Boardroom (Access Level: III) - A normal business boardroom. There is a projector, a laptop, and a screen to project upon.
Server Room (Access Level: IV) - A server room hosting the servers for the Tertiary AI that controls B2F. Has currently been taken over by the Crimson Eye and is the cause behind the room lockdowns up above.
Advanced Chthonics (Access Level: VII - Dr. Pierce's gruesome experimental laboratory. A bloody medical chair sits in the center of the room. A now-broken mechanical arm lies on the floor, and the long window facing out to the hall has a gaping hole in it, with Bigfoot's corpse just outside.
CURRENT PLAYERS
STAFF:
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Faust
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Hank Hill
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Among Us
PATIENTS:
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ASMR Youtuber
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Rio Ranger
EXPERIMENTS:
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Nemesis
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Deathborn
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Dark Souls II
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°☆◇_Lost_In_Hogwarts◇☆°
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Mr Waltar Whité
NPCs:
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Dr. Morgan Pierce
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Dr. Jim Hawke
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Dr. Alexander Wexlyn?
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Nurse Luna Wayne
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Agent Liz Grayson
OTHER:
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DK West
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Jack of Spades
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>
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>DOWNLOADING MOTIVE FILE TO E-PASS
>INSTALLING...
>COMPLE- ERROR
Hey, hey! You will be stopping that now, computer bear! I have my own motive to give out to useless group of hospital residents!
See, I am man of great generosity, and I am hearing concerns of inequality coming from individuals in crowd. "The Crimson Eye is powered overly", they say. "This is Mafia all over again"! Well I am here to extend a hand of charity to less fortunate among you!
You too can join Crimson Eye! Process is simple! All you have to do is kill Among Us, Rio Ranger, or Hank of the Hills and get away with it, and you too can be member of Crimson Eye! Excellent deal, am I being right? It is practically free win!
...A free win, you say?
Heh. We'll just see about that, won't we.