(Feb 22, 2017 at 6:33 PM)Syaxamaphone Wrote:I think the time limit mechanics in these types of games do always either need to take it all the way and be strict as hell, a constant source of panic, or do what MM did and give you a creative way to circumvent it at the loss of certain other things.(Feb 21, 2017 at 3:42 PM)T-man Wrote: Unfortunately, many players are understandably stressed by these countdowns and deadlines. I typically play games to unclench my anus, not be hurried along and eventually fail forever because I guess I didn't do the thing fast enough lmao
I absolutely get this and totally understand. It certainly isn't a playstyle that's for everyone.
But also get good. Pikmin is a real-time strategy game BECAUSE of the deadline. There is no strategy in pikmin 2 because time is infinite. You just throw pikmin at things until the game is over. Its all brute force. All the puzzles equate to one of those baby put the colored block into the same-shape hole games.
But you're right, pikmin 3 is a pretty nice happy medium. A lot of the three-captain puzzles are actually p cool. Shame they removed directing pikmin with c stick.
Pikmin 1 fails at this for me, because while there is definitely that limit, the game is still easy enough that you don't even have to worry about it and it's mostly a non-issue. 3 tries to take more of a MM route but collecting fruit is easy and doesn't really have any drawbacks like turning back time does in MM.
I like the concept but the execution feels flawed to me. 2 had no limit at all but honestly 1 might as well have not had it either.