This post was last modified: Jul 19, 2021 at 5:31 AM by
Fun With Despair.
Ahahahaha! I see that my offer was of the tempting nature! Yes, Hank of the Hills has met his end at long last! You know, I included him in incentive only because I really, really did not want him to be becoming a Crimson Eye. He brings no notable skills to group, and propane tanks are not very expensive to begin with so infinite supply is having no value to me.
Is there really not anything more important at hand? Anything particularly relevant you want to bring up regarding the Lazarin mission?
Oh yes, and also Lazarin Vault has been opened and sample has been obtained by agent. But more importantly, crap repairman is dead. Let me bask in win for once, you are just wanting to brag about DK West again.
But of course, he was an instrumental part in carrying out the mission. Without him, where would we be? Once again, to think that you mocked the idea of sending a few more men in at first. My Yakuza are the only reason we got anywhere.
Yes, yes whatever. We are getting it. DK West, he is man and also is best. We know. Without Bigfoot, entire team would not be anywhere anyway. He is coat-tail rider!
...I also see that one of you tried to destroy the AI Control Room. It was a quaint effort, but I'm afraid it was far too late. Our AI has already spread throughout the building at large. All you've done is... complicate the next step of things somewhat.
Yes, it will be... no matter. Certainly so. And before we leave you to your fates for the evening... You may have your psychologist back. He is being kept in the room behind the vending machine on B1F. You may rescue him if you wish, we no longer have use for him.
I must say, some of you are being more of a thorn in our sides than expected, even despite this victory. Hm. Nonetheless, the motive will be honored. An offer will be extended to the killer at the end of the trial, even if the selected target of the kill was... less than optimal. If I could do so, I would ensure that this is the last time Zhukov will be allowed to vote on such matters. Seiko is at least capable of rational thought.
Hank Hill... What a waste of my time.
The Lazarin Vault has been opened. The Crimson Eye have obtained the Lazarin Sample. Should the Crimson Eye deliver the sample tomorrow night, they will win the game.
@
Hank Hill has been found dead on top of the North Elevator. He lying on the elevator roof, and he has been completely decapitated. His role was the
Ultimate Groundskeeper, with the following traits and abilties:
Additionally, @
Jack of Spades has been found dead in the B2F hallway. Her head was seemingly blown up through unknown means, gore splattered around the hall. She was a
Walking Corpse, and does not get a trail. You can still investigate her murder if you wish.
So, I failed huh?
...Well, I should have expected as much I guess. It was a lost cause, wasn't it? All along, the Crimson Eye had the upper hand. I should have known I couldn't handle five Crimsons at once. Even with everyone here, I couldn't stop it.
Well, I guess it's not too late. Someone destroyed their AI Control, and well... maybe it'll give us an upper hand after all against all this. They sounded pretty unsure of themselves, I guess. Maybe there's a chance. I know who the Crimson Eye are now though, or at least their last member. Sure enough DK West went rotten. Should've tried to take him out ear-
So! This is how everything went in the end, how wonderfully expected. All my guests busy trying to waste their time trying to get rid of me to ignore the real threat, of course. How excellent. You always did have dog shit priorities in the end. Wasting all your time on the first floor instead of the floor with the actual fucking vault, real smart for a bunch of "Crimbo Hunters", aren't you?
And despite that... I couldn't kill a single one of you. You're craftier than I gave you credit for, all of you. But you all fucked up, bad. Whatever the Crimson Eye ends up inflicting on you... I'm out of the game now. I've been "executed". They can't do shit to me. You dug your own graves, and I'm free to fill in the hole afterwards and leave you to rot.
Like you're one to talk. You were so busy on your stupid revenge quest that you didn't even guard your own vault! You're not allowed to complain worth shit. If it wasn't for myself and a few others, you would have lost a long time ago.
Oh, aren't you listening? I don't care about the Crimson Eye anymore. I'm free to do what I want now. A few of you have had the pleasure of witnessing what I can really do, and whether the Crimson Eye get away with the sample or not, I'll make you pay. You, Wexlyn, and even that moron Hawke. We all could have just worked together, I made my sacrifices, everyone else could make theirs. Nadare could have saved the world, but instead you prioritized your own feelings over the needs of the many.
A mistake I made years ago, but vowed to never make again.
Aw shit, did someone seriously kill Jack AFTER she let me out of jail and agreed to help us? Maybe I'm startin' to get why Pierce is so fucking mad...
