#1
Syaxamaphone
Think up any fucking dumb-ass shit games do sometimes that you hate. Bonus points if its from your favorite game.

I'll start:

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#2
Pea
tf2 hats killed gaming
#3
sealelement
its fucking bullshit that we never got more left 4 dead. total bullshit. fuck you valve.
100% pure gamer 100%
#4
Syaxamaphone
(Jan 16, 2018 at 4:16 AM)Pea Wrote: tf2 hats killed gaming

I was going to get upset because I love hats but then I thought about it and realized you're absolutely right! God damn valve made bank and tricked video games into thinking that this kind of loot box bullshit was ok!
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#5
Spritanium
(Jan 16, 2018 at 7:48 AM)sealelement Wrote: its fucking bullshit that we never got more left 4 dead. total bullshit. fuck you valve.

I fully believe L4D3 was in development at some point, until valve realized they can keep updating their flagship decade-old game indefinitely without losing money
#6
Spritanium
Also underwater levels are bad game design. I've never played a single one I enjoyed. It's like "hmm how can we take these competent game physics and fuck them up so it's a chore to get where you need to be"
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#7
T-man
(Jan 16, 2018 at 4:30 PM)Spritanium Wrote: Also underwater levels are bad game design. I've never played a single one I enjoyed. It's like "hmm how can we take these competent game physics and fuck them up so it's a chore to get where you need to be"

Rayman Legends and Tropical Freeze are as close as we’ve ever come and I still prefer the platforming stages. Water could be used effectively in conjunction with a platform level but it’s never enough on its own.
#8
Spritanium
Actually I'll just make a list of things video games should stop trying to make work:

- Underwater levels
- Escort missions of any kind
- Necessary collectibles that are hidden without sufficient hints
- Any kind of "radar" mechanic for finding an item
- Making you backtrack through an area you've already been to without changing anything
- A million identical battles in RPGs

Will add more if I think of anything else
#9
Spritanium
(Jan 16, 2018 at 4:34 PM)T-man Wrote:
(Jan 16, 2018 at 4:30 PM)Spritanium Wrote: Also underwater levels are bad game design. I've never played a single one I enjoyed. It's like "hmm how can we take these competent game physics and fuck them up so it's a chore to get where you need to be"

Rayman Legends and Tropical Freeze are as close as we’ve ever come and I still prefer the platforming stages. Water could be used effectively in conjunction with a platform level but it’s never enough on its own.

People talk shit about 3D sonic games but there's at least one thing they get right: when you touch the water it's game fucking over, because moving around underwater would be slow and boring
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#10
Elyk
(Jan 16, 2018 at 4:37 PM)Spritanium Wrote: Actually I'll just make a list of things video games should stop trying to make work:

- Underwater levels
- Necessary collectibles that are hidden without sufficient hints
- Making you backtrack through an area you've already been to without changing anything
"Super Mario Sunshine is my favorite game."
#11
Spritanium
Ah, I can refute those points though:

1. All the levels in Sunshine have water in them, but very few of them require you to do a lot of underwater navigation. I don't like the areas which do require it, but they're so few and far between that it doesn't affect the overall game

2. Blue coins are a nightmare, but they're not necessary to beat the game. I don't consider 100% completion a necessity for any game, so again this doesn't really detract from my enjoyment

3. Sunshine doesn't force you to backtrack; there are often multiple ways to get to where you need to be. Also, the courses progress and change as you work your way through their missions - and technically, each course except Corona Mountain has 7 slightly-different versions of the level geometry, one for each shine. So I would go so far as to say that from a technical stantpoint, Super Mario Sunshine is the least backtracky game of all time

(all things considered though I think Odyssey is my new favorite, it's like a celebration of 64/Sunshine/Galaxy and it feels nostalgic even though it came out last year)
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#12
Syaxamaphone
(Jan 16, 2018 at 5:50 PM)Spritanium Wrote: Super Mario Sunshine is the least backtracky game of all time

What about Super Mario Brothers, the game where you are literally not allowed to go backwards?
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#13
Yrrzy
one time i made a game where the gimmick was you couldnt go backwards ever and it was like a platform puzzler
#14
Spritanium
I want to make a platformer where the gimmick is the protagonist is in a wheelchair
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#15
Pea
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#16
Pea
also this image [Image: DTtTbEpVAAAJQDo.jpg:large]
#17
Kabuto
i came here to post what pea did but incomprehensible UI are the worst and the biggest reason i don't deal with mmos or ever play spellcasters in games cuz my idiot brain can handle like 4 keybinds maximum
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#18
EH2
PUBG.
#19
Pedigree
worst game design is locking dlc behind rare plastic figurines

thanks amiibo
#20
Mario
Minus World

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