A role after my own heart. The USU can give the host a song title, and from this he will generate a Stand with a random power. In Sandler’s case, his Stand, 『Mother Russia』, could spin in a tornado-like manner, causing physical damage and deflecting everything thrown at it. You can also summon your Stand to manipulate a far away object, but it’s limited to the room you’re currently in. True, the power you get is very much luck-based, but I doubt the generator has that many detrimental abilities. But….who am I kidding, I’m biased: having a Stand is fucking fantastic. I don’t even mind the FA where you have to pose and shout your Stand name every night!
Ultimate Plague Knight (Caulder):
Whew, this is a crazy one. The UPK possesses bombs that, despite not killing easy, can instantly KO someone and can also be used for a bomb jump to get to a higher ground. Your knowledge of everything chemical lets you craft any chemical compound you can think of, like explosives, poisons, acids, etc, or you can use this power to upgrade your bombs. This has an insane number of applications, and even better, the FA of touching a shovel is too situational to worry about. what do you mean agastya died from this on night 2
Ultimate Detective (Salem):
The Ultimate Detective, thankfully not as overpowered as previous versions, can compare bodily fluid samples, although he needs a sample first. You can also have the host incriminate another player once per night, but you can’t choose what the false evidence is. It is a nice change of pace to have a detective role that’s convenient for both investigating and attempting, even if the investigation is somewhat situational. The FA is voting for the wrong player three times, but I feel this can be easily negated by simply not voting most nights, except perhaps on a close tie or a night with few players.
Ultimate Interrogator (“You”):
The Ultimate Interrogator can choose one account every investigation and the host will verify its legitimacy. You can also do this to your own account to exonerate yourself. One of the most overpowered roles in the game, considering it can either instantly pin a player that’s already the target of suspicion or make yourself exempt from being a target yourself. The FA, being unable to kill outdoors, isn’t even a problem: just kill indoors.
Ramona Flowers (Ramona Flowers):
Ramona Flowers can, once per night, enter a Subspace Highway to travel from one doorway to another, resulting in the best travel role in the game besides the fact that you can’t enter or exit or enter a bedroom and have to travel through the dreams of at least one sleeping player, who might not even notice you anyway. You also carry roller skates for moving around faster and a Subspace Bag, which can hold more items than it can seemingly fit. However, you glow and make your position known whenever you take something out of it, and its trick is revealed if it’s examined. Galaxy brain loophole: just craft a normal bag that looks exactly like it, put it in the magical one, and swap the two interchangeably.
Ultimate Lawyer (The Other Monokuma):
fucking hell there’s too many amazing roles in this game
The Ultimate Lawyer can copypaste an account with no repercussions one time only, and the host will verify this as true. You can also present your attorney’s badge to a player, forcing them to reveal a night action from a previous night they’ve hidden. Finally, you can move one vote against you to another player during a class trial, albeit this came after an incentive. This is insanely helpful for both investigating and getting away with murder, and the Forbidden Action, being required to know where your badge is before the night ends, isn’t even that threatening.
Ultimate Collaborator (London Tipton):
The Ultimate Collaborator knows of the Mastermind’s existence and can ask for their assistance by setting certain things into action, which has a rich variety of applications. Although there’s a chance they might refuse, this decreases if you kill more and more. Also, if an innocent player is lynched for a kill you submitted, they’re listed as guilty regardless. I don’t even need to describe how ridiculous this is.
A Tier]
Ultimate Cyborg Ninja (Turb):
The UCN comes with a high-frequency katana, which is useful considering he finds it impossible to turn down a fight. Over the course of the game, you become stronger in combat and less likely to be murdered. It even lists the fact that a song from the Metal Gear Rising OST blares out whenever you fight as a downside, can you believe that?
Ultimate Inventor (Shoey):
The Ultimate Inventor can build any machine he can put to mind as long as he has the parts, which the host points him towards. It’s another role that thrives on your creativity, but it’s not S Tier due to the FA, where you must have a piece of women's underwear exposed at all times. Come on, that’s just humiliating.
Ultimate Meteorologist (Yohane Tsushima):
The Ultimate Meteorologist can alter the weather to whatever she wants at the beginning of each night, allowing for all kinds of hijinks. Using rain to obscure evidence, using wind to hinder and possibly even kill other players, etc. But I’m not putting it in S Tier as, to my knowledge, Yohane never used it even once. Bloody shame.
Ultimate Librarian (Kokichi Ouma):
The Ultimate Librarian can read a book related to a certain skill once per night and grow stronger in that skill. Think the Ultimate Carrot-on-a-Stick, except you don’t have to attempt to gain buffs, even if they’re restricted to only what you can realistically learn. Just see for yourself how high the roles primarily based on one’s imagination place on these lists. You can also decipher any code or language, but it’s more for lore stuff than actually being practical.
Ultimate Amputee (Blanc):
The Ultimate Amputee has an extremely sharp sword arm hiding under a prosthetic, but a wound made with this has a distinct pattern compared to most other knives. It is useful to have a murder weapon you don’t have to procure and hide somewhere, but I feel like body checks are this role’s worst nightmare. Not to mention the prosthetic arm lacks dexterity, making you less adapt than most other players.
Ultimate Spy (Mario):
The Ultimate Spy carries a watch that lets him turn invisible, as long as he is standing still, and also starts with an easy to conceal butterfly knife. I think there was some past role that let you be undetectable and walk at the same time, but whatever, it’s still a great ability to have. You can also disguise as another player once per night, but it’s only good for stealth purposes considering it goes away if you attack someone.
Ultimate Rock Climber (Barack Obama):
The URC can use his natural talent to climb the outside of the building to the roof or, more importantly, any window on the map, allowing for easy stealth or quick travel. The Forbidden Action is using your backpack for anything but the climbing gear you’re given, but I would probably just use a different bag before being shut down by the host.
Ultimate Saiyan (Goku Black):
The Ultimate Saiyan can knock out or even kill people with nothing but his sheer strength, giving you access to normally illegal melee kills that don’t involve going to several rooms and a convoluted setup. You can also become stronger by losing to a stronger opponent or getting away with murder, which you’re going to need with the FA of going three nights without attempting.
Ultimate Skeptic (Battler Ushiromiya):
The Ultimate Skeptic has the power of role abilities outright failing against him, offensive or defensive. Although this is almost game breaking on its own, you won’t notice when a role is in effect, which could lead to headaches with something like the Ultimate Illusionist or Ultimate Detective. Your mileage may vary on this role much more than others. As an FA, you can’t KO another player, which admittedly does kind of suck.
Ultimate Grandmother (Granny Betsy):
The Ultimate Grandmother is immune to attempts whenever she’s baking. Like the Ultimate Napper below, it’s more limited than other kill immunity roles before it, but unlike the Ultimate Napper, at least you don’t waste a night while it’s activated. You can also distract others with your baked goods, similar to JonTron’s role from 4.5. As a downside, you can’t poison anything you bake, and you’re rather slow and weak.
B Tier
Ultimate Athlete (Raptor):
The Ultimate Athlete can throw or catch any spherical object perfectly, which….isn’t really useful at all, damn. At least you start with a baseball bat and above-average speed and strength. The FA requires you to vigorously jerk off every nigh-FOR FUCK’S SAKE I THOUGHT I WAS DONE WITH THIS SHIT AFTER KG3
Ultimate Illusionist (Producer):
The Ultimate Illusionist can change the appearance of any object, so long as it shares a physical resemblance. This does have its uses, like with hiding blood on your clothes or something, but it’s limited by the fact that it only works with something in your hands, on your body, or very close to you. You also can’t use it on something you’ve killed with without dying.
Ultimate Miner (Viridi):
The Ultimate Miner can use her pickaxe and shovel to dig tunnels to other rooms or a drop-down hole to a lower floor. Like another traveling role, the Ultimate Rock Climber, but infinitely more obvious, but at least it’s not relegated to only rooms with windows. You’re also easily distracted by gold objects, which is too situational to matter, and at least the FA of not going to bed while dirty is easy to prevent.
Ultimate Beachcomber (Drei):
The Ultimate Beachcomber can use his metal detector to locate one metal object of his choosing per night. However, you still have to dig it up, and the metal detector can’t be used as a weapon. It’s a tossup between this and A Tier, because while this grants you access to a wide variety of items, the complicated process required for getting them makes it fairly obvious a metal object involved in a murder is you.
Ultimate Napper (Diantha):
This role’s best described as a Frankenstein of past role traits but significantly nerfed. The Ultimate Napper can use sleeping pills on herself to make them immune to murder, just like the Ultimate Iron Flesh. or the Werewolf, but you can’t do anything for the rest of the night in that state. By giving someone else a pill, you can knock them out and make them vulnerable, similar to the Ultimate Darth Maul or the Ultimate Gorgon, but you only have three pills to start with and have to wait two nights for an extra if you run out. It’s also limited by the fact that you can’t trip others’ FAs with this.
Ultimate Wanderer (Boo Boo the Wise):
The Ultimate Wanderer can start and end his night in any room in any room of his choosing. Not much practicality, if I have to be honest, it’s only good for getting to a particular room or ending your night faster. You can also hear anything going on in a room you’re asleep in, but your FA has you die when you’re asleep in a room with a corpse, so...what’s the point?
C Tier
Ultimate Editor (Maitre D’eath):
The Ultimate Editor can insert an action into someone’s account every night, and their account will tell them they did it, even though it didn’t really happen. It’s one thing if the action actually does takes place, but it’s simple for the player to reason “What the hell, I didn’t submit this” and blow it off.
Ultimate Alcoholic (Hades):
Ah, I remember my role fondly. If only for giving me an excuse to drown myself in booze, wine refineries are shockingly scarce in the Underworld. All the dead souls are too busy being whipped with blazing barbed wire to ferment grapes, unfortunately.
So what if I was immune to poison? There was only one person who could use it anyway, and he broke out into hives after touching a shovel on the opposite map on the second night like a chump, so it wouldn’t have made a difference.
I also got a splitting headache whenever I was sober, but I could just go drink first thing every night! I gave that beach minibar enough prosperity for the next century!
I suppose I was also difficult to knock out, but what is being out cold for a few minutes or hours compared to forever? I will say, it worked wonders for my murdering of that religious nut!
And don’t bring up the fact that being “knocked out” at the scene of the crime killed my chances of getting away with it, unless you want to take a permanent vacation in my humble abode.
Ultimate Absolutely Nothing (Archer EST):
The UAN is pretty much a vanilla player except for a keycard that could be used for a variety of things, such as traveling between maps. You could also win the game early this way, but figuring out how to do so would probably require a large amount of teamwork, something that’s hard to pull off when revealing your card is a Forbidden Action. It does have its uses, but Archer’s “power” move of tripping the FA on Day 1 is enough to put this in the gutter tiers.
D Tier
Ultimate ???? (Pea):
The Ultimate ???? has a Flashback Light that will reveal the motive of one random player per night, and you will gain one of their special traits upon killing them. You also have a higher chance of killing someone you have a motive for. Basically the worst of the copycat series of roles. You have to be a murder connoisseur to have more than one or two special traits, and the Forbidden Action restricts you from roleclaiming or saying why you can’t give it.