...But I'm not a moron, come on. I'm actually working on something, something that might help us out at least a little bit. I'm done being a drunk-ass prisoner in more ways than one. I'll figure this out. Maybe. It's not a murder plan like Wexlyn or anything, but just a top secret proje-
Is it really a top secret project if you're talking about it out in the open? Sounds more like a not-secret project to me. Really subtle there.
Hey! Don't talk shit to me, you brought that Yakuza guy back from the dead, if those "Crimbos" end up beating my ass, I'm blaming you for that one. If you were gonna become a student of the dark arts, you couldn't have picked, I dunno, The Drifter or something? Or that guy who played roulette? You picked the one guy who was actually 100% confirmed evil?
When everything's this messed up, being neutral pays off, what can I say? No one's tried to kill me yet, and now Hank's dead too. Seems like everything's coming up Luna to me.
Is that your confession then? Ha! Mystery solved, baby. I must be an ace detective when I'm sober, because I already got this one in the bag.
Yeah, don't count on it. I've tried to kill Hank like five times by now, I'd have to be an idiot to try to do it again on the night with a big flashing neon KILL HANK sign.
Or is that just what you want me to think...?
case files:
-Hank Hill is lying decapitated on the top of the North Elevator
-His clothes around his neck are extremely bloody
-His head is nowhere to be seen
-The AI Control Room has been blown up
-The Lazarin Vault has been opened
-A broken crate sites outside
-A fake door lies in the snow outside the Outdoor Storage
-Many tanks of propane are missing
-Jack of Spades has had her robot parts replaced with human parts again
-She has no injuries beyond her exploded head
-She is lying directly outside the Morgue
other information:
-A hideous FLESH BEAST roams the halls of B2F
-Garth Marenghi's body has been burned to a crisp
-Sugar's body is missing from 1F
-The Security Office's Holding Cell door has been bent open
-Dr. Wexlyn is tied up in the secret room behind the vending machine. Free Him.
Patient Ward - A ward for Nadare’s patients. Patients are allowed to freely roam the facility, but must return here by the end of the night or face consequences.
Cable Car Station (Access Level: I) - The point of entry and exit for Nadare's guests. Or it was anyway, before the CRIMSON EYE SABOTEUR decided to destroy the cable car for good.
Lobby (Access Level: I) - Nadare's lobby, containing a reception desk and two decorative statues featuring a skeleton and an angel. Situated in the back is the elevator to B1F.
Gift Shop (Access Level: I) - Nadare's obligatory gift shop. Snowglobes, postcards, and various other forms of trinkets and knick knacks can be found here, as well as some way too overpriced clothing. A hole has been smashed in the wall to the Cafeteria, though it is somewhat taped up.
Media Library (Access Level: I) - A library containing many books, movies, and video games. There are no late fees, and any Nadare guest or staff member may use the items here.
Lounge (Access Level: I) - A relatively modern and fancy bar. There are two tables, three stools at the bar, and pretty much any alcoholic beverage you can think of. Small snacks and food items can be prepared behind the bar too in a mini-kitchen. A large hole in the bottom leads to Dr. Pierce's Office.
Patio (Access Level: I) - A patio with an indestructible glass floor allowing you to see the scale of the mountain. Several stools are seated almost precariously by a counter at the railing, but a safety net underneath will catch any falling individuals.
Rec Room (Access Level: I) - A loud room decked out with couches, a huge TV, and many video game consoles and other media players. Against the western wall is a large, booming sound system that can fit up to three discs at a time. Why? Indecisiveness probably.
Terrarium - A glassed-off display with various trees and plants. A small placard states that many of them are poisonous, but are frequently used for medical purposes even in the modern day.
Glass Hall (Access Level: I) - A hallway with a glass floor. You can see the river running underneath. You can also see a hole in the hallway that some sucker broke right over the river.
Cafeteria (Access Level: I) - A hospital cafeteria with several food items up for grabs on the counter, though it all looks notably better than usual hospital cafeteria food. Behind the counter is a full kitchen, outfitted with… kitchen things. A hole has been smashed in the wall to the Gift Shop, though it is now covered in caution tape.
Gallery (Access Level: I) - An art gallery in which sits several paintings and a few sculptures on display in cases in the center of the room. Some of these items are soothing, others… less so.
Fountain (Access Level: I) - An indoor fountain adorned with a statue of some kind of bird. Looks to have seen better days. The base of it is made of glass, and looking downwards reveals some kind of aquarium as well as a view into the Surgery Ward. Currently there is a large hole in the base, courtesy of Bigfoot. A rope ladder descends from 1F to B1F.
