(Nov 27, 2016 at 8:42 PM)Fun With Despair Wrote:(Nov 27, 2016 at 7:16 PM)T-man Wrote:Best pricing model for online multiplayer is monthy subscriptions assuming they add enough content regularly to to keep every month feeling fresh.(Nov 27, 2016 at 3:51 AM)Spritanium Wrote: Oh here's one
Freemium is a brilliant pricing model and the proof is in the pudding. If developers would make their base games suck less by default, then the idea of paying extra for new features is completely reasonable.
Freemium is actually bullshit. Most developers can't stop themselves from making what is essentially a money milking machine instead of a game. Microtransactions in paid titles are a much more worthwhile endeavor because the people who are actually dumb kind enough buy polygonal goodies are footing the bill for the continued development of the game for everyone. It's far better than map packs or whatever fracturing the playerbase.
If a game is free, costs $10 a month to play, but as a result gets a constant content flow that gives me 10+ hours every month, i'll fuckin pay
Phantasy Star Online 2. Amazingly well-built game, graphically impressive, no pay-to-win, F2P and Subscription respectively, constant updating, both unprecedentedly popular.
*mic drop*