Ultimate Chicken (Feminist Komaeda):
The Ultimate Chicken comes with a chicken suit that can’t be properly imitated. While you’re in this suit, you can also give off an extremely loud CLUCK. I know that this role was probably requested to go along with the player’s (cursed) roleplay, but I’m still judging it fairly, damn it. If no one can recognize you in your suit, I might bump this up to C Tier, but it’s still ultimately useless.
also for those on discord saying I’m not putting too much thought into the applications of a role: if I really considered all of their maximum potentials the S and A tiers would be more bloated than they already are, but they can’t all be golden
This player can move his shop to anywhere on the map. You’d figure this would be lower after a similar role (Ultimate Wanderer), but this really does possess a lot of utility. Getting to a room faster, having your shop close to a murder location, etc. Only thing is that you don’t work well with technology items, but that’s only a small handful of items, anyway.
Vape Shopkeeper (Bain):
The Vape Shop owner has a 50% price reduction on his own items, which works wonders when it has some of the cheapest prices in the game for some very top of the line items. To complement this, whatever vape you smoke is more potent. As a downside, you cough when you come into contact with any non-vape fumes, but chances of that are quite small, anyway.
A Tier]
Pirate Shop (Alouette):
The Pirate Shopkeeper collects from a correctly lynched person 2 of their items and 10% of their money, which probably wouldn’t happen too often but is still pretty nifty. You also have a crew member at your shop that will report to you everything that happened during the night,but due to this, you can’t install a camera system. The crew member might as well be a camera, so unless surveillance cams were hard to come by in this game, I can’t see what the difference is besides maybe him being free. You’re also very near-sighted, but the upsides of this role make it inconsequential.
Shoe Shopkeeper (OK_Hand):
The owner of this shop is the only player that can wear one different shoes from it on each foot. This allows for some pretty interesting combos when this shop carries shoes that can make you run faster, make your footsteps silent, and absorb fire, among others. You just can’t attack or kill someone with them, which entirely negates the Spiked Shoes you can get from here.
Monokuma Shopkeeper (Moneybags):
This shopkeeper has a 75% price reduction for his shop’s items, compared to everyone else who has 25% or rarely 50%. As a catch, everything you buy from other shops doesn’t work as well as it should, which is made worse by the fact that there’s only a few good items in the Monokuma Shop (a spray that disables someone from buying stuff, a plastic pissknife, and a liquid autoturret) and everything else is too useless or situational. The only things keeping this from a lower tier is that Monokuma watches the shop for you and has his own witness account, not to mention that the shop stays open after you die.
Gun Shopkeeper (Drei):
The owner of the Gun Shop has a 50% price reduction on its items, which is convenient considering it has steeper prices than most other shops in the game. You’re also more likely to have an attempt with a silenced gun succeed, along with less of a mess.
Thief Shopkeeper (Yoshikage Kira:
Yes, I think I vaguely recall my tenure as the owner of the Thief Shop. I regretted not being able to use my….actual abilities, and I find stealing to be utterly repulsive, but it worked out quite well, anyway. I could swipe two items per night, which was very satisfying to my cost-cutting habits.
But that’s where I draw the line with the good parts of this role. I didn’t run into any issues when I tried stealing something that was no more than $50, but whenever it was something more than that, there was a chance that this irritating alarm would reverberate in my skull. And of course, most of the good items weren’t so cheap. And bizarrely, I had a 10% price reduction on my own items, while everyone else had at least 25%. What could I have done to make Pea put this unfair prejudice on me? Perhaps he judged me after learning my “hobby”...I think I should have alone time with him very soon.
Lawyer (Mario):
The Lawyer earns 250 bux for every player correctly lynched (which also stacks with the Lwayer’s Insurance item, which also gives you 250 bux for this), and he also receives a bonus for actively investigating. However, you don’t receive any profit income from items bought from your store, so this passive (along with incentives) are the ONLY way to get more money. You also don’t get a discount for your own items, which is probably fair given how powerful yet expensive those items are.
Horror Shopkeeper (Harold Lott):
The owner of this shop, along with a 50% discount on his own items, has a Spider Sense that lets him avoid danger, allowing for the best yet only defense role in the game. On the flip side, you scream whenever you see a corpse, making killing unideal, ironically enough.
B Tier
Robot Shopkeeper (Couch Delivery Man):
The Robot Shop owner comes with a drone that can’t do much besides move around and take footage of everything it sees. That’s...pretty much it, kind of barebones.
Pin Shopkeeper (“Him”):
The owner of this shop receives a nightly message containing an objective. If you complete it, you’re handsomely rewarded (such as winning 100 bucks), but if you don’t, you receive a grave punishment (you must eat something every night or die). This system is either very good or bad depending on how easy or vague the objective is, but honestly, I’m not sure what this has to do with pins. The World Ends With You reference, perhaps?
Occultist’s Shopkeeper (Luthier):
Th Occultist’s Shop owner can see the ghosts of dead players. This is about as useful as you think. At the very least, you get a 50% price reduction for your shop’s items, which is very appreciated when some of its better items, such as a knife that absorbs blood, a camera system that lasts longer than others, and a monkey’s paw that grants you a wish, are pretty inexpensive.
MMO Shopkeeper (Kamina):
The MMO Shop owner has a 50% price reduction and can see an HP bar over everyone’s heads, which is creative if nothing else. I imagine this could be useful for knowing when someone was attacked, anyway.
C Tier
Medic Shopkeeper (Ainsley Harriott):
This shop owner can revive a knocked out player two times a night. Not really beneficial for you, unless you need to pretend a person is knocked out for the rest of the night for your/their murder and then revive them. It’s fine, which means I don’t really care about it.
D Tier
Casino Owner (Hollywood Bowl):
The Casino owner starts with a deck of cards, and he also can’t use any of the games in his casino. Not much to say besides the two most eloquent words in the English language: “It sucks.”
The Ultimate Tactician knows whoever attempts on him. “But MF,” you say, “this ability is as old as time, just put it in D Tier.” But there’s more! If an attempt on you fails, that player can’t attempt on you anymore, leading to a potential scenario where, in a night with few players, you’re immune to murder. What a nice snowball effect. Also, one vote will be removed from all totals against you in class trials, but if this decides the outcome, your will be revealed. At the very least, it saves you from an RNG tiebreaker for one time only.
Ultimate Quizboy (Sonicproject):
The Ultimate Quizboy has four investigative powers he can use for one time only:
-You can remove two wrong choices from the class trial poll, obviously narrowing down the suspect list. You can’t do this if it would leave only one option left, though.
-You can ask a non-player to join the investigation, which I guess is fine if there’s somehow someone who has a firm grasp on the case but didn’t join the game. It is limited by the fact that you can’t bring back ghosts, though, even if it would have honestly been fine. You can only use this power one time, what’s the harm?
-You can open up the class trial to all non-players, including ghosts. Not only great for tiebreakers/overkill moments, but SP used this to amass votes against another player….except he was up against the Ultimate Suspect.
-As an anti-memelynch measure, you can remove yourself from the poll altogether, although this is more of a worst case scenario as this reveals your role.
Ultimate Murderous Fiend (Colonel Sanders):
Think “Serial Killer from KG4 2.0” for this one. The UMF will always have a guaranteed attempt, and his attempt will happen alongside someone else’s. You also don’t get any downsides from attempt motives. Unlike the Serial Killer, you can’t submit two attempts per night, but all the good things I said about that role applies here. The only negative is that your role is revealed upon death, but you could still spin this by killing yourself after murdering someone else and have everyone scramble to see which attempt was yours. wait shit never mind sanders was murdered after already killing someone, that person being me you FUCK
Ultimate Hope (Drei):
Weird that talent so important to Danganronpa like this one took so long to come to KG. Anyway, the Ultimate Hope can’t submit any attempts whatsoever, but on the flipside, if he votes for the correct murderer, even if he’s not lynched, he’s immune to attempts the next night. Undisputely one of if not the best investigative role in any KG.
Ultimate Detective (Sherlock Holmes):
Speaking of DR (and KG) mainstays, the Ultimate Detective “has a keen eye for details”, which I assume means he has the best question results out of everyone. You also know the intent of other players’ actions. For example, to steal from Elyk, even if you see Mario only walk away from the room, your account will say that he walked to Luigi’s bedroom. In addition, an important statement will be highlighted in your account, just like every visual novel known to man. This role doesn’t have much purpose besides making you the best witness in the game.
Ultimate Contract Lawyer (FWD):
The UCL can make people sign contracts that must be enforced, lest one of the parties face execution. You can also put in a fine print, a secret condition that the signer won’t know about. However, contracts become null and void upon a person’s death, and they can be examined in investigations as evidence. Essentially, this role allows you to break the laws of the game itself. Giving people the equivalent of Forbidden Actions? Check. Contracts that let you play after death, so long as certain players are still alive? Check. The amount of reality-warping things you can do with this is just mind-boggling.
Ultimate Role Thief (Jun):
The URT can choose to steal the role of the player he attempts on for one night only, and that attempt will succeed. Sure, you’ll still have to get away with it, but a free role with a murder token is just the cherry on top.
Ultimate Medium (Dio Brando):
Not only will the Ultimate Medium will know the exact time a player dies, but he can also communicate with dead players and ask them questions, though they’re not obligated to be truthful or answer the questions at all. On the night of your own death, you can also talk with the living and help them in investigating. Undoubtedly one of the best investigative roles in any KG by far, as your Spider Sense makes timelining almost trivial. Even if ghosts don’t have to help you, they might as well have no reason not to, with the exception of a suicide or a double murder night where an attempter is killed.
Ultimate Role Recycler (Dr. Mario):
The URR knows the role name of everyone that dies, but this was only for a game where roles were arbitrarily hidden upon death. More importantly is that you can take the role of a corpse for the rest of the night. Very similar to the Identity Crisis role from 3.5, except this time the majority of the roles aren’t severely detrimental. You could even argue this role is better from a paranoia perspective in a game where roles are kept secret.
Ultimate Gemini (Hero Prinny):
Hey, it’s the Ultimate Lassie except it’s actually balanced! The Ultimate Gemini is actually two people, so twice the accounts. Unlike Lassie, though, you only get one vote and one life. Also, one twin won’t be seen with the other if they’re both in the same room. There probably are some investigative merits to this role, but I’m thinking more along the lines of all the crazy murder plots that are possible with this. Hell, suicide is probably more viable here than with most other roles. I’ll let you know what these murder plans could be when I have more than a matter of minutes to think about each role.
Ultimate Faker (Pea):
The Ultimate Faker can summon pretty much any sort of (realistic) weapon, costume, or basic item from his room, and as they don’t exist until they’re specified, they’re missing from roomchecks. They will be marked as “not from this map”, however. You can also send a fake role to the host, who will then tell everyone that that is your role. This might sound suspicious, but after roles like the Ultimate Iron Flesh that are announced before the game starts, it’s not impossible. Overall, it’s the best “you start with this item” in any KG so far for the possible options.
A Tier
Ultimate Lucky Student (Robbydude):
The ULS is immune to RNG kills, so basically any attempt that isn’t targeted as long as it’s not the only attempt, and you don’t get any downsides from attempt motives. If your attempt is determined randomly, it will guaranteedly succeed…..which might sound OP if it weren’t for the fact that most of the time, the Ultimate Mastermind chose what attempts would land. If he’s attempted on or dead, then it becomes something worthwhile, but you consequently die if there’s no attempts on a certain night. Make of that what you will, considering nights where no one attempts are few and far between.
