> i think even as a second level, a water lebel isnt a gr8 idea. maybe repurpose a later on-land level for earlier and repurpose the water level for later? idk
Yeah idk either, I'll keep it as-is for now until I think of something better>on the first wip level i noticed yoshi turns kinda transparent once you get on him. idk if theres anything you can do abt that or if its intentional but its a thing
Thats a little quirk of smw, can't have dark bgs and solid sprites>those first couple of jumps i noticed are easier to do w/o yoshi than with him
Yoshi isn't supposed to be carried between levels, so I got fix this.>lso idk how difficult youre wanting this hack to be but this seems mayb just a little tough for the 4th level. should atl be somewhat more linear imo
Castle levels are typically more difficult then others, but I agree some bits are a lil much.>both wip snow levels are fuckn gr8. no problems there cept that yellow koopa combined with the slidey floor on the second level is mayb a little clutch?? idk like i said im not sure how hard this is supposed to be
I'm gonna make the koopa take a lil longer to get his shell yeah.>lr mentioned this in irc but i fuckin love the custom texture work in the chocolate lebel. the design's so wip tho i cant rly say anything else abt it
Like I say tiles are done by Gamma V, not I.If anyone wants the demo I can hook them up on irc