History Hall (Access Level: 1) - A hallway lined with glass-protected displays about the history of medicine. Dating back to the Black Plague, all manner of strange old medical equipment can be found. Breaking the glass will set off an alarm, however. Speaking of which, the Black Plague display has been broken open, with the plague doctor costume removed.
Relaxation Room (Access Level: I) - A calming and quiet room with calming music playing. Features several chairs, a coffee table, and a CRT TV. It can be tuned to several channels, though unlike the TV in the Rec Room, the signal is poor and acts oddly.
Bathrooms (Access Level: I) - you can figure out what these are. A series of tubes is collecting urine from the urinals and putting it in the tank of a toilet.
Courtyard (Access Level: I) - A snowy courtyard with a lazy river flowing through it. Three bridges lead to an island in the middle, upon which sits two benches and a lone tree. A pathway leads over to the Hot Springs and a large shed. Under the tree is a grave with a nice placard reading "Anime Mother". Lynn Tyrne's corpse, still in the suit, is lying out here in the snow.
Hot Springs (Access Level: I) - A bubbling pool of water that flows in through underground tunnels. It smells slightly of sulfur but is extremely relaxing to soak in nonetheless. Lita's corpse is in here.
Pharmacy (Access Level: II) - A pharmacy not unlike that which you’d find in most hospitals on their main floor. Contains a large amount of over-the-counter drugs, with the harder stuff being kept in the back. Sticky notes reading TESCO SALE are abundant.
Outdoor Storage (Access Level: II) - A large shed for lawn equipment, snowblowers, and other general outdoor maintenance gear. There are several snowmobiles in here as well, though they are not fueled up.
Drug Supply (Access Level: III) - The harder stuff kept in the back. Prescription drugs and medication of the rarer variety can be found back here. It is covered in assorted gore.
Equipment Storage (Access Level: III) - Cleaning supplies, equipment such as floor cleaner machines, and various other heavy-duty maintenance gear is kept here, albeit for the inside of the building rather than the items found in the Outdoor Storage.
Dr. Wexlyn’s Office (Access Level: IV) - The office of Dr. Alexander Wexlyn. Unlike several other staff members, he enjoys inviting others into his office to talk. Obviously however, he doesn’t enjoy his stuff being snooped through. Especially his snacks, which he is known for giving patients.
Terrarium Control - A series of valves that controls the conditions of the Terrarium and opens the glass front. Also contains some garden supplies, and the river runs below your feet into a large pipe, visible through the floor's grating.
Staff Dorms - A dormitory belonging to the staff. Every staff member must return here by the end of the night, or face consequences.
Experiment Dorms - A dormitory belonging to members of the Experimental Research Program. Every member of the program must return here by the end of the night, or face consequences.
Garth’s Bedroom - A bedroom belonging to famous horror writer and director Garth Marenghi. Only he can can enter or exit it without his permission. Why does he get a room to himself? Hell if I know.
VR Control (Access Level: I) - A room with several high-tech machines, including a rack of discs. Inserting a disc into the machine changes the contents and scale of the Virtual Reality room. Several discs appear to be missing. Right now the "MANDRILL MAZE" disc is inserted.
Virtual Reality (Access Level: I) - A room with a high-tech pad on the floor and sensors lining the walls. Depending on what disc is inserted in VR control, the contents and scale of this room will change. If you die in the game, you die in real life. Speaking of, Violent Jimin certain did. His body is here.
Surgery Ward (Access Level: I) - The hospital’s surgery ward. A large glass-enclosed aquarium pillar sits in the center of the ward, though it has been shattered open, causing water to spill everywhere. You can see into the Fountain above's glass bottom, which is also broken. Sad. A rope ladder ascends from B1F to 1F. The mutilated form of Robert Winters is strewn about
Panic Room (Access Level: I) - A small bunker with survival supplies, books for entertainment, and various other tools. Entering the panic room causes it to lock for the rest of the night, not letting anyone in or out.
Break Room (Access Level: II) - A room for staff to relax on their break. Several tables, as well as coffee machines, cutlery, a microwave, and a fridge are here for staff use.
Shipping and Receiving (Access Level: II) - A second cable car station, used for transporting goods and supplies from the base of the mountain. Or it was anyway, before the CRIMSON EYE SABOTEUR decided to destroy the cable car for good. Contains a few shelves and crates.
Warehouse (Access Level: III) - Used to store several bulk items and supplies received via the cable car in Shipping and Receiving. Mostly low-level medical supplies such as saline solution, scrubs, and the like, though more interesting items may lie within.