Ultimate Discombobulator (Diantha):
The Ultimate Discombobulator, along with having a name that’s criminally fun to say out loud, can swap places with another player every night, even if it means both players being disorientated. This role is more good as an attempt-shield role than anything else. Sure, you could use it for framing people, but you’d need Superchao levels of flubbing to explain how you suddenly got to the other end of the map.
Ultimate Telepathic Suggestor (Coldsteel The Hedgehog):
(I’m not bringing back Coldsteelspeak fuck no)
The UTS can give one player per night an additional set of actions. Very alike to the Ultimate Gemini, but there are many conditions: You can’t make another player attempt, so it’s more for framing. Normally, the additional set won’t appear in their account, but if they enter a room they didn’t submit to enter, they WILL know they entered it, so good luck predicting the player’s exact path. They will also remember doing this additional set if they ask for account clarification. It’s a great role in theory, but the minefield of things that could reveal your plans stops them from becoming as good as the Ultimate Gemini. Much too risky.
B Tier
Ultimate Mastermind (Gerson):
The Ultimate Mastermind is given a list of vaguely worded attempts every night, including those of his own, and the one he picks succeeds. He may also pick a player at the beginning of the game, and if that player is attempted on, the UM will know who did it. However, he can’t use this role on a night where he’s attempted on for obvious reasons. This role would have much more power if the attempt descriptions were less vague, but as it is, it doesn’t do much in the grand scheme of things besides make sure your attempt succeeds, or the opposite in case you want to do a pacifist run and an incentive forces you to attempt.
Ultimate Suspect (Kaban):
The Ultimate Suspect will stumble across the body every night, even if it means crossing the entire map. However, if you’re voted for a murder you didn’t commit, the murderer will be lynched in your place if you still voted for them. Who wants to bet this was in response to the Viridi Incident? The negatives are waaaay too inconvenient, and this is only really useful for preventing memelynches. Or, for shits and giggles, you could falsely confess, have everyone vote for you while you vote for the murderer you know is true, and then watch the fireworks. Just give me all the roles.
C Tier
Ultimate JPEG (Yrrzy):
The Ultimate JPEG cannot disguise or hide herself, but on the other hand, no one can tell what she’s doing. I’ll be honest, I can’t flip heads or tails on this one. For you, at least no one can distinguish whether you’re shitposting or murdering someone, but...that’s the problem for everyone else. A role that makes your actions utterly incomprehensible is nothing but a bitch for timelining and investigating alike.
??? Tier
Ultimate Time Anomaly (Syaxamaphone):
I’ll let the rolecard do the talking here:
“±Your actions take place out of order. You will 'jump' between locations when you enter and exit them. Waking up and sleeping will always bookend it as normal.
+You can intentionally distort your time line, but there are rules. You still have to 'travel' to a location, but you can choose to do the travelling after the fact. You still need to pick up an item somewhere before you can use it elsewhere.
-If you murder, your time will get more linear.
-This role WILL be revealed on death. Good luck watching them solve it!”
I have no idea what to make of this role. Unprofessional, I know, but complex time travel plots have never been my forte. I’d like to think this is a harmful role considering it doesn’t do anything but hinder the player and make others confused, but….yeah, TL;DR time travel is bullshit. I can say this as a fact when I have no clue why I’m still reading Homestuck.
This post was last modified: Jun 19, 2019 at 10:18 PM by MoonAge.
Killing Game 6
S Tier
Ultimate Terror (Teddie):
The Ultimate Terror comes with a nearly flawless Wendigo costume, that players will think isn’t a costume, and it terrifies anyone in the area. While this isn’t especially powerful on its own, I do remember Teddie orchestrating a game-wide mystery on who the Wendigo was that managed to confuse the fuck out of everyone, so he deserves credit for that, at least.
Ultimate Storyboarder (Jim Davis):
The Ultimate Storyboarder can draw a storyboard for the night that will somehow describe something related to the murder, such as the weapon or how it happened. Sort of like the Closing Argument minigame from Danganronpa. I’m already giving this props for creativity, but you could even possibly draw a fake storyboard to turn away others from the real murder. You can also replicate documents with extreme accuracy, probably for lore and shit.
Ultimate Thief (NintendoEmployee):
The Ultimate Thief must steal a green necklace in the Prop Room or die, but it happens to be guarded by locks and a security guard. You have several tricks at your disposal, including a grappling hook, a confetti bomb that will let you escape unseen, a ski mask that conceals your identity, and a lock pick that will crack any analog lock. After stealing the necklace, you would gain the ability to become invisible while standing still. If anything, this role should have had some downsides or less items to persuade you to get the necklace ASAP, because there’s so much great stuff here that allows you to just wait until the USG bites it.
Ultimate Audio Editor (Beauregard):
Right off the bat, we have a Swiss Army Knife role with no real downsides. The UAE (United Arab Emirates, for those keeping score at home) comes equipped with a boom mic that can record audio and capture things you couldn’t hear otherwise, even if it has a poor battery life when it’s unplugged. You can also edit this audio and even create fake audio for silly framing purposes on the Soundstage. In addition, you can also use sound equipment such as intercoms and speakers to their fullest potential, possibly for serving as distractions. Lastly, you have your own profile on the computers that no one but you can use to save anything, including fake evidence. Even if there’s nothing individually strong here, there’s too many abilities here to make this even a mediocre role, with the only negative aspect being your FA, where you can’t have your mic damaged.
Private Investigator (Nostalgia Critic):
The Private Investigator can submit private investigation questions to the host. While answers are usually not that descriptive for all other players, questions asked from the P.I. this way give just as many results as public questions. While there might not be too many questions this could benefit from, if this leads to a correct lynching, the next night you’re immune to being scared, knocked out, or even attempted on. So honestly, you have no reason not to ask private questions.
Ultimate Makeup Artist (Light Gamer):
The UMA can disguise himself or others as almost anyone (but yourself, that’s a FA). Disguise roles are obviously the cream of the crop, but although you’re only given two makeup kits to start with, I don’t believe any previous disguise role let you dress up other players for extra confusion, so it’s not all bad. Besides, you can still collect additional kits.
Ultimate Devil Hunter (Featuring Dante from the Devil May Cry Series):
The UDH, along with starting with his Rebellion sword, can choose from one of four styles at the beginning of the game.
-Trickster Style: You can instantly dash from one end of the hallway to another, allowing for probably the best travel role in the game.
-Royalguard Style: You can deflect and ignore any attacks as long as they’re not a surprise, so it’s not an attempt shield but still pretty nifty.
-Swordmaster Style: You can overpower anyone with your sword with ease, regardless of their physical ability or strength. (also could have killed xavier early just saying)
-Gunslinger Style: You will never miss any projectile shot you take.
And just for the sake of fairness, I’m not going to count the role buff that let Dante switch styles before every night. Here’s the kicker: you have no Forbidden Action. I don’t know if this is due to an incentive or what, but the fact that this the only role with literally no downsides is enough to technically make this the best role in the game.
Ultimate Method Actor (Amoeba):
The UMA, while having no abilities normally, can impersonate a fictional character each night, taking their appearance and getting a special one-night-only power based on that character. This role is just plain fun. Basically think the Ultimate Carrot on a Stick, but even if you don’t get to keep an ability for more than one night, getting abilities isn’t locked behind having to attempt, so you can get any power you see fit for when the task requires it, such as a growing murder plan. The number of characters to choose from are virtually limitless, and unlike copycat roles, there’s no risk of getting an unsatisfactory power. Hell, you could even disguise as Monokuma or a NPC with this.
Ultimate Plagiarist (Crash Bandicoot):
The Ultimate Plagiarist can copypaste a role from a previous game and become that role. A retread of the Ultimate Imposter from 4.5, so you can go there for my opinions on this role. Crash took the Ultimate Liar 2.0 (for some reason I can’t find it in any of the past lists but I know I talked about it), where he’s immune to attempts every night after an incorrect trial.
Ultimate Kleptomaniac (post-merge The Other Monokuma):
The Ultimate Kleptomaniac won’t be seen in the act whenever he steals something. Of course, you’ll still be seen in the room, but for this reason it’s one of the better murder setup roles in the game. You also have a decent chance of pickpocketing someone, assuming they’re distracted, but obviously you’ll have no way of knowing if they are.
Ultimate Has-Been (MCD):
The UHB is immune to poison, but like the Ultimate Alcoholic it’s barely needed. More importantly, you’re able to tell Trip to do anything you want short of drastic things like murder. So for example, you can have an accomplice murder without having to scurry for another player. Pretty good, if I do say so myself.
A Tier
Ultimate Hero (Terezi Pyrope):
The Ultimate Hero literally cannot attempt. This doesn’t save you from Class Trials, as if anyone’s going to believe you, but there is a silver lining: you must be near someone at all times, meaning your chances of being murdered are significantly reduced (apparent by Terezi making it to Night 11). In fact, I guess it does help your Class Trail chances considering it’d be impossible to kill when you’re always in someone else’s company unless it’s an accomplice murder. It’s not Ultimate Hope tier, but it’s still a fine survivor role.
Ultimate Occultist (Alex Jones):
The Ultimate Occultist possesses a supernatural tome he can learn low level spells from, and anyone else who sees it will go into madness and forget everything that happens for a while, screaming the entire time. More importantly, you can choose one of four gods to worship for the rest of the game:
The Eternal Growth: You gain control over plants, but you’re punished if any plants are harmed. Basically, you can trap people with vines, poison them, etc
The Everlasting Night: You can touch one player per night and make them fall asleep instantly, like the Ultimate Napper but with unlimited pills. However, you’re more likely to be attempted on when you’re asleep, which shouldn’t be a problem as long as you end every night in your room.
The Void: I think this role is like the Ultimate Stand User where you can summon a being to do things for you, but it must be in the same room as you.
The Deceiver: While having no immediate fact, this god will give you several smaller powers such as making a static clone of yourself.
Very alike to the Ultimate Devil Hunter, except this role has very risky downsides that could very well hinder you and one of the more dangerous FAs where you must give the tome blood from another player each night. Proceed with caution.
Ultimate Animatronics Expert (Mettaton):
Hold on, let me break out of these text boxes. I’ve always found them so confining!
Ah, yes, the UAE. Only a being with such a graceful robotic nature as myself could be up to the task of managing all of those zombie and wendigo animatronics in the Horror Set. And I do just mean the Horror Set, it was awfully limiting. And the Wendigo had an abysmal battery life. Other than that, just fine! Sure, I had this tacky reflective vest glued on to me at all times, but I just covered it up with Flex Tape. Thanks, Phil Swift!
But really, I didn’t take advantage of this role much since being discovered as the Animatronic Mastermind would have ruined my big plans. My FA was directly killing with the animatronics, but there wasn’t anything that said I couldn’t use them for a set up!....Even if it turned out to be an utter wreck. Maybe I should stick to making direct-to-DVD movies.
Ultimate Lawyer (Hearts):
The Ultimate Lawyer is given a briefcase before every investigation that contains something relevant to the case, and he can either choose to present it, hide it, or alter it. I like this for the same reasons I like the Ultimate Storyboarder above, but the catch is that if you alter the evidence, being caught would mean having your powers revoked entirely. It’s too much of a risk to put in the big leagues.
