Killing Game Development Thread
Suicides are fine, just a bit OP by their nature. Not only can they happen anytime/anywhere, but the Murderer not only doesn't have to defend themselves, they literally Can't and everyone knows it giving them a pretty big advantage on two fronts. I feel like this could be balanced with some kind of Game Mechanic, tho I'm not sure what.
Multi-kill nights are great and totally balanced.
Multi-kill nights are great and totally balanced.
Split groups for the first few days, so that the host can focus on smaller accounts and give people greater freedom to act. Once the cast is halved, rejoin them.
Get it by your own hands.
MFGG Staff Slaying Expert
Kill List
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MFGG Staff Slaying Expert
Kill List
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