Laboratory (Access Level: III) - A laboratory used for various purposes. Contains equipment used for sample analysis, chemicals for chemistry, and other advanced tech that you aren’t sure as to the purpose of. Misty's skeleton is here.
Locker Room (Access Level: III) - A room containing lockers for staff to store their possessions in, also used for changing. The lockers do lock, however they can be unlocked by anyone with a higher access level.
Operating Room (Access Level: III) - Nadare’s primary operating room for surgical procedures. Contains one operating table and several tanks of anesthetic. Also has scrubs, surgical tools, sterilization chemicals and masks.
Radiology (Access Level: III) - Contains an X-Ray machine and an MRI. The X-Ray machine can be used to identify injuries, but is potentially dangerously radioactive. Caution must be exercised when using the MRI, as it is magnetic and attracts all nearby metals. Also can demagnetize your e-Pass. Mr. Mundy's corpse is here, along with a crossbow and some bolts.
Dr. Hawke’s Office (Access Level: III) - An office belonging to Dr. Jim Hawke. Littered with bottles of cheap booze, who knows what wonders can be found within? Not him, as he spends most of his time instead wondering where his promised vacation went.
Security Office (Access Level: IV) - An office with a small desk and several CCTV feeds you can view. A rack of guns with… surprising variety is fixed to the wall in case of “an outbreak”. It also contains a holding cell that can be locked from the office itself.
Hazardous Materials (Access Level: IV) - A room with an incinerator and several shelves of hazardous waste, both chemical and biological. Exercise extreme caution when entering this room.
Medical Records (Access Level: IV) - Row upon row of old medical documents belonging to Dr. Jim Hawke, Alexander Wexlyn, and the rest of the staff of Nadare from their previous ventures. Only accessible to higher-level employees due to the sensitivity of the information.
Restricted Records (Access Level: V) - Medical records related to restricted subjects. Do not enter.
Dr. Pierce’s Office (Access Level: VI) - A heavily restricted and private office belonging to Dr. Morgan Pierce, with a large window overlooking the mountains. Almost no one enters her office, besides those she wishes to yell at. There are several filing cabinets, shelves of occult books, and a terminal with monitors in the bottom right corner. The e-Pass reader on the door is nonfunctional, allowing access.
e-Pass Control - A room with several racks of inert, deactivated e-Passes. A large machine against the wall appears to be able to program them, but is locked behind Access Level X.
Weather Station - An abandoned weather station located up the mountain trail. Now unlocked, it contains several files, newspapers, a laptop, and a corkboard with some photographs. A sleeping bag indicates that someone has been camping out up here.
Research Lab (Access Level: VI) - Dr. Pierce's main laboratory, and the place where she theorycrafts and researches methods of reanimating the dead. Contains a large array of scientific equipment, a computer, and her personal journal. A hallway stretches off into the darkness at the south end of the room.
Morgue (Access Level: III) - A fairly standard, if expansive, hospital morgue. Contains several cadavers in coolers, if you wish to use them to test certain kill methods and other such things on.
Boardroom (Access Level: III) - A normal business boardroom. There is a projector, a laptop, and a screen to project upon.
Server Room (Access Level: IV) - A server room hosting the servers for the Tertiary AI that controls B2F. Has currently been taken over by the Crimson Eye and is the cause behind the room lockdowns up above.
Advanced Chthonics (Access Level: VII - Dr. Pierce's gruesome experimental laboratory. A bloody medical chair sits in the center of the room. A now-broken mechanical arm lies on the floor, and the long window facing out to the hall has a gaping hole in it, with Bigfoot's corpse just outside.
CURRENT PLAYERS
STAFF:
@
Faust
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Chiaki Nanami
PATIENTS:
@
ASMR Youtuber
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Rio Ranger
EXPERIMENTS:
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Nemesis
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Deathborn
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Dark Souls II
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°☆◇_Lost_In_Hogwarts◇☆°
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Mr Waltar Whité
NPCs:
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Dr. Morgan Pierce
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Dr. Jim Hawke
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Dr. Alexander Wexlyn
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Nurse Luna Wayne
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Agent Liz Grayson
OTHER:
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DK West
Post investigation questions in this thread, and try to post any major theories here, for the sake of ease.
The investigation will end July20th at 8 PM PST.
COPYING AND PASTING YOUR ACCOUNT WILL LEAD TO IMMEDIATE EXECUTION. DO NOT DO THIS.