Ultimate Stuntman (Smasher):
Moving on down the lines of risky roles, the Ultimate Stuntman can survive a normally lethal situation like a deadly fall or an explosion once, after which you must do certain conditions to get more use out of it. You’re also more likely to get murdered every time you do this, so choosing wisely is key. That downside certainly is an issue, but this is probably one of the better attempt shield roles, considering you can use it multiple times.
Ultimate Fan (Serval):
The Ultimate Fan can choose one player and learn their role, but not the downsides or FA. This, combined with the fact that you can’t tell anyone else about their role or kill or harm the player you chose, tells me that this role has no other purpose than for accomplice murders. Granted, they would be Better Than Usual accomplice murders when you know everything they can do.
Ultimate Voice Actor (Cinna):
The UVA has the ability to impersonate any player’s voice perfectly. You also carry a RC tape recorder you can plant somewhere for framing. As far as framing roles in general go, this is one of the more unique ones, but your FA requires you to not use any broadcasting or recording equipment, including intercoms, for any voice but yours, so the range is sort of limited.
Ultimate Rivals (The Other Monokuma, Bubsy 3D):
The exciting conclusion to the Two-in-one Players Role Trilogy is finally here. You control two players in both studios, each with their own accounts (so yes, you have two lives in case an attempt goes awry). They both get a rating each night on how wacky and interesting their actions were, and the player with the highest score will move on to the merged studio and win a powerful set of powers based on what happened. Additionally, you both have acute knowledge in the film equipment. This is without a doubt better than Ultimate Lassie or Ultimate Gemini, but I’m not quite putting it in S Tier for the long term commitment required. For me, at least, playing in two separate games drain me something fierce, and it all falls apart if one of the players is killed. But if you can handle the extra workload, hey, all the power to you.
Ultimate Cartographer (gentlemansGambit):
The Ultimate Cartographer has a map that allows him to navigate the woods between the two studios. I’m only putting it this high because I recall this role being one of the only ways to go between studios, though I fear that you might be out of luck in the merged studio.
Ultimate Movie Critic (Sayori):
The UMC can choose a testimony each night and receive a grade on a 10 point scale on how accurate it is. It’s almost the same as the Ultimate Interrogator from KG5, which was fantastic already, but there’s one thing that stops this just short. You can’t really use this to exonerate yourself, especially since a 1/10 doesn’t prove you didn’t do it, and even if you did share your score, your FA is revealing where it came from. Close, but no cigar.
Ultimate Gofer (Hannibal Buress):
The Ultimate Gofer is given a task he must accomplish or else he’ll suffer from heavy debuffs. Very reminiscent of the Pin Shop owner from Mall KG, but at least the UG has passives that aren’t related to just those tasks. Firstly, you have a keycard allowing you access to the Director’s office, and the NPCs also don’t arouse suspicion at any of your suspicious actions. You can also just, you know, kill the NPCs, at least if the FA didn’t ban it.
Ultimate Paranormal Investigator (Honoka):
The UPI can detect the presence of anything magical or paranormal in the room, which might not be that good if you don’t know what it is specifically. More importantly, you have an unlimited supply of ghost traps you can place in one room per night, and if someone dies in that room or if a ghost somehow wanders in, they will be captured. You then take the traps to your room to study between phases, and through this you can build up telekinetic powers that will improve with the more ghosts you capture. This might sound weak at first, since it’s difficult to get a room that someone will die in, but for what it’s worth, the traps don’t disappear overnight, so you can get a snowball effect where half of the rooms on the floor have a trap in it.
B Tier
Ultimate Comedian (Mario):
The Ultimate Comedian can, at the start of each investigation, learn bits and pieces of how one player’s night went down. Very similar to the Ultimate Lawyer, even the part where you lose your role if you reveal the source of your info, but not quite as good as in this case, the info you get isn’t always relevant to the murder and you can’t alter it. You also have to give every post in the threads in a comedic way, like as a standup skit or as little jokes, which could potentially turn into a hassle.
Ultimate Bodybuilder (Coffee):
The Ultimate Bodybuilder’s immense strength ensures that he’s resistant to all but the absolute strongest of blows, essentially giving him Ultimate Iron Flesh levels of strength. On top of this, you’re more likely to succeed with a physical or unarmed kill. However, there’s quite a few catches that, while not terrible on their own, accumulate and ultimately hold this role back. Every night, you must work out in public for a while, making you susceptible to attempts. Your massive frame also prevents you from sneaking around well, and you always feel compelled to help someone out when they’re struggling with something physical.
Ultimate Understudy (TwoFinger):
The Ultimate Understudy starts with a notebook he uses to write down certain traits of one player, and with this info he can replicate their role powers for his own. This is by fair the bottom of the barrel for copycat roles, as it only lets you copy SOME of the player’s roles, and even then you wouldn’t know which ones are good and bad. The powers also go away once the player you’re copying dies, and if you can’t move on to another player after the fact, this could even be C Tier.
Ultimate Body Double (Kaede Akamatsu):
The UBD has a Stand-thing that will die in your place once if you’re lynched for an innocent crime or if you tripped your FA (allowing any room checks). You also get two votes for a Class Trial, and as your boogeyman also has a double, no one can hide in your room. While these last two points might be convenient, I feel like this is a downgrade from the last anti-memelynch role, the Ultimate Suspect, because this time the killer doesn’t go down instead. Then again, you needed to know the culprit for the US’s power to work, so YMMV.
Ultimate Security Guard (Urien):
The USG is commanded to protect a valuable green necklace in the Prop Room, and guarding it is of utmost priority, given that he dies if it leaves the room. If you manage to kill the thief, no Class Trial will be held and you’re granted a Promotion that gives you actual abilities. I’m not too fond of this role, considering you’re for all intents and purposes glued to the Prop Room until the thief is killed. Even then, there’s no way to tell who’s the thief, though I suppose you can leave the necklace in plain sight and shoot anyone who tries to nab it, after all they have no reason for wanting it unless they know it exists. Regardless, the only reasons this isn’t at a lower tier are that you start with a flashlight, taser, and pistol, and you can at least get a murder incentive perk without going through a trial.
C Tier
Ultimate Assassin (Peach Anne):
The Ultimate Assassin comes with a hooded coat, knife, and sniper rifle, which is highly accurate and can’t be found in body checks but only has 5 bullets for the entire game. You must attempt every night and end every night in your room. At least gun kills can only be solved by finding your location at the time of death, but it’s not enough to balance out the restrictions. Murder plans often take many phases to plan them out and set them up, but they simply have no room to breathe if they happen in rapid fire. Then who knows, chances are you’ll run out of ideas by Night 5. Assassin more like ASSassin or assASSin see this is what ranking more than a hundred roles does to a man
Ultimate Pucci Priest (Momoko Koigakubo):
The Ultimate Priest can bless another player, preventing them from being murdered for the rest of the night, but he can only do this once. He can also grant final rites to a ghost two times only and prevent them from participating in a ghost night or be controlled by certain roles. Neither of these are particularly helpful, as blessing someone is only really needed for an accomplice murder and ghosts literally don’t do anything, but to make matters worse, you have two and a half Forbidden Actions. Killing anyone prevents you from using your abilities, and as for restrictions that actually kill you, you can’t be anywhere without a holy tome and a necklace and you can’t harm any of the NPCs. Overall, too many limits for a role that’s already mediocre.
D Tier
Ultimate Nothing (Gnome):
How did this player make it to Day 11, again? The Ultimate Nothing is exactly what it says on the tin: just a vanilla player. I guess you also don’t have a FA like the UDH, but technically, wouldn’t having no powers count as a downside in and of itself?
Ultimate Drug Dealer (Shoey):
The UDD has access to three types of recreational drugs per night and is immune to overdosing. Yep, that’s it. It’s probably the only shitpost role in the game in an age where those are long gone, but if the Shoey fits….
I think you heavily underrate drug dealer. I mean, it has no real downsides at all and you can use it to kill or distract people pretty easily. As long as you hide taking and possessing drugs, no one will know you're the drug guy and they'll blame the wendigo or whatever
This post was last modified: Apr 27, 2020 at 5:30 PM by The Archivist.
Ladies and gentlemen and Black, it's that time of year. That's right, get ready to ignore Masquerade KG even further as we start the Killing Game 7 tier list. This time, I'll be updating this as the game goes along instead of waiting until after the end.
(assume this is mf not the archivist i'm too much of a lazy-ass to switch accounts)
S Tier
Ultimate Mercenary (ASMR YouTuber):
The Ultimate Mercenary starts out with a rifle, combat knife, flash grenades, gas mask, and night vision goggles, all of which are insanely useful in their own ways. The only downside is that you die if Trip dies, but....come on, who would live with themselves after killing Trip?
Ultimate Amazon Prime (Ruby Rose):
The UAP has access to nearly the entirety of Amazon's catalog, being able to order anything from there and have it delivered to her after she wakes up. There are limits, of course, such as only having $5000 to carry this out, but it's still another good endless application role, albeit a less fantastical one than others on this list.
Ultimate Barista (Skull Face):
(keep in mind that I wrote this after the Ultimate Potion Seller writeup)
The Ultimate Barista is similar to the UPS in that he both make drinks that give him or other players special effects, but that's pretty much where the similarities end. You can only make 7 possible drinks compared to anything they can imagine, but granted, it's a good varied list of effects, and it takes far less time to brew a cup of coffee vs gathering ingredients and then brewing it, so I would say this is quite better.
Ultimate Detective (Ham Sandwich):
Honestly, I can't think of a role where the Ultimate Detective role is bad. In addition to more detailed case files and autopsies, you have a pair of handcuffs you can use to trap someone for the rest of the night. The one downside is that you can't plant false evidence on a crime scene, but you probably wouldn't want to kill with this role, anyway.
Ultimate Channeler (MCD):
Every night, the Ultimate Changeling can choose from a list of three roles from past games, and the one he picks will carry over to him for that night. It is slightly worse than other Rolemaster roles in that your choices are limited to what's given to you by the host, but really, there's not much else I can laud these sort of "new powers each night" roles with that I haven't said already.
Ultimate Wizard (Seal):
The Ultimate Wizard can cast any spell of her choosing from a long list. Although you can only do this 5 times before you become a vanilla role, you can still do basically anything you can imagine.
Ultimate Firearms Expert (Vincent Valentine):
Christ, FWD, calm down. The UFE has an indestructible locker that grants him access to literally any gun he could think of. This has versatility on the same level if not bigger than the Ultimate Alchemist, as obviously you can use any offensive gun for your killing needs, but if you have a particular creative mind you can summon a gun for any purpose. To further seal the deal, you basically have a 100% hit rate for any shot you take, lethal or otherwise. Not even the FA, where you can't let someone take a gun from your locker or your person, is that inconsequential, as you're the only one who knows the combination to the locker.
A Tier
Ultimate Secret Ape (Ramone):
"He's a chicken monkey, a giant monkey, I tell you!"
