(Dec 12, 2023 at 5:41 PM)Columbo Wrote: Oh, pardon me, ain't I a careless one. Thanks for the rescue, Spooks. Sure as hell makes somebody curious what might be behind that door, though...
Let's not worry 'bout that though. Was that 4119? Otherwise, I better go find that one. Might as well go down the list too, lets see here... 3999, 1650, and- oh, that's a red fella right there. Mind keeping me safe while I see what's up with 1011, Spooks?
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And you are correct. That was BPI-4119, designated name "Wall of Thorns". While not actively aggressive, it is very prone to causing environmental damage. Please be cautious.
It's something they made in the Botany Lab.
There's not a whole lot of "artificial anomalies" out there, but they exist. More now than ever, as more people start to look into what makes them tick. I think that kind of thing defeats the entire point though.
Code:
BPI-4119 [Wall of Thorns]
[ACCESS LEVEL: II]
[THREAT LEVEL: YELLOW]
[DATABASE UNAVAILABLE]
You head into the Auxiliary Building after that, and walk into that little hallway in the back. You squint, reading the label on 3999's door. That number... that sounds familiar, doesn't it? You've already seen it, right?
Inside the Containment Room, appears to be a set of three podiums, each displaying the same thing as the Anomalies in the Anomaly Hall back inside the main building. The VHS Receiver, the Bloody Face, and the One-Way Cloak.
Huh, well fancy that. Just a duplicate of the other ones, some normal anomalies.
Code:
BPI-3999 [Normal Anomalies]
[ACCESS LEVEL: II]
[THREAT LEVEL: BLUE]
[DATABASE UNAVAILABLE]
You move onto the containment room next door, peering through the small glass window to see what's in 1650. A large plant sits inside, motionless. It looks to resemble a Venus Flytrap, though it is several feet tall, with a maw big enough to snap your leg, if it really tried.
It doesn't look like it's trying though. It isn't doing much of anything.
Code:
BPI-1650[Venus Guy-Trap]
[ACCESS LEVEL: III]
[THREAT LEVEL: YELLOW]
[DATABASE UNAVAILABLE]
(Dec 12, 2023 at 7:29 PM)Lita Wrote: I'd like to take a walk along the shores of lovely Mirror Lake and the Boathouse. Look inside, see if I can spot anything or find anything, you know.
You take a walk along the shores of Mirror Lake, accompanied by Columbo, who seems like he has an ulterior motive for being here.
In front of you sits a small dock with a single motorboat floating nearby, idly bobbing in the water. You squint out onto the lake, and notice an island in the distance, with some kind of small building on it. A radio tower blinks red, somewhere out on the mountains. You turn your attention to the boathouse itself as Columbo and Spooks head over to a strange terminal sticking out of the ground near the dock.
Spooks stands watch while Columbo examines the terminal.
Code:
BPI-1011[Thousand Tendrils]
[ACCESS LEVEL: ?]
[THREAT LEVEL: RED]
[DATABASE UNAVAILABLE]
Meanwhile, you look at the boathouse. The building is wooden, and looks kind of old. It's locked with a regular key, just like the custodian said. The windows are covered in a layer of dust, but a faint light flickers through. You can't see anything else though.
You notice Columbo still staring out at the lake as you leave, his keen eyes detecting a white glow in the depths of the lake for an instant, before it fades away.