And don't get me wrong, I have grips with Odyssey. It's a Nintendo game, after all, they're going to fuck up things you'd think they'd hit out of the park.
But what's really surprising about it is how it's a game that actually... respects your time once you GET what it's doing. The number of moons is supposed to be daunting- you're supposed to do what you feel like and maybe get to come back and have more things to do when you're ready for it. And the game tries to push you in that direction without outright telling you or anything. It blows me away Nintendo would do this, since they're the ones that brought us forced motion control* shit everywhere and whatever else. They managed to combine a sandbox and a fully fleshed out game design into one thing where usually you only have that option of a sandbox open world engine test vs a linear tailored game experience. Does it all work all of the time? No, of course not, but it's the first game I really see that takes those ideas together and fleshes them out in a way that feels complete.
*yes it also has motion controls and they are also horrid, but I promise you they're only necessary for like five moons.
nothing wrong with a more linear game tho or a more focused world I haven't played super mario 3d world too much or bowser's fury yet and that seems like a blast when I get to em
But what's really surprising about it is how it's a game that actually... respects your time once you GET what it's doing. The number of moons is supposed to be daunting- you're supposed to do what you feel like and maybe get to come back and have more things to do when you're ready for it. And the game tries to push you in that direction without outright telling you or anything. It blows me away Nintendo would do this, since they're the ones that brought us forced motion control* shit everywhere and whatever else. They managed to combine a sandbox and a fully fleshed out game design into one thing where usually you only have that option of a sandbox open world engine test vs a linear tailored game experience. Does it all work all of the time? No, of course not, but it's the first game I really see that takes those ideas together and fleshes them out in a way that feels complete.
*yes it also has motion controls and they are also horrid, but I promise you they're only necessary for like five moons.
nothing wrong with a more linear game tho or a more focused world I haven't played super mario 3d world too much or bowser's fury yet and that seems like a blast when I get to em