The USA is basically an ape but not really. You have incredible strength and durability, impressive climbing ability, and a free briefcase for carrying things or as a weapon. Overall, a very strong role with no real drawbacks, but nothing outstanding that really pushes it to S-Tier. The only negative aspect is the FA, where you can't admit you're an ape, but seeing as how Ramone managed it with no trouble to his grave, it shouldn't be a problem.
The Archivist:
S-sorry, what's this want me for again? My role? Fine, I suppose. As The Archivist, I could draw a statement out of someone once per night, basically forcing them to tell me their plans for the night. Even murder attempts wouldn't be able to hide, but...this never actually happened. It's also rather hard to kill me with an area kill or trap, which is...somewhat useful, I guess. May I go now?
Revenge of the Ultimate Necromancer of the (Bees):
It's explicitly stated that this is more or less a carryover of the Ultimate Occultist all the way back from KG2, corpse controlling and hexes and all, so go check my entry there for my thoughts on this role. The only major difference is the FA system that wasn't around in KG2, but the actual action, that is you can't go into the Chapel, is pretty inconsequential, all things considered.
Ultimate Changeling (The Kindest Weapon):
It's another damn shapeshifter role, hooray! Granted, this type of role has a use for any occasion to justify how common it is. It's not particularly worse than KG7's disguise role, as although you don't have to gather any supplies to change into another player this time around, your new FA is that you can't shapeshift into a dead player. On one hand, disguising as a living player is better for overall confusion, but you do run the risk of dropping dead if the person you're disguising as happens to die before you could change back, which is pretty damn hilarious albeit unfair on your part.
Ultimate Knight (Marco Pierre White):
The Ultimate Knight has their own suit of armor, which is obviously very beneficial for defense, and they also have a proficiency with medieval weapons. The more contentious part of this is the Forbidden Action, where you can only kill someone if they've committed a violent act. While this does limit targeted kills, which are already harder to pull off and get away with, quite a bit, not to mention seemingly making the medieval weapon proficiency pointless, there's nothing saying you can't defend yourself with these weapons, making you more skilled than others in that regard. Not to mention they WOULD be committing a violent act, meaning you do have permission to kill them if it's self-defense, which at least saves you the trouble of searching for a certain player. All around, not a bad role at all if you don't let the FA bog you down.
Ultimate Alchemist (Atelier Annie):
The Ultimate Alchemist can create anything he desires, from weapons to machinery and everything in between, as long as he has the raw materials and has a transmutation circle somewhere. It's virtually the same as the Ultimate Alchemy all the back in KG3, endless applications and all, except for two things: firstly, you can attempt human transmutation on a corpse, and while it won't actually revive them and you'll be physically maimed in the process, you can receive the ability to create something without a transmutation circle. How useful this actually is depends on what you use for your circle, as there were certain Fullmetal Alchemist characters that had theirs on a glove or gauntlet, basically having it on them at all times. To accommodate for the universal FA system added since KG3, you also now have a Forbidden Action where you can't lose any limbs, though it's not all too common unless you pull a Hades and do it on purpose. Overall, a fine example that weeb roles can work out just well, but I just wish FWD would answer my calls about a Valvrave role...
Ultimate Photoshopper (Steve):
The Ultimate Photoshopper can take any photo and modify it, whether it be adding, removing, or distorting something in it. It's a tossup between this and B Tier with its situational nature, honestly. It's more good for changing something that already transpired during the night (in other words, it's not so wise to modify a piece of evidence in a photo if it could be disproved by simply going to the room), but it at least does a fine job in creating confusion over people's accounts, provided they're not too strong.
Ultimate Drunken Master (Fink):
The UDM, when drunk, basically becomes a hulk that can't be killed, as well as gaining the ability to kill more easily bare-handed and superhuman strength. This does come at the cost, however, of losing balance easily, which might include knocking things over and revealing your location, in addition to the chance of killing someone unintentionally if they piss you off. It's not like being sober is a bad thing, however, as you still have formidable martial arts skills. A great risk-reward system, and basically a more refined version of KG5's Ultimate Alchoholic.
B Tier
Ultimate Culinarian (Gordon Ramsay):
The Ultimate Culinarian starts out with a chef's knife and can make food that compels anyone around it to eat it. It's ultimately (HA) the same as the SHSL Weaboo from 4.5, in terms of both having a starter weapon and a lure item, so I'm giving this the same rank for consistency's sake. It is slightly different in that you're immune to food poisoning, but to be frank, I don't think it's that common of a kill method, to begin with.
Get out of Jail Free Card (Hillary Clinton):
The GJF Card can be be used to automatically acquit you if you're suspected of something you didn't do, like a piece of evidence and a murder charge. It is very handy to get you out of a pickle, buuuut it's ultimately a glass cannon considering you can only use it once. It's not a terrible role, but considering how situational it is and how you're left a vanilla player after using it, I wish it would have had something else that made it more useful for the entire game.
Ultimate Potion Seller (Cooking Mama):
The UPS can ask for a potion with an effect of her choosing each night, and either she can use this or someone else can. This has that limitless application thing that makes these sort of roles tricky to grade, but I feel the ingredient gathering and brewing process makes this slower than other roles like this, not to mention you need a good excuse to explain going to all of these places.
Ultimate Mitosis (Mother Goose):
The Ultimate Mitosis can split up into two people with their own things to do, so it's another dual action role. Though I think it's objectively worse than previous versions of it (I wouldn't know, it's been too damn long) in the fact that not only are your copies half as strong and big as you would be when whole, but you must be in the same building together. Honestly, it's probably the most balanced these dual roles will ever get.
Ultimate Bootleg (Demonmist):
Although the Ultimate Bootleg doesn't start out with any special traits, he can choose a player on Night 1 and copy their role, with enough differences to make him stand out. I'm....not particularly wowed by this role, as while you could potentially frame the person whose role you copied, it's basically luck based what role you get, so unlike the Ultimate Channeler you don't have a guaranteed chance to get something good.
Ultimate Scientist (Rick Sanchez):
The Ultimate Scientist has a portal gun that can let him travel to any place on the map once per night, as long as there's a portal at both locations. It's another great travel role, but I'm putting this as low as it is because at this point in Killing Game's history, there could admittedly be a bit more fluff to this (though you can maybe argue that anything more than a item that basically lets you go anywhere in the game would throw the balance out of whack). You do have a power meter, but I doubt I'll get to find out what it's for until after endgame. I guess it is fortunate that your FA is pretty damn inconsequential, only being related to lore.
Ultimate Magician (Gintoki):
The Ultimate Magician has an entire array of tools up his sleeve. You have a magic wand, which can either summon flowers or a weak stream of water, but more importantly, you possess playing cards that work like Gambit's and can slice through most of anything, and also a top hat you can store anything in no matter the size, similar to Ramona Flowers's role from KG5. However, this is all held back somewhat by the FA, where there must be at least one other person in the room when you use any of these props, making it quite tricky for preparing for a murder without a trace. If nothing else, this makes the top hat objectively worse than the Ramona Flowers role, as even if she glowed whenever she used her bag, it isn't always a death wish when she was alone and could otherwise use it whenever she pleased.
Ultimate Swordsmaster (Ainsley Harriott):
The USM carries a katana that can hidden under his trenchcoat and can't be found unless explicitly searched. This would be a solid role with just that, but you also have plenty of perks that complete your weabooism, useful or not. For example, you're able to teleport across rooms, on the condition that in the room you want to go to, you must spawn behind someone in there. Like the mindset of the average mother's basement-dweller, this sounds cooler on paper than it does in reality. There's no way to know whether or not a room's occupied by someone, so really, this ability's only applicable for rooms in extremely short distance. You can also make someone leave the room by appalling them with a fedora tip, but I'm not sure how well this would work out for the one thing you can try this with, attempting murder. Unless the USM later kills the person they turn away, it would be easy to cast suspicion on them if there's evidence in the room they turned you away from. I'm even iffy on the FA, where you can't hurt a female Dupe; this can either be utterly harmless or break your run depending on how many people decided to RP as a waifu.
C Tier
Ultimate Mender (Godbert):
The Ultimate Mender can fix anything that's broken, as long as they aren't injuries. But when there's nothing to fix, this role might as well be vanilla. Not to mention the FA is intentionally destroying anything, so....yeah, useful skill, not so useful when there's no chances available.
Ultimate Ghost (Momoko):
This Ultimate Ghost, much weaker than past ghost roles, can be seen as an unrecognizable spirit if they ever put on a bedsheet, vaguely unnerving people. It's basically a free disguise, which isn't bad per se, but in a game where anyone can cook up a disguise willy-nilly, this role isn't anything special. At least its FA is extremely situational and is almost never likely to trip, which is coming into contact with a vacuum.
Literally Nothing (Shoey):
The equivalent of a vanilla role except this time, there's not even a rolecard. I mean, Shoey of all people had it and he lasted until Day 10, so he made it work SOMEhow.
D Tier
Ultimate Loot Crate (Bigfoot):
The ULC receives a loot crate every night that would contain everything a regular one would have, which is just random merch. Basically the Ultimate Amazon Prime, except you don't get to choose your items. What you get is entirely up to the host, and even if your items might have vaguely situational uses, it's most likely going to be utter garbage.
Ultimate Fanfiction Writer (King Of Town):
Thank fuck, I finally have a mediocre or even bad role. The UFW can turn someone's account into a string of typo-riddled nonsense that generally makes it unreadable. The reason these sort of prankster roles don't hold up to snuff is that this doesn't support the user in any beneficial way, not to mention it could throw a wrench into the investigation if you hit someone with a critical testimony. Also, while the FA where you die if you spell someone's name correctly in your own testimony isn't terrible, per se, it's still easier than most to trip up with deadly consequences. Luckily, it was Dude who received this role, so it turned out to be quite the non-issue.
BABY SANS THANOS TIER
Baby Sans Thanos (Baby Sans Thanos):
it's literally just a baby
th-that's it, not even a forbidden action? no long term benefits? is my script right?
i guess i can admire the audacity of black to sacrifice himself night one for the sake of the shitpost craft but jesus, why am i still surprised by him anymore
This post was last modified: Jun 3, 2020 at 10:53 PM by MoonAge.
what's a mario board
killing game 7.atua
S Tier
Ultimate Cultist (Kright):
The Ultimate Cultist is mainly about asking Angie (an NPC) for murdery favors, including hiding evidence and retrieving items. Oh, and lying in her testimony. Trust me on this, this was disgusting during Kright's murder case.
Ultimate Puppeteer (Gundham Tanaka):
I have no bias when I say that this is the best role in the game. The Ultimate Puppeteer can control nearly anything from half a floor away, but the best results are with humanoid objects like statues or corpses. The only thing you need to do to make a connection with something is merely touching it, and the only indication that you could have controlled it is slight hand movements, which even then are easy to explain if you're creative enough. Even better, this is probably one of the few roles that allows for physical kills, and the role's natural immunity to other controlling abilities negates half the roles on this list. The only downside is that you can't control other players, but....nah, I've bragged about my murder enough.
Ultimate Occultist (JonTron):
The Ultimate Occultist can use the Necromonicon, bound in flesh and written in blood, to summon a demon who can perform one non-killing task per night, an excellent tool for setting up an attempt remotely on top of many other uses. Additionally, on the same night you can summon a different demon that could spy on another player and report their actions, so it's one of the rare roles that's convenient for both investigating and murdering.
