Now that you can Good Sh*t spells cast by other users, I can finally Good Sh*t a Great Sh*t. However, I still can't Good Sh*t the Good Sh*ts that other people leave on other people's Great Sh*ts? When can I expect this feature?
Facetious Suggestions Thread
I had a super expensive Bad Sh*t spell but it got shot down. It could be implemented as an Attack Spell if nothing else
tbh I wouldn't mind a bad shit spell
it wouldn't fuck with the post at all and that's cool
it wouldn't fuck with the post at all and that's cool
i hate making threads so i'll just use this one for my shitty ideas
1. allow respellant (or other defensive options) on own posts. it's good to have protection sometimes. could maybe act as a counter? (gain meter if opponent uses an attack spell on a specific post)
2. team battle. singles play is a thrill on it's own but i think some larger scale competition could be uniquely exciting. would also encourage cooperation and trust between members, and potentially create communications between those who would otherwise not interact
3. MAX super desperation moves. i believe something like this has been suggested before but it's worth re-iterating. currently spells mostly deal chip damage or provide supplement to the neutral game. this is interesting as is but it would be exciting to have a move that could act as a powerful finishing blow. users could have the ability to prevent posts in a certain AOE, or access "unrestrained versions" of normal spells. imagine, an autocorrect with full editing power on an entire thread. obviously they would be severely limited in availability, only usable when sufficient XP has been built up + conditions have been met, but the power would be well worth it.
1. allow respellant (or other defensive options) on own posts. it's good to have protection sometimes. could maybe act as a counter? (gain meter if opponent uses an attack spell on a specific post)
2. team battle. singles play is a thrill on it's own but i think some larger scale competition could be uniquely exciting. would also encourage cooperation and trust between members, and potentially create communications between those who would otherwise not interact
3. MAX super desperation moves. i believe something like this has been suggested before but it's worth re-iterating. currently spells mostly deal chip damage or provide supplement to the neutral game. this is interesting as is but it would be exciting to have a move that could act as a powerful finishing blow. users could have the ability to prevent posts in a certain AOE, or access "unrestrained versions" of normal spells. imagine, an autocorrect with full editing power on an entire thread. obviously they would be severely limited in availability, only usable when sufficient XP has been built up + conditions have been met, but the power would be well worth it.
(Nov 20, 2016 at 6:16 AM)BlasterMaster Wrote: i hate making threads so i'll just use this one for my shitty ideas
1. allow respellant (or other defensive options) on own posts. it's good to have protection sometimes. could maybe act as a counter? (gain meter if opponent uses an attack spell on a specific post)
2. team battle. singles play is a thrill on it's own but i think some larger scale competition could be uniquely exciting. would also encourage cooperation and trust between members, and potentially create communications between those who would otherwise not interact
3. MAX super desperation moves. i believe something like this has been suggested before but it's worth re-iterating. currently spells mostly deal chip damage or provide supplement to the neutral game. this is interesting as is but it would be exciting to have a move that could act as a powerful finishing blow. users could have the ability to prevent posts in a certain AOE, or access "unrestrained versions" of normal spells. imagine, an autocorrect with full editing power on an entire thread. obviously they would be severely limited in availability, only usable when sufficient XP has been built up + conditions have been met, but the power would be well worth it.
shit i dunno whether to legit reply to this considering the thread but damn i love game balancing so let's hit this up
>1
Good idea, but would probably have to cost more. If it was as cheap as the regular spell shit would be hella OP>2
Interesting idea but I can't imagine it being easy to implement. plus "teams" formed by two random idiots looking to boost themselves to hell and fuck over others are already strong and offer immense advantages without being an official thing. i'm a living damn example>3
best idea honestly. these could work well as high-level special moves (that FUCK your exp to compensate). would be a great, fun reward for people who gathered enough EXP to afford them(Nov 20, 2016 at 6:16 AM)BlasterMaster Wrote: 2. team battle. singles play is a thrill on it's own but i think some larger scale competition could be uniquely exciting. would also encourage cooperation and trust between members, and potentially create communications between those who would otherwise not interact
team battles are great fun but it's still at a fairly intermediate skill level. try playing Minus World on Veteran difficulty, the way it's meant to be played: Player vs. Hoard
"If Your Plate Doesn't Have Any Beef On It, Send It Back To The Hecking Cafeteria!!!" - OracularRELOADED
(Nov 20, 2016 at 11:56 AM)OracularRELOADED Wrote: team battles are great fun but it's still at a fairly intermediate skill level. try playing Minus World on Veteran difficulty, the way it's meant to be played: Player vs. Hoardno thx
i like to keep my morality gauge centered so i don't get locked out of any questlines
(Nov 20, 2016 at 11:56 AM)OracularRELOADED Wrote:>playing Player vs. Hoard(Nov 20, 2016 at 6:16 AM)BlasterMaster Wrote: 2. team battle. singles play is a thrill on it's own but i think some larger scale competition could be uniquely exciting. would also encourage cooperation and trust between members, and potentially create communications between those who would otherwise not interact
team battles are great fun but it's still at a fairly intermediate skill level. try playing Minus World on Veteran difficulty, the way it's meant to be played: Player vs. Hoard
PvP Souls style thread invasion duels or bust
(Nov 20, 2016 at 7:34 PM)BlasterMaster Wrote:(Nov 20, 2016 at 11:56 AM)OracularRELOADED Wrote: team battles are great fun but it's still at a fairly intermediate skill level. try playing Minus World on Veteran difficulty, the way it's meant to be played: Player vs. Hoardno thx
i like to keep my morality gauge centered so i don't get locked out of any questlines
but the PvH is the questline!
(Nov 20, 2016 at 7:40 PM)Fun With Despair Wrote:(Nov 20, 2016 at 11:56 AM)OracularRELOADED Wrote:>playing Player vs. Hoard(Nov 20, 2016 at 6:16 AM)BlasterMaster Wrote: 2. team battle. singles play is a thrill on it's own but i think some larger scale competition could be uniquely exciting. would also encourage cooperation and trust between members, and potentially create communications between those who would otherwise not interact
team battles are great fun but it's still at a fairly intermediate skill level. try playing Minus World on Veteran difficulty, the way it's meant to be played: Player vs. Hoard
PvP Souls style thread invasion duels or bust
bruh thread invasion duels are a thing of beauty
"If Your Plate Doesn't Have Any Beef On It, Send It Back To The Hecking Cafeteria!!!" - OracularRELOADED
(Nov 16, 2016 at 11:56 PM)JoshJDubya Wrote: When are Bad Sh*ts getting implemented?
(Nov 17, 2016 at 12:02 AM)Spritanium Wrote: I had a super expensive Bad Sh*t spell but it got shot down. It could be implemented as an Attack Spell if nothing else
(Nov 17, 2016 at 1:47 AM)Two_Finger Wrote: tbh I wouldn't mind a bad shit spell
it wouldn't fuck with the post at all and that's cool
Would it replace or would it be an extra button?