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Yeah stuff like SM64 and Crash Bandicoot is really fun to look at
I want to see someone make a low poly 3D game with high res textures. Like everything is a papercraft or something. Paper Mario: The Next Generation
I want to see someone make a low poly 3D game with high res textures. Like everything is a papercraft or something. Paper Mario: The Next Generation
![[Image: supercorrect.png]](https://i.ibb.co/g3J0P4F/supercorrect.png)
not gonna lie, the spyro games on the ps1 still look incredible and i want an indie game that looks like them
![[Image: KwIY27C.png]](http://i.imgur.com/KwIY27C.png)
![[Image: L3vCUtX.png]](http://i.imgur.com/L3vCUtX.png)
![[Image: 2lu0e8s.png]](http://i.imgur.com/2lu0e8s.png)
even just the skyboxes are great looking
![[Image: KwIY27C.png]](http://i.imgur.com/KwIY27C.png)
![[Image: L3vCUtX.png]](http://i.imgur.com/L3vCUtX.png)
![[Image: 2lu0e8s.png]](http://i.imgur.com/2lu0e8s.png)
even just the skyboxes are great looking
![[Image: dinogunz.png]](https://dl.dropboxusercontent.com/s/sj2sijhirpd5ya6/dinogunz.png)
idk i guess my years of artistic experience just aren't working to let me see the problem w/ shovel knight and consistency even though i'm pretty critical of this stuff usually having like been raised artistically on polykarbon and pixeltendo with their no bullshit allowed
Get it by your own hands.
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(Sep 8, 2016 at 1:17 AM)StirlADrei Wrote: idk i guess my years of artistic experience just aren't working to let me see the problem w/ shovel knight and consistency even though i'm pretty critical of this stuff usually having like been raised artistically on polykarbon and pixeltendo with their no bullshit alloweduhhh i guess it's consistently pixelated?? but nes-style doesn't mean just pixelated atl to me. cool credentials
i think this goes back to what i said about spyro n lowpoly & how limitations (even unintentionally) create these really interesting atmospheres and when you break that w stylistic inconsistencies cause you wanted to jam some more colors in, it kinda fucks that up. idk that aspect is subjective af but i think it's what means the most to me outside of just aesthetic dissonance.
(Sep 8, 2016 at 1:20 AM)Yrr Wrote: shovel knight has 2 extra colours and no sprite limits so its basically garbageidk if you're being sarcastic but shovel knight's consistency problems go way beyond that eitherway
![[Image: nIMDSBE.png]](http://i.imgur.com/nIMDSBE.png)
so you're saying you like the n64's fog because it adds atmosphere right
I just wish sprite games scaled better in fullscreen, they look like ass sometimes
I like the a e s t h e t i c but I've seen what can be done with vector art and it more often than not looks better
I like the a e s t h e t i c but I've seen what can be done with vector art and it more often than not looks better
![[Image: supercorrect.png]](https://i.ibb.co/g3J0P4F/supercorrect.png)
(Sep 8, 2016 at 2:07 AM)Spritanium Wrote: I just wish sprite games scaled better in fullscreen, they look like ass sometimesSprites are made for a specific res so they usually line up with how the game was meant to be played.
I like the a e s t h e t i c but I've seen what can be done with vector art and it more often than not looks better
A game made using sprites should, more than likely, be played at that res.
![[Image: s2n7oi.png]](https://files.catbox.moe/s2n7oi.png)
But then on the other hand you have stuff like Undertale where the retro look adds to the weird ethereal whimsy
So idk, I guess it just depends on the game. I like sprites, I mean that's where my username comes from lmao
So idk, I guess it just depends on the game. I like sprites, I mean that's where my username comes from lmao
![[Image: supercorrect.png]](https://i.ibb.co/g3J0P4F/supercorrect.png)
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