Ultimate Archaeologist (Atelier Annie):
This role can allow the holder to summon up to two secret passages per game that would allow them to go from one room to any other room on the map. It does have more merit than many other transportation roles based on the fact that these passages are permanent, but this is probably a lower S-tier simply because you can only use a passage so many times before drawing suspicion over how you get from Point A to Point B so quickly. If that's not enough, though, you still start out with a bullwhip and an incredibly obvious trinket-searching mechanic.
Ultimate Boxer (Kass):
The Ultimate Boxer is specialized in fists, being able to punch people to death or into unconsciousness. Simple, perhaps, but unarmed kills were banned for a reason, so this obviously a cut above the rest. If leaving marks on your hands is an issue, you can use the boxing gloves given to you by default, but this sort of ruins the point of an unarmed kill considering you'd have to conceal them before and hide them after the murder. If that's not enough, though, you can also creating new entrances by punching a hole in a wall, and you automatically counterattack if jumped on. The unarmed murders alone makes this a desirable role, but these added buffs push it above and beyond.
A Tier
Ultimate Bishop (Jetamo):
The Ultimate Bishop can, once per game, have divine protection cast upon him that would protect him from any attempts for an entire night, which is somewhat balanced by the fact that you're basically vanilla for the rest of the nights in the game. You don't become completely useless, however, as you also have the ability to ask for additional info about a murder each day.
Ultimate Gambler (Draku):
The Ultimate Gambler can use up to 3 out of 13 special cards at the end of each day, each one giving them an item (weapons, rope, etc) they don't know about until the card is picked. After the end of the night, however, the cards chosen will become powerless. To me, gambling is knowing the risk of a decision and going with it under the presumption that the reward is worth more, but with this, you don't know the items in advance, and even then, only a couple of them are hard to get any use out of. Misnomer aside, it's still a decent free item role on its own, especially when you can recharge cards if you correctly guess the victim for each night.
Ultimate Doppelganger (Wakka):
An oldie but goodie, the Ultimate Doppelganger can disguise as any player in the game, living or dead, and take it off at any time. I don't feel I have to explain myself much with this one, it's simply a great role for confusion and covertness. Only reason this isn't S Tier is because there's a new FA where you can't kill someone while disguised, a damn shame.
Ultimate Astronaut (Barton Roberts):
The Ultimate Astronaut has the ability to don a spacesuit that makes them nearly impervious to many kinds of attacks, including but not limited to non-head blows, sharp weapons, toxic gas, and, most importantly, lets you manage to avoid drowning. It also doubles as a disguise and can stand up by itself while you do other things. Personally, I choose to not make it S-tier because, while it's a damn good armor role, not only are you slow as molasses while the suit's on, but your protection being broken comes at the cost of triggering your FA, so it's still fairly risky. Then again, the attacks would have to be pretty relentless to do this, I assume, so I might move this up some day, idk.
Ultimate Cowboy ("Just Stamp The Ticket" Man):
Besides starting off with a revolver, the Ultimate Cowboy can leave a note for a player, compelling them to go to go a room of the UC's choosing. Not only does this make notoriously unreliable target kills actually somewhat feasible, but you also have the only gun in the game that isn't in the locked Gun Room. Buuuut on the flipside, you can only do target kills, as your FA forbids you from killing someone from more than a room away.
Ultimate Monarch (Coffee):
The Ultimate Monarch can shut off an entire room every night, blocking off access to all but himself. This comes with a decent variety of uses, from redirection of path to stuff like retrieving items without suspicion and simple inconvenience. Plus, you can walk up to someone and, with 100% success, ask for their items or give them yours, but admittedly, the first use falls a bit flat if you don't know what they're carrying to begin with.
B Tier
Ultimate Schemer (Mr. Peanutbutter):
The Ultimate Schemer can create ludicrous Rube Goldberg machines that, no matter what, will always succeed in their intended purpose. This role requires a highly creative mindset to use to its fullest potential, and most likely, you're only going to use it once or twice per game. It's also ridiculous in that, unless there's no other option, you're immune to attempts while making a machine....but you're still not protected from eyewitnesses, and indeed, the more complex the machine is, the more likely it is that someone will see you while you're creating it. A very tricky role that forces you to think outside the box.
Ultimate Sportsballer (Rubber Duck:
The Ultimate Sportsballer can choose a ball-based sport each night and gain buffs related to that sport (tackling if football, jumping if soccer, etc). This role certainly isn't situational, but admittedly, there's not too many options to choose from and the buffs are nothing more than "you become slightly stronger physically".
Ultimate Firewalker (Falconhoof):
The Ultimate Firewalker can basically teleport between two rooms, as long as there's a reasonably-sized fire around. I'm of two minds with this one; on one hand, besides piles of ash by the fires you step in and out of, it's not as easy to tell the fires were used for transportation compared to one of the Ultimate Archaeologist's passages, but it's also not as discrete, considering it's pretty damn obvious when you start said fires (not to mention needing to gather materials). It doesn't help that as a FA, you have to put out an equivalent number of fires, which, especially when you don't know of anyone else's fires, can be a huge hassle.
Ultimate Jester (Pea):
The Ultimate Jester can distract people can distract people for a long period of time by putting on a one man show. Basically the same as Grell's role from last game, including the fact that there's not much you can do with this by yourself and is more helpful with helping other people with their murders. Unlike Grell's role, however, how long your audience is distracted depends on how elaborate your setup is, which would bring this down if it weren't for your extra ability, where you can hide objects in your hand out of others' sight, which is mildly useful.
C Tier
Ultimate Park Ranger (Bigfoot):
The UPM mainly deals with plants, specifically by being able to hide under any foliage, no matter how small. Admittedly, this is probably the most situational role in the game, as it's only really effective in the Garden; you can use what little potted plants there are and things like that, but it's impractical for long-term hiding considering people are most likely to notice something suspicious.
Holy SHIT, this role is a ride. First thing worth noting is that so long as you're listening to a Train song, you can't be killed. I am serious. To counteract being virtually unmurderable, every case has a false piece of evidence that incriminates you, and revealing that kills you on the spot. I'm honestly surprised by the good balancing here, especially when completely unintentional.
A Tier
Ultimate Frivolous Horse (Twofinger):
Surprisingly good, actually? Not only do you have drugs you can get others addicted to, which would make them liable to do whatever you command, but it also makes you guaranteed safe if you're the first victim of the game through a 1-up. And really, all of your downsides are rather situational.
B Tier
Ultimate Granular Site (Feetio):
It's not Terrible but there's not a whole going for it, either. You die if you go without food or if you touch water, but those are easy enough to avoid. On the other hand, your only good ability is an attempt shield for one night, and after that you're basically a normal player, albeit more hydrophobic. Also more racephobic. Since you're a racist with this role.
C Tier
Ultimate Wan Resistance (Kramer):
Another ultimately neutral role. You do have the benefit of having a heightened sense of your choice, but everything else is situational as fuck; the only reason I was able to take advantage of me having hoof prints instead of footprints was because there happened to be farm animals on the map, and I STILL can't find a use for premature ejaculation. Believe me, I've tried.
Ultimate Average Breath (Hearts):
No real downsides like the UWR, but unlike the UWR there's no real upsides, either. Lack of smell doesn't hinder you, dying without having a specific pair of dice on your person is easy to avoid as long as you're not a klutz, and it *might* be inconvenient that you have to yell upon entering an occupied room but it's nothing terrible. Depending on how much that fucks over attempting, this might be D Tier.
D Tier
Ultimate Evil Cross (Ram Ranch):
There are two things alone that guarantees this a spot on this tier; dying upon getting blood on your hands makes so many kill methods inconvenient, and a FA of getting knocked out basically makes this game even more RNGish. And yeah, it doesn't help that you're blinded by bright lights and you can't leave the room if someone starts interacting with you. God, if that extends to if they try attempting on you...
Ultimate Clumsy Silver (Amoeba):
There is no hope with this role, with this you don't try and make it to the end so much as you lock yourself in your room and pray the RNG gods don't fuck you over. The one upside is that you can deal unarmed kills to burning players, but that's it. There's a good chance you'll be knocked out for the rest of the night by something as simples as opening a door, and since you're a literal angry toddler, not submitting an attempt for a night means doing a reckless attempt against your will the next, so it's legitimately better to write up a kill every night so you can at least control what happens. Oh and uh, if you forget to post your account you're forced to show your genitals the next night, which sounds illegal. 0/10, going to SWAT Kyle.
Ultimate Unnatural King (Superchao):
It's an "attempt every night or die" role with nothing to really make that any easier or reward it. None of the other abilites really matter with this.
This post was last modified: Sep 28, 2021 at 5:10 PM by Hank Hill.
KILLING GAME 8
S Tier
Ultimate Engineer (Among Us/Chiaki Nanami):
The Ultimate Engineer is the only one who knows about a system of vents that essentially act as secret passages to most rooms on the map, an amazing way of making you an invisible killer, weaving in and out of the crime scene without a trace. To compensate for this, you must finish a list of tasks each night, ranging from simple to forced murder attempts. To be fair, the vents make the latter a cakewalk.
(very nice incorporation of among us gameplay btw)
((oh and he can also make small inventions which has loads of potential))
Ultimate Hitman (Deathborn):
The Ultimate Hitman, in the ultimate display of FWD wankery, lets you really FEEL like Agent 47 by being able to have completely silent actions, being invisible when hiding behind something, and pulling off foolproof disguises when you dress up as another player/NPC after knocking them out. One of the best roles in the game for killing without a doubt, and you have my pity if you can’t satisfy the FA of needing to murder once before endgame with this kit.
Crimson Eye Juggernaut (Nemesis):
The Crimson Eye Juggernaut is virtually invincible, being able to shrug off any form of violence so long as it’s not fire or significant damage to the heart or brains. Any body parts you lose will be replaced by monstrous tentacles, which would at least make you even more of a formidable attacker even if they make a terrible murder weapon. It’s still not a “win by doing absolutely nothing” role, as you’d still need to throw your weight around as a Crimson Eye member, but it’s still the CE role most likely to make it to the end of the faction’s goals.
Ultimate Mysterious Traveler (Garth Marenghi):
The UMT can choose and take a role from most of the Mario Boards Killing Games, including its Forbidden Action. Obviously, whatever argument you could make for the best MB roles you can make for this, but something that makes this worthwhile beyond the borrowed role abilities are the unique ways MB's stats system can carry over to MW, such as a high Social stat translating to better relations with NPCs, so this is arguably better than most other Rolemaster decks.
Ultimate Hypnotherapist (Lita):
The UHT deals with hypnotism of all sorts, whether it be commanding a player to do an action for you, making them forget a previous action, or even giving them false memories. I really shouldn't have to say how busted this is; while it does require more thoughts than the other S-Tiers here, players won't have any idea there's a hypnotist running around at all, if used well and in moderation.
