I've been meaning to update the rally gain/decay rate forever now, as it's way too slow to gain and quick to lose. Before we make another change though I'd like to hear from our most active posters to see what the general consensus is regarding rally. What should be the rate of gain/decay in your opinion?
Rally Discussion
The decay hasn't been time-based for awhile now so I don't think activity is really a necessary metric anymore
well it should decay even slower when the forum is inactive
I shouldn't be penalized when they're no posts to cast spells on.
also I don't know what time has to do with making rally decay scale with forum activity, I've been losing rally either way
I shouldn't be penalized when they're no posts to cast spells on.
also I don't know what time has to do with making rally decay scale with forum activity, I've been losing rally either way
But it only decays per EX received, so doesn't that mean it scales based on activity anyway? If you don't earn any EX (either from actions you do yourself or from other people) then your rally doesn't decay at all. I think the problem is that the gain rate is just incredibly too low
Hmm I see your point, but how do we gauge activity as a number?
Another interesting approach might be to remove the EX gain from making new threads/posts, but instead add to the poster's rally
I actually kind of like this idea a lot because it makes it so you have to make good posts to see any benefit (a high rally is no good if nobody good sh*ts you)
I actually kind of like this idea a lot because it makes it so you have to make good posts to see any benefit (a high rally is no good if nobody good sh*ts you)
Honestly the decay is fine. When I pop a rally up, I notice the effects. However it's way too hard to reach that point. I made a big post about this a while back but I will try to repeat it.
From a balance and gameplay standpoint, high numbers make people feel great. It's satisfying to see any stat jump up by a lot. However, too many high numbers can break the game badly, hence stupid shit like Rally X.
So what should be done? Well actually, the rapid decay rate combined with the relatively useless nature of levels these days allows us to work fairly well with this. If you were to simply double or triple Rally gain while keeping the decay rate the same, people would actually begin seeing returns on spells and casting more as a result.
Rally is shit not because of the per-gain decay rate, but because it's a fucking chore to get and is in no way worth it. Stuff like the Rally Up makes you really notice this when you use one.
Just increase gain. That's all you need.
From a balance and gameplay standpoint, high numbers make people feel great. It's satisfying to see any stat jump up by a lot. However, too many high numbers can break the game badly, hence stupid shit like Rally X.
So what should be done? Well actually, the rapid decay rate combined with the relatively useless nature of levels these days allows us to work fairly well with this. If you were to simply double or triple Rally gain while keeping the decay rate the same, people would actually begin seeing returns on spells and casting more as a result.
Rally is shit not because of the per-gain decay rate, but because it's a fucking chore to get and is in no way worth it. Stuff like the Rally Up makes you really notice this when you use one.
Just increase gain. That's all you need.
(Mar 8, 2017 at 5:57 PM)Spritanium Wrote: Another interesting approach might be to remove the EX gain from making new threads/posts, but instead add to the poster's rallythis is a good idea, i like it a lot.
I actually kind of like this idea a lot because it makes it so you have to make good posts to see any benefit (a high rally is no good if nobody good sh*ts you)
the decay is fine imo but the rate of gain is total shit atm especially with everyone being high levelled already thanks to shenanigans. so basically what fwd already said before i saw this thread
https://minus.world/showthread.php?tid=1832 also im just gonna bring this thread up again while this discussion is active because while that particular thread isnt active anymore, this discussion was had in it so its worth reviewing
BIRDS ACTIVATED
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Changed rally gain to this for the time being
Code:
if ($level > 50 && $rally > (5-($level-4)*0.26)) {
$new_rally = $rally + ($cost / (1000 + ($level * 120)));
} else {
$new_rally = $rally + ($cost / (400 + ($level * 40)));
}
That's the opposite of what I did?
You are mistaken. This is the difference between two days ago and yesterday:
There is no conceivable way you could be getting less rally now than you were before, it's either higher than it was or completely unchanged, but if you still don't like it then somebody please give me a better formula to use. I asked for this several times before
There is no conceivable way you could be getting less rally now than you were before, it's either higher than it was or completely unchanged, but if you still don't like it then somebody please give me a better formula to use. I asked for this several times before
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