Diagnosis: Lycanthropy (Misty):
An exact carryover of the already fantastic Ultimate Werewolf from KG4, that being the power to turn into an invulnerable werewolf every second night, making this one of the easier roles to rank. On top of that, you also have the power to switch back to human one night per game, making an attempt in werewolf form that's otherwise risky due to timeline shenanigans have virtually negative risks. Lastly, you can choose to curse a player by replacing their role with yours upon your death, which seems to be weirdly uncharacteristic compared to other postmortem abilities that are usually dickish in nature.
misty should be lucky i stopped considering execution when grading these roles because this could have easily gotten in b tier after she attempted before she could even use this
Crimson Eye Quartermaster (Hu Tao):
The Crimbo Quartermaster, besides being part of a faction that's managed to evade consequences for 6 fucking nights, has access to a variety of tools, such as:
-an idol that distracts someone and gives you time to hide what you were doing or escape
-a gun that shoots through walls
-a device that dismantles keycard locks
-paint that can be used to seamlessly copy an image of a person or object
...all without any sort of limit. As of this writing, this is the first CE role I'm writing up and I expect the status of CE alone is enough to elevate all of those roles to S Tier, but time will tell on that one. For now, at least, this role is pretty bonkers with the number of options you're given, and it's even stronger once considering that there's no real FA beyond admitting you're Crimbo.
Crimson Eye Reanimator (Bigfoot):
The CER helps his fellow Crimbos by reanimating corpses and giving them basic actions. While this is a funny paranoia thing, it's still sort of hurt by the fact that you can't do anything with these corpses after your one command, and once they start roaming around all they're really good for is attacking people non-lethally. Still, Crimson Eye privileges are included, so it's better than most.
edit: after a few tidbits i didn't learn until later (corpses could use their roles, 3 commands instead of just the one, corpses can be controlled for the entire game as long as they aren't killed again) i'm bringing this up from a to s tier
A Tier
Ultimate ESP (Waltar White):
The Ultimate ESP can use psychic powers to manipulate objects in the room, mainly turning electronics on or off or small things like that; certainly not without its uses, but it’s still mostly situational. What really puts this up so high is the ability to see what the night’s victim saw in the last few minutes before their death, which is both a fantastic investigation tool and, assuming you condition everyone into relying on it, can be used for a good fake alibi if you’re the murderer.
Ultimate Surgeon (Dr. Faust):
The Ultimate Surgeon, on top of having the classic medical role standby of having access to more detailed autopsies than other players, can replace limbs with other limbs or different objects entirely. Not only does this outrank Phantom Limb as a defense role outright, but it has a fair amount of utility in the amount of wacky shit you can attach to your body.
Diagnosis: Asymptomatic Carrier (ASMR Youtuber):
The Asymptomatic Carrier, in exchange for almost being a vanilla role, is totally immune to the bad side effects of every disease in the game; the extra insurance is nice to have, even if most diseases in the game are easy to pass on. However, you also have the ability to give any disease you have to another person each night, and since it’s virtually impossible for you to get rid of a disease once you catch one, you essentially become more powerful the more of a plague rat you turn into. Nothing that really benefits you directly, but being an agent of chaos isn’t so bad, either.
Ultimate Bionic (Wo?)Man (Lost In Hogwarts):
The UBM carries a mechanical arm capable of super strength (as well as all the other advantages of having a non-organic arm like heat immunity and stab protection), in addition to a bionic eye with infrared sight, allowing for all sorts of neat setups like avoiding traps and attempting in total darkness, to name a few. While these are nothing game-breaking, what truly holds this back from S-Tier is the fact that using your abilities too much makes you run the risk of ending your night much earlier than needed; but regardless, it's a well-rounded kit that has good offensive and defensive applications, so it wouldn't be the end of the world being stuck with this role.
Diagnosis: Shadow Plague (Kids TV Show Host:
This DSP role is still above average than most other roles in this game on virtue of being Crimson Eye, but how likely you’ll be successful with this varies wildly. It’s unique from other illness roles in that the disease only goes into effect after it has reached every alive player, at which point it disables their roles and leaves them severely weakened physically. And while it’s very easy to spread, as players just have to commit violence on others, there’s no way to predict how fast it’ll encompass the entire playerbase, whether it only takes 3 nights or, in this game’s case, 8 nights. Even if it’s equally chaotic no matter what point in the game it is, the effect being triggered late in the game runs the risk of it only lasting for a short while due to players already having a good idea of who’s Crimbo or who’s not. It’s the sort of ability you kind of have to manipulate to get it 100% spread early, perhaps with a dupe that sets up events or situations that encourage friendly violence….so, not Kids TV Show Host, in other words.
Ultimate Dark Souls II (Dark Souls II):
The Ultimate DS2, in addition to carrying over the defensive rolls from the first Dark Souls role, can use effigies to revive themselves at half strength, and they can be earned whenever you attempt murder. To my knowledge, one of the only roles that allows more than one 1-Up, which is quite frankly insane so long as you're confident in taking a highly risky playstyle; hell, even if you don't want to kill most nights, you'd still have a pretty decent defensive option. Excellent role evolution, overall.
Diagnosis: Cold Blood (Shoey):
The DCB lets you freeze anything by putting your blood on it, even with the chance of frostbite on other players. It’s an ability with an insane amount of practicality, with the only downside being that using it too much in one night makes you light-headed (even then, more of a limit than anything). On top of this comes fire immunity and being able to freeze water without blood, and although you become slower in cold areas the role card literally gives you ways to go around this, soooo yeah, pretty damn solid role.
Ultimate Pharmacologist (Obama Machine):
It's a very simple role, having an assortment of pills that give you different effects, but its most prominent feature is that you can find new formulas to make more unique pills from. Only some of your default pills are all that worth it, but the option of creating all sorts of different effects gives this role a great sense of reward and a decent incentive to explore the map; it seems like from the role card that making unique pills might take a while, but hell, Obama already had two new pills by the time of her death on Day 2. Lastly, whatever pills you have upon dying are made open to every other player, which doesn't really mean much for the role-holder, but fuck if it isn't good for me.
Ultimate Virologist (Jack of Spades):
A ripoff of homage to that Pandemic flash game, the Ultimate Virologist is tasked with making a virus by giving certain traits to it, which can be bought with points earned depending on how well you play, and once you feel it's ready, you can then unleash it on the unsuspecting populace. While it's hard to really comment on the power level of this role from an outsider's perspective, considering I don't know what the traits are and whatnot, I can certainly give kudos to the idea of making a strategic role
based entirely on a weird little Newgrounds game, and it probably allows for a certain degree of chaos not found in other roles.
B Tier
Diagnosis: Phantom Limb Syndrome (Rio Ranger):
With this PLS role, if you get an arm or leg lobbed off, you grow an invisible visage of it; basically, it’s as if your limb never came off. Decent, but overall situational, as it only really comes in handy if someone cuts your limb off without consent (surprisingly rare in KG) or if you want to pull off a solid alibi by cutting one off yourself.
Ultimate Groundskeeper (Hank Hill):
The Ultimate Groundskeeper gives you slight advantages in areas an outdoors man would be experienced with, such as firearm accuracy, using yard tools as building, and obviously repairing. Nothing too crazy and I literally only requested such a mundane role to fit with my dupe, but I'm not putting this in C Tier because having access to unlimited propane and being immune to blast from said propane could allow for some pretty interesting attempts.
Ultimate Combo Fighter (Violent Jimin):
The UCF has the power to use any fighting game move they can think of, which can frankly wreck shit up and is only really limited by the player's imagination. The only thing that keeps this role from perfection is that you have to yell out the inputs for that move+whatever that character yells out, which doesn't make it the most optimal ability for discrete murders. Also, sort of a nitpick that doesn't really affect the ranking of this, but good fucking luck if you're not a FG connoisseur and get this role; you wouldn't exactly be weaker, but I wouldn't envy the amount of research you would have to do.
Ultimate Legal Advisor (The Drifter):
Now don't get me wrong, the ULA is a pretty nifty role that has virtually no downsides, but its abilities can only be used to their full potential under certain circumstances. First off, your vote in class trials count as three votes, as long you provide a good enough reason for your vote; while it does incentivize active participation in a good way that's not overly malicious, it's rather redundant for players that already have a majority vote and is only really that strong when you believe it's a player that doesn't have too many, if any, votes. You can also indict a player, preventing them from using their role at the punishment of you getting their role card information, but but unless you already have a good idea of what their role is (at which point you don't really need their card), it doesn't benefit you in any way besides the satisfaction of being a dick. The FA of not being able to indict any Patients may seem like a hinderance, but it's actually fairly balanced considering the majority of them have roles they can't control, guaranteeing you free info.
Ultimate Improvised Fighter (DK West):
The UIF is able to flawlessly use objects around him for improvised melee combat, to the point where you’re able to perform unarmed kills. It’s a *slightly* different melee kill role with just a different method of attacking, which is why I feel like it’s nothing new, but at least the tattoo on your back that grants a small power of your choice elevates it to high-B or at least low-A. The fact that your survival in endgame is guaranteed if you make it with the Combo Fighter would be great under normal circumstances, but it’s extremely unfortunate if the other player is basically a dead weight.
Ultimate Physiotherapist (Senpai):
So long as he does some stretches, the UPT is completely immune to any effect that debuffs him, which mainly applies to this game's illnesses and curses....which can mostly be ailed by immediately passing them on to someone else, so this isn't protection against anything that harmful in the long run. Still, a higher endurance and durability make this role nifty enough, even if the "no food or drink" FA is insanely easy to be used against you accidentally.
C Tier
Diagnosis: Pharaoh's Curse (Cirno):
God, a role this terrible had to be requested. The main caveat is that you're being constantly stalked by a mummy that will attempt on you, basically turning KG into survival horror. Doesn't really help that any water you come into contact with would make you unconscious, either (might be better if there's a way to weaponize it?). You can replace your role with a new set of abilities, and the conditions for doing so sound surprisingly easy (all you have to do is trick someone into taking the curse-afflicting slab from you), but until then, this role is more trouble than it's worth.
edit: oh and uh it also makes you basically immune to bodychecks because no one can do them without taking your slab, but that still leaves you helpless if some dumbfuck actually wants to take it from you so it's still c tier
Ultimate Urologist (Mr. Mundy/Anime Mother):
Main claim to fame is being able to tell where any urine on the map came from, which unironically would have been more useful in one of the first few games when the piss jokes were out of control, but in a more modern game like this it's extremely situational at best. Having a projectile that, when thrown at someone, allows you to kill them with a single punch might be enough to elevate this to B Tier (ignoring the caveat that the projectile's made up of your own urine so if you've already made yourself known as the Piss Forensics Expert you're basically fucked if asked to identify the piss on the body), but the FA just kills that potential; this role's nowhere near powerful enough to warrant being restricted to just harder-to-pull-off targeted kills, just miserable.
Diagnosis: Flu (Professional Robuster):
This Flu role is an illness that gives you a myriad of weaknesses similar to the Common Cold role, such as random vomiting, physical frailness, and wooziness, but like the Terminal Illness role, passing it on to another player removes your negative abilities from you, leaving you vanilla. Another useless disease role, but the one thing that elevates this above its contemporaries is the fact that getting rid of your role gives you a badge that essentially acts as a non-refutable role claim, which especially helps with convincing everyone you’re not part of that Crimson Eye gang that most definitely 100% exists and isn’t a ruse.
D Tier
Diagnosis: Terminal Illness (Robbydude):
The DTI leaves you with a condition that, if not passed on to another player, will kill you after the end of the night. While someone eventually dying from it would have left you with a murder badge and other goodies, they would have to be literally knocked out upon making their first step out of their dorm to not be able to transfer it to someone else. And of course, you're left with nothing after getting rid of the disease, so this role's extra-low placement shouldn't come off as a shock.
Diagnosis: Common Cold (Robert Winters):
The DCC role leaves you with an ailment that, while not only removing your senses of hearing and smell, randomly forces you to cough loudly, making stealth a risky endeavour, but you can also infect three other people with it per night. Terrible for the same reasons the Terminal Illness role above is, except passing the cold onto someone doesn't take it off of you and people who are infected it can just permanently remove it by taking medication. Unless you could throw all of the medication off the patio. The role might be pretty funny, then.
HANK I AM IN THE MIDDLE OF BOBBY'S PARENT-TEACHER INTERVIEWS BUT SO HELP ME IF YOU DO NOT RAISE THE SLAB'S TIER BY THE TIME I GET HOME YOU'RE GETTIN A WHOPPIN
This post was last modified: May 25, 2024 at 4:48 AM by MoonAge.
Kitchen Killing Game
S Tier
Ultimate Beekeeper (Draku):
I think it speaks volumes about the divinity of bees with how many bee-related roles keep ending up being top-tier. The Ultimate Beekeeper can control a colony of bees coming from a certain beehive on the map, with the ability to command them to carry large objects, sting people to death, etc. Terrifying, quite simply! I can't think of a way a sting-related death could be traced back to the role owner! Fuck!!!
Ultimate Sushi Chef (Makoto Ohno):
I mean, it doesn't matter if this role's ability to tell when fish has been poisoned is situational as all hell. The real point of interest is being able to make a sushi knife out of any substance, a powerful tool that can leave even the most trained of investigators stumped. Theoretically, within the bounds of this role, you could make a knife out of your own sock, and no one would ever find out.
Ultimate Deliverer (Lita):
The Ultimate Deliverer carried the keys to two food trucks on the map, which could be used for sick stunts and tricks. Actually, I don't think vehicle access has ever really been a thing in most games, so having free reign to drift all over the place can honestly allow for a higher degree of chaos and actions than most players would get to experience. Also not the most covert killing method by any means, but this is probably the only role where murdering someone with a food truck could be brought into reality, so really, who gives a shit.
Ultimate Diner Cook (Guy Fieri):
The UDC had the power to not be noticed at all when cooking food or messing with someone else's dish, which is hilariously busted. By far the best role for poisoning on this list, as others' testimonies would be utterly useless against you.
Ultimate Food Critic (Lasagna Cat):
And now, the best anti-poisoning role in the game. The UFC instantly spits out any food that has been tainted with, which goes above and beyond in a game where poisoned food is much more likely to happen as an attempt than usual. You can also tell who made any dish you try, something certainly not without its alibi-confirming uses for other players.
Ultimate Janitor (Goose):
The Ultimate Janitor, when cleaning, possesses the best stealth in the game, whose utility really should go without saying, You'd also have access to the utilities room, giving you unmatched map control by being able to mess with the boiler, breaker, and plumbing. A blackout caused by this combined with the aforementioned godlike stealth would make you a terrifying force of nature, cementing janitors as the scariest people to exist in Killing Games.
A Tier
Ultimate Gastronomist (Takeshi Kaga):
The Ultimate Gastronomist can use the Food Laboratory to its full potential, having the ability to use it for augmenting food with special powers and effects. Your guess is as good as mine as to what those powers can be, but I'd imagine this role would give you a rather powerful hand in a game full of relatively grounded and non-magical/supernatural kits.
Ultimate Pastry Chef (Gregg Wallace):
The UPC can make a confectionary sculpture that can perfectly imitate any object or person that's not themselves, serving as a quite versatile deception tool. I don't really mind the length of time it takes to bake larger sculptures when it's the one thing keeping this role in check, besides the FA. Man, remember that "everything is a cake" meme? 2022 was a simpler and more delicious time, truly.
Ultimate Health Inspector (Rubber Duck):
The UHI can block off one room every night for everyone but themselves; very similar to roles I've seen in the past, and just like those, being able to take an attempt component without witnesses and forcing people to reroute at night is an excellent example of map control. You can also heal yourself and others, certainly useful for shrugging off any injuries that would otherwise slow you down for the rest of the night, but as far as other players go, why would you ever want to heal them, assuming you'd somehow know if you're injured? Above all else, it's a "looking out for no one but yourself" kind of game, damn it. Very solid role, beyond that.
Ultimate Gourmet Chef (Luthier):
The UGC can make a dish that would draw the first person that sees it into coming over and eating it. Extremely simple, true, but in terms of setting up traps, it does its job quite nicely.
Ultimate Griller (Sheamus Finweather):
Fire immunity in a kitchen map where fire would be more of a danger compared to other games, oh yes please. You also start out with firemaking equipment, and you know how I feel about roles that decrease the number of stops you need to make for a kill.
Ultimate Farmer (Atelier Annie):
This role allows you to grow plants of all kinds at incredibly fast rates, something that has a good amount of applications (plant walls for blocking off rooms, vines that can be used to go between floors from the outside, etc). You also have exclusive access to the Greenhouse Control room, which, while perhaps not being too useful of a room by itself, comes with all of the advantages that comes to mind with having your own room on the map.
Ultimate Dietician (Dr. Hannibal Lecter):
The Ultimate Dietician has the ability to tell one person per night not to eat a particular type of food, and if they disregard it, you would learn something about their role. Very unique concept, for sure, and depending on how broad the type of food can be (for example, if you were able to say "anything that incorporates meat"), then you could very easily have files on 5 or 6 players by the last third of the game. You're also able to see if any food has been disguised as something else, but I genuinely struggle to think of a time where this came into play.
B Tier
Ultimate Food Vendor (Nemechef):
One of the UFV's main perks is that anything they cook can't be poisoned, and besides the tenuous connection this has with the theme of this role (maybe there could have been something related to selling or bartering, since a food truck owner is more entrepeneurial than these other chef archetypes? just spitballing), all it really does is either give you an excuse for not being a suspect in murders where tainted food is the weapon or protect you if you're Somehow keeping your eyes off of a dish of yours for a long period of time, both of which are not nearly enough to carry this into exceptionalism. You ARE, however, also immune to any roles with abilities that manipulate others, which does at least nullify a good chunk of roles on this list. Quite high B-tier, if nothing else.
Ultimate Bartender (Diona):
The Ultimate Bartender can't get themselves drunk by any means, which...hm...can give you a fake alibi by acting drunk when you actually aren't? A decently strong application, mind you, but still one of the few I can think of. Fortunately, you can also easily convince others into getting them drunk, making them more liable to fall into kill setups.
Ultimate Sous Chef (Immortal Tatsu):
The USC can copy the role of a dead player each night. I'm mainly only ranking it this low in comparison to past copycat roles, considering this time, you would have to wait until the halfway point to have a variety of halfway decent roles to choose from, and the fact that you're restricted to roles from the same game that would have been revealed just days/weeks prior might run the risk of those roles being fresher on players' minds, so any shenanigans you try to pull off with your abilities won't have the mystery factor that so often comes with them.
Ultimate Gofer (Nagito Komaeda):
As part of this role, you must accomplish a certain task assigned by the host each night or die right on the spot, though you at least get rewarded for your troubles. Very similar to Hannibal's gofer role from KG6, just technically worse since in that game, A. not doing tasks only got you heavily debuffed and B. you at least also had exclusive access to a certain room, aka perks beyond the mandatory odd jobs. Maybe to shake this role up, a bonus ability could be added where if you accomplish an additional optional but harder task you get a more valuable reward, at the cost of a debuff for attempting it but failing. Just spitballing, IDK.
Ultimate Recipe Blogger (Tsumugi Shirogane):
The URB has the power to talk someone's ear off explaining a recipe, causing them to fall asleep. Does have its uses in setting up for traps and taking attempt components for a room without being spotted, but the other parts of this role don't quite add up to a greater whole. You'd also be able to learn how to cook one's recipe by simply tasting it, something with no real gameplay application, and your forbidden action is being caught on camera alone, something which can be rather out of your control.
Ultimate Vegan Chef (Ainsley Harriott):
The UVC is immune to any plant-based toxins, which can still come in handy but is redundant compared to Ultimate Food Critic, and objectively worse at that. You can also replicate the dishes of others, which can have its niche framing uses but is otherwise nothing that guarantees endgame survival or anything.
Ultimate Celebrity Chef (Solus zos Galvus):
The UCC can command the attention of everyone within eyesight while they're cooking, if they please, and really, that's just an inferior version of the Gourmet Chef, if they're not able to do anything undercover while using their powers of distraction. Could mmmaybe be useful in collab kill circumstances, but as they get cracked down on harder and harder in these games, that's nothing to depend upon much. You also have access to broadcast equipment, which can admittedly perhaps be used to surveil other players in hopes of catching them in some sort of act. Role as a whole doesn't quite hit the mark, unfortunately.
C Tier
Ultimate Line Chef (Pizza):
The ULC can finish cooking dishes faster than the average player, which is supposed to allot more time for night actions, but honestly, people hitting a hard limit on those before being forced to go to sleep is a very rare occurrence (of course, this is coming from the guy with relatively light submissions). You can also compel people to change their recipes, but seeing as how this doesn't included any tainting, this is virtually useless as anything other than a joke.
Ultimate Waiter (Saul Goodman):
The Ultimate Waiter is unable to drop anything they're carrying, no matter how much is in their hands. Assuming that this doesn't mean any sort of super strength and instead just means being able to carry a large amount of items at once, I'm...frankly not impressed, considering having your hands that full is hardly going to be discrete when passing other players. A,though you also can't be forced into dropping or losing something by someone else, this too is a solution is a solution to a problem that's never really existed, as someone without this role in that position could simply just, you know, pick it back up.
Ultimate Maitre D (Hurderer Lecter):
The UMD can request assistance from anyone with a staff role (AKA half of the players in the game). Keep in mind that this isn't in a hypnosis kind of way, or in other words, whoever you ask for help would have full knowledge of their actions, which makes the murder potential of this role rather limited on top of the condition that there's "no asking for help with murder". You also have access to heavy weapons in a security room, as a maitre d do, but to be completely honest with you, I can count the number of murders done with weapons like that, let alone successful ones, on one hand. Flashiness is far from a decent tradeoff from bulkiness and general noisemaking.
D Tier
Ultimate Private Chef (King Radical):
You can follow a player each night and have a better idea of what they're doing than if you just observe them regularly. And, that's it. You're not invisible during it, the person you follow can still notice you, and there's no guarantee the guy you choose would even do anything that interesting. This is almost something a player with no role at all can do.
Ultimate Cooking Judge (The King of Town XV):
A conundrum, this one. If the UCJ doesn't like a dish he tastes, regardless of whether he knows who made it or not, he can place a temporary FA on that player that forbids them from cooking anything for one night, which is....a mild inconvenience for the target, and something of no benefit whatsoever to you. What's more, your own FA is killing anyone you've placed a ban on, which suddenly makes untargeted attempts slightly more of a needless gamble. This role might have more worth to me if the victim doesn't know they're forbidden from cooking anything, with the punishment being a debuff instead of outright death; preferably with a different FA so that you can at least have an advantage over that one player in